Player Matchup

Ymir
Ymir
Master Nels 117
Ymir
Level 12
God Stats
16W - 19L
1,500 SR
Queue Stats
102W - 129L
1,324 Elo+
Solo
Izanami
Izanami
T_W_Ra88it
Izanami
Level 29
God Stats
2W - 5L
1,325 SR
Queue Stats
27W - 26L
1,645 Elo+
Solo
Ne Zha
Ne Zha
TheJakeasaurus
Ne Zha
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 116L
1,543 Elo+
Solo
Hera
Hera
WakajaZii
Hera
Level 17
God Stats
6W - 8L
1,384 SR
Queue Stats
56W - 37L
1,709 Elo+
Solo
Bellona
Bellona
xITSAGIRRAFEx
Bellona
Level 28
God Stats
18W - 3L
1,739 SR
Queue Stats
59W - 31L
1,766 Elo+
Solo
Team Averages
Level 20
1,489 SR
1,597 Elo+

VS

Team Averages
Level 20
1,522 SR
1,566 Elo+
Rama
Rama
CaptainGroot
Rama
Level 25
God Stats
196W - 168L
1,578 SR
Queue Stats
247W - 231L
1,508 Elo+
Party 1
Kumbhakarna
Kumbhakarna
CouguarTerreur9
Kumbhakarna
Level 24
God Stats
10W - 6L
1,704 SR
Queue Stats
133W - 102L
1,634 Elo+
Solo
Nemesis
Nemesis
DOOM_BLADE_21
Nemesis
Level 18
God Stats
71W - 49L
1,519 SR
Queue Stats
750W - 657L
1,511 Elo+
Party 1
Tiamat
Tiamat
Tredizzle123
Tiamat
Level 7
God Stats
2W - 2L
1,407 SR
Queue Stats
11W - 12L
1,682 Elo+
Solo
Ra
Ra
celticswift
Ra
Level 24
God Stats
6W - 11L
1,402 SR
Queue Stats
152W - 175L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 0
7,304
348
0
0
0
Izanami
T_W_Ra88it
Izanami
20
9 / 0 / 5
14,244
678
11,396
12,750
6,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
0 / 5 / 11
10,798
514
4,893
16,686
6,562
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
20
9 / 0 / 7
14,682
699
19,167
10,368
4,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
19
13 / 2 / 4
13,190
628
23,231
28,203
28,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 0
9,828
468
3,321
13,252
4,780
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
CouguarTerreur9
Kumbhakarna
16
1 / 3 / 2
10,058
479
7,314
21,304
9,429
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
14
1 / 2 / 3
8,747
417
7,801
13,602
5,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
14
1 / 11 / 3
9,180
437
5,932
16,155
10,071
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
2 / 9 / 0
8,870
422
5,528
16,189
5,544
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
31
Kills
6
7
Deaths
31
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Kumbhakarna
CouguarTerreur9
Kumbhakarna
1
3
2
0.67
L
Nemesis
1
2
3
1.25
W
0
0
0
0
W
Izanami
T_W_Ra88it
Izanami
9
0
5
11.5
W
0
5
11
1.1
L
Tiamat
1
11
3
0.23
W
Hera
9
0
7
12.5
L
2
9
0
0.22
W
Bellona
13
2
4
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,687
Damage
29,896
68,007
Taken
80,502
46,464
Mitigated
35,000
39,121
Healing
16,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,321
2,499
0
2,066
13,252
4,780
2,029
1,076
12,132
0
71,013
L
Kumbhakarna
CouguarTerreur9
Kumbhakarna
7,314
396
0
5,031
21,304
9,429
96
4,219
17,027
67,427
0
L
Nemesis
7,801
4,575
0
1,292
13,602
5,176
753
1,131
12,375
0
42,505
W
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
T_W_Ra88it
Izanami
11,396
6,651
0
7,864
12,750
6,790
8,717
1,498
11,252
0
129,974
W
4,893
1,848
0
9,231
16,686
6,562
1,820
3,819
12,867
0
57,702
L
Tiamat
5,932
932
0
3,742
16,155
10,071
260
3,215
12,860
36,513
0
W
Hera
19,167
4,284
148
3,481
10,368
4,502
791
6,068
4,300
113,995
0
L
5,528
215
482
3,874
16,189
5,544
459
8,931
6,941
53,971
0
W
Bellona
23,231
13,288
0
18,397
28,203
28,610
1,738
9,967
18,236
0
84,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,218
Gold Earned
46,683
619
Minions Killed
481
0
Camps Cleared
0
1,588,402
Distance Traveled
1,753,180
18
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,828
468
137
7
0
332,979
0
L
Kumbhakarna
10,058
479
117
6
0
372,173
1
L
Nemesis
8,747
417
63
3
0
417,401
0
W
Ymir
7,304
348
0
0
0
554
0
W
Izanami
14,244
678
196
9
0
365,480
5
W
Ne Zha
10,798
514
91
4
0
413,306
3
L
Tiamat
9,180
437
68
3
0
301,460
0
W
Hera
14,682
699
199
9
0
399,013
4
L
Ra
8,870
422
96
5
0
329,167
0
W
Bellona
13,190
628
133
6
0
410,049
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role