Player Matchup

Chaac
Chaac
Bjornss
Chaac
Level 19
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 76L
1,269 Elo+
Solo
Cthulhu
Cthulhu
Cabon584
Cthulhu
Level 17
God Stats
19W - 17L
1,420 SR
Queue Stats
29W - 34L
1,317 Elo+
Solo
Persephone
Persephone
ChefAni
Persephone
Level 27
God Stats
1W - 2L
1,354 SR
Queue Stats
199W - 197L
1,391 Elo+
Solo
Anhur
Anhur
SenseiElectro
Anhur
Level 2
God Stats
3W - 2L
1,301 SR
Queue Stats
23W - 16L
1,077 Elo+
Solo
Mercury
Mercury
观察并思考
Mercury
Level 24
God Stats
21W - 8L
1,653 SR
Queue Stats
82W - 62L
1,442 Elo+
Solo
Team Averages
Level 18
1,446 SR
1,299 Elo+

VS

Team Averages
Level 18
1,373 SR
1,276 Elo+
Izanami
Izanami
Azrael1534
Izanami
Level 17
God Stats
3W - 14L
1,154 SR
Queue Stats
13W - 30L
1,106 Elo+
Party 1
Sun Wukong
Sun Wukong
CnPan
Sun Wukong
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
KreatonChris
Hun Batz
Level 23
God Stats
5W - 10L
1,470 SR
Queue Stats
120W - 124L
1,390 Elo+
Solo
Ares
Ares
OPY24
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,195 Elo+
Solo
Ra
Ra
blackout04026
Ra
Level 35
God Stats
8W - 10L
1,240 SR
Queue Stats
64W - 98L
1,192 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bjornss
Chaac
15
8 / 4 / 6
9,538
561
18,111
13,036
8,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Cabon584
Cthulhu
16
8 / 3 / 6
10,185
599
9,797
12,787
6,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
ChefAni
Persephone
16
5 / 1 / 3
9,950
585
10,192
5,798
1,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 0 / 3
8,935
526
3,768
5,240
1,789
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

19
10 / 0 / 8
11,832
696
9,252
10,508
4,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Azrael1534
Izanami
11
1 / 9 / 0
7,195
423
6,368
14,596
3,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
CnPan
Sun Wukong
12
3 / 4 / 2
7,786
458
4,602
13,358
8,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hun Batz
KreatonChris
Hun Batz
13
2 / 4 / 2
7,670
451
4,315
10,365
3,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ares
OPY24
Ares
10
1 / 12 / 1
6,963
410
3,026
18,162
11,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 6 / 1
7,576
446
5,309
10,349
3,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
35
Kills
8
8
Deaths
35
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
Azrael1534
Izanami
1
9
0
0.11
W
Chaac
Bjornss
Chaac
8
4
6
2.75
W
Cthulhu
Cabon584
Cthulhu
8
3
6
3.67
W
Persephone
ChefAni
Persephone
5
1
3
6.5
L
Sun Wukong
CnPan
Sun Wukong
3
4
2
1
L
Hun Batz
KreatonChris
Hun Batz
2
4
2
0.75
L
Ares
OPY24
Ares
1
12
1
0.13
W
4
0
3
5.5
L
1
6
1
0.25
W
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,120
Damage
23,620
47,369
Taken
66,830
23,115
Mitigated
29,519
14,891
Healing
10,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Azrael1534
Izanami
6,368
5,185
0
1,393
14,596
3,355
0
7,248
7,226
0
39,087
W
Chaac
Bjornss
Chaac
18,111
6,496
0
4,808
13,036
8,514
557
2,279
10,421
0
46,849
W
Cthulhu
Cabon584
Cthulhu
9,797
1,001
202
2,756
12,787
6,641
1,890
2,431
10,161
45,697
0
W
Persephone
ChefAni
Persephone
10,192
1,116
0
1,688
5,798
1,953
830
1,889
3,666
56,858
0
L
Sun Wukong
CnPan
Sun Wukong
4,602
1,209
0
4,742
13,358
8,441
0
1,467
11,517
0
28,964
L
Hun Batz
KreatonChris
Hun Batz
4,315
631
0
1,897
10,365
3,349
0
2,374
7,716
0
36,256
L
Ares
OPY24
Ares
3,026
758
0
516
18,162
11,280
93
1,616
16,021
17,791
0
W
3,768
1,559
0
607
5,240
1,789
2,005
768
4,424
0
41,663
L
5,309
166
147
1,462
10,349
3,094
0
6,590
3,361
34,254
0
W
9,252
5,471
0
4,830
10,508
4,218
644
478
10,000
0
92,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,440
Gold Earned
37,190
492
Minions Killed
273
0
Camps Cleared
0
1,620,954
Distance Traveled
1,297,560
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,195
423
78
5
0
201,996
0
W
Chaac
9,538
561
66
4
0
333,844
3
W
Cthulhu
10,185
599
84
5
0
347,390
0
W
Persephone
9,950
585
105
6
0
300,752
5
L
Sun Wukong
7,786
458
55
3
0
283,112
1
L
Hun Batz
7,670
451
60
4
0
322,679
0
L
Ares
6,963
410
20
1
0
227,345
3
W
Anhur
8,935
526
83
5
0
268,325
5
L
Ra
7,576
446
60
4
0
262,428
1
W
Mercury
11,832
696
154
9
0
370,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role