Player Matchup

Cthulhu
Cthulhu
Daenllan
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Gormotti
Medusa
Level 16
God Stats
14W - 10L
1,550 SR
Queue Stats
27W - 18L
1,585 Elo+
Party 1
Hun Batz
Hun Batz
ReccaKai
Hun Batz
Level 23
God Stats
6W - 8L
1,777 SR
Queue Stats
131W - 139L
1,565 Elo+
Party 1
Anubis
Anubis
iShikari
Anubis
Level 47
God Stats
23W - 15L
1,671 SR
Queue Stats
39W - 39L
1,521 Elo+
Party 1
Bellona
Bellona
xXinkyghostXx
Bellona
Level 23
God Stats
104W - 103L
1,596 SR
Queue Stats
117W - 127L
1,557 Elo+
Party 1
Team Averages
Level 28
1,619 SR
1,545 Elo+

VS

Team Averages
Level 14
1,546 SR
1,607 Elo+
Artemis
Artemis
Artemiscript
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,664 Elo+
Solo
Tsukuyomi
Tsukuyomi
KinggWavyy
Tsukuyomi
Level 30
God Stats
11W - 11L
1,558 SR
Queue Stats
167W - 157L
1,615 Elo+
Solo
Bellona
Bellona
PapaEast
Bellona
Level 25
God Stats
12W - 11L
1,598 SR
Queue Stats
23W - 28L
1,490 Elo+
Solo
Terra
Terra
TOTS210
Terra
Level 13
God Stats
1W - 2L
1,576 SR
Queue Stats
13W - 12L
1,605 Elo+
Solo
He Bo
He Bo
notAbout2Supp
He Bo
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Daenllan
Cthulhu
8
3 / 4 / 1
5,239
524
3,809
8,535
4,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Medusa
Gormotti
Medusa
9
1 / 4 / 3
5,183
518
3,001
5,375
1,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
ReccaKai
Hun Batz
10
1 / 1 / 3
5,749
575
2,328
6,087
1,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
iShikari
Anubis
11
5 / 2 / 4
6,783
678
8,398
7,127
3,852
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
11
4 / 0 / 2
6,081
608
2,030
5,282
2,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Artemiscript
Artemis
7
1 / 4 / 2
4,550
455
3,076
5,828
1,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Tsukuyomi
KinggWavyy
Tsukuyomi
11
4 / 3 / 1
6,041
604
5,972
7,814
2,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
PapaEast
Bellona
9
1 / 5 / 0
5,352
535
4,100
9,052
4,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Terra
TOTS210
Terra
9
5 / 1 / 2
5,804
580
3,916
6,383
2,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

1
0 / 1 / 0
3,521
352
134
710
100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
14
Kills
11
11
Deaths
14
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artemis
Artemiscript
Artemis
1
4
2
0.5
W
Cthulhu
Daenllan
Cthulhu
3
4
1
0.88
W
Medusa
Gormotti
Medusa
1
4
3
0.63
L
Tsukuyomi
KinggWavyy
Tsukuyomi
4
3
1
1.5
L
Bellona
PapaEast
Bellona
1
5
0
0.2
W
Hun Batz
ReccaKai
Hun Batz
1
1
3
2.5
L
Terra
TOTS210
Terra
5
1
2
6
W
Anubis
iShikari
Anubis
5
2
4
3.5
L
0
1
0
0
W
Bellona
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,566
Damage
17,198
32,406
Taken
29,787
14,201
Mitigated
11,094
11,641
Healing
7,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Artemiscript
Artemis
3,076
1,665
0
1,041
5,828
1,619
0
2,140
3,538
0
11,440
W
Cthulhu
Daenllan
Cthulhu
3,809
348
216
2,662
8,535
4,547
26
2,505
6,030
14,751
0
W
Medusa
Gormotti
Medusa
3,001
1,078
0
950
5,375
1,540
233
1,411
3,964
0
21,308
L
Tsukuyomi
KinggWavyy
Tsukuyomi
5,972
1,200
0
1,080
7,814
2,200
31
2,721
5,093
0
32,925
L
Bellona
PapaEast
Bellona
4,100
1,179
0
2,569
9,052
4,580
248
5,476
3,576
0
21,093
W
Hun Batz
ReccaKai
Hun Batz
2,328
929
0
2,545
6,087
1,588
101
0
6,087
0
29,661
L
Terra
TOTS210
Terra
3,916
1,052
294
2,537
6,383
2,595
0
1,294
4,864
14,329
0
W
Anubis
iShikari
Anubis
8,398
700
0
2,919
7,127
3,852
872
134
6,993
34,371
0
L
134
71
0
210
710
100
0
201
509
1,490
0
W
Bellona
2,030
67
0
2,349
5,282
2,674
1,204
0
5,282
0
18,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,035
Gold Earned
25,268
218
Minions Killed
148
0
Camps Cleared
0
962,476
Distance Traveled
728,244
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,550
455
17
2
0
139,373
1
W
Cthulhu
5,239
524
22
2
0
179,587
1
W
Medusa
5,183
518
29
3
0
182,551
0
L
Tsukuyomi
6,041
604
65
7
0
207,427
0
L
Bellona
5,352
535
37
4
0
193,242
0
W
Hun Batz
5,749
575
70
7
0
204,285
4
L
Terra
5,804
580
26
3
0
173,578
0
W
Anubis
6,783
678
62
6
0
179,905
1
L
He Bo
3,521
352
3
0
0
14,624
0
W
Bellona
6,081
608
35
4
0
216,148
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role