Player Matchup

Bacchus
Bacchus
DPDIvesh
Bacchus
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,611 Elo+
Party 2
Bakasura
Bakasura
aseansea
Bakasura
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,579 Elo+
Party 2
Ymir
Ymir
fixyourserverss
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,611 Elo+
Party 2
Team Averages
Level 60
1,500 SR
1,600 Elo+

VS

Team Averages
Level 27
1,396 SR
1,486 Elo+
Fenrir
Fenrir
Alokin66
Fenrir
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,465 Elo+
Party 1
Baron Samedi
Baron Samedi
Azisf
Baron Samedi
Level 45
God Stats
1W - 0L
1,189 SR
Queue Stats
11W - 17L
1,348 Elo+
Party 1
Medusa
Medusa
RotateScrub
Medusa
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DPDIvesh
Bacchus
14
5 / 11 / 9
11,832
696
11,856
19,174
23,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
aseansea
Bakasura
17
11 / 4 / 7
13,333
784
12,918
17,829
8,324
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
5 / 4 / 12
12,214
718
9,232
17,455
21,283
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alokin66
Fenrir
15
5 / 10 / 6
12,300
724
6,576
16,614
6,312
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Azisf
Baron Samedi
17
7 / 7 / 11
13,360
786
10,238
13,773
7,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
17
7 / 4 / 10
13,450
791
24,089
13,385
5,212
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
46
21
Kills
19
19
Deaths
21
28
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Alokin66
Fenrir
5
10
6
0.8
W
Baron Samedi
Azisf
Baron Samedi
7
7
11
1.79
L
Bacchus
DPDIvesh
Bacchus
5
11
9
0.86
W
Medusa
7
4
10
3
L
Bakasura
aseansea
Bakasura
11
4
7
3.63
L
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,006
Damage
40,903
54,458
Taken
43,772
53,221
Mitigated
19,033
9,220
Healing
10,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Alokin66
Fenrir
6,576
2,042
0
2,732
16,614
6,312
116
7,524
8,155
0
34,683
W
Baron Samedi
Azisf
Baron Samedi
10,238
539
1,616
3,200
13,773
7,509
884
7,049
5,650
43,708
0
L
Bacchus
DPDIvesh
Bacchus
11,856
672
0
1,452
19,174
23,614
255
2,650
16,261
45,079
0
W
Medusa
24,089
13,740
0
2,896
13,385
5,212
2,445
5,999
6,491
0
90,515
L
Bakasura
aseansea
Bakasura
12,918
8,268
0
7,208
17,829
8,324
2,829
2,733
14,904
0
46,019
L
9,232
1,441
0
560
17,455
21,283
510
4,853
12,208
33,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,379
Gold Earned
39,110
175
Minions Killed
214
0
Camps Cleared
0
928,588
Distance Traveled
830,162
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,300
724
46
3
0
293,597
4
W
Baron Samedi
13,360
786
61
4
0
256,837
3
L
Bacchus
11,832
696
41
2
0
274,456
4
W
Medusa
13,450
791
107
6
0
279,728
0
L
Bakasura
13,333
784
100
6
0
365,200
4
L
Ymir
12,214
718
34
2
0
288,932
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role