Player Matchup

Chaac
Chaac
BatNight_
Chaac
Level 43
God Stats
9W - 14L
1,406 SR
Queue Stats
178W - 188L
1,387 Elo+
Party 2
Hel
Hel
Dmoore272
Hel
Level 29
God Stats
0W - 1L
1,299 SR
Queue Stats
19W - 28L
1,373 Elo+
Party 2
Neith
Neith
JUAN1207
Neith
Level 42
God Stats
23W - 14L
1,634 SR
Queue Stats
25W - 17L
1,563 Elo+
Party 3
Chang'e
Chang'e
Kiirit0
Chang'e
Level 42
God Stats
10W - 12L
1,492 SR
Queue Stats
28W - 21L
1,548 Elo+
Party 3
Nemesis
Nemesis
kikinaitor
Nemesis
Level 17
God Stats
26W - 13L
1,720 SR
Queue Stats
43W - 29L
1,594 Elo+
Party 3
Team Averages
Level 35
1,510 SR
1,493 Elo+

VS

Team Averages
Level 81
1,578 SR
1,571 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
HSK_DunkingD_HSK
Scylla
Level 113
God Stats
4W - 1L
1,731 SR
Queue Stats
30W - 9L
1,694 Elo+
Party 1
King Arthur
King Arthur
T-Storm6969
King Arthur
Level 125
God Stats
12W - 4L
1,743 SR
Queue Stats
41W - 26L
1,665 Elo+
Party 1
Janus
Janus
TheKidJJ223
Janus
Level 45
God Stats
3W - 4L
1,454 SR
Queue Stats
123W - 137L
1,380 Elo+
Solo
Serqet
Serqet
smite8462719444
Serqet
Level 92
God Stats
3W - 0L
1,461 SR
Queue Stats
81W - 73L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BatNight_
Chaac
9
0 / 7 / 0
5,063
460
5,750
11,693
6,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
0 / 10 / 1
4,778
434
2,171
8,377
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
JUAN1207
Neith
9
1 / 2 / 0
5,442
495
2,490
5,269
1,735
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
Kiirit0
Chang'e
9
0 / 0 / 2
5,123
466
2,401
3,156
843
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
kikinaitor
Nemesis
10
2 / 2 / 0
6,056
551
2,671
6,659
1,727
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
0 / 0 / 1
5,372
488
1,133
4,352
1,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
9 / 2 / 0
7,605
691
6,644
5,478
1,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
T-Storm6969
King Arthur
13
8 / 0 / 1
7,593
690
9,411
9,528
4,682
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
0 / 0 / 1
5,592
508
2,593
1,567
307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
4 / 1 / 5
7,032
639
4,236
7,657
2,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
3
Kills
21
21
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
0
1
0.5
L
Chaac
BatNight_
Chaac
0
7
0
0
L
0
10
1
0.05
W
9
2
0
4.5
L
Neith
JUAN1207
Neith
1
2
0
0.5
L
Chang'e
Kiirit0
Chang'e
0
0
2
1
W
King Arthur
T-Storm6969
King Arthur
8
0
1
8.5
W
0
0
1
0.5
L
Nemesis
kikinaitor
Nemesis
2
2
0
1
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,483
Damage
24,017
35,154
Taken
28,582
13,545
Mitigated
10,944
8,324
Healing
10,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
1,133
114
0
798
4,352
1,725
0
843
3,509
11,142
0
L
Chaac
BatNight_
Chaac
5,750
1,734
0
3,040
11,693
6,665
0
291
11,402
0
25,448
L
2,171
327
106
917
8,377
2,575
0
3,401
4,468
17,784
0
W
6,644
503
0
1,835
5,478
1,758
714
1,510
3,968
41,651
0
L
Neith
JUAN1207
Neith
2,490
1,058
0
1,733
5,269
1,735
474
3,132
1,907
0
25,229
L
Chang'e
Kiirit0
Chang'e
2,401
363
324
1,484
3,156
843
63
1,629
1,411
17,660
0
W
King Arthur
T-Storm6969
King Arthur
9,411
1,776
0
4,184
9,528
4,682
234
834
8,300
0
44,885
W
2,593
36
0
874
1,567
307
37
235
1,332
29,957
0
L
Nemesis
kikinaitor
Nemesis
2,671
1,107
0
720
6,659
1,727
0
1,233
5,175
0
23,155
W
4,236
1,097
0
2,400
7,657
2,472
0
1,150
6,457
0
37,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,462
Gold Earned
33,194
213
Minions Killed
351
0
Camps Cleared
0
962,477
Distance Traveled
1,040,404
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,372
488
21
2
0
200,370
0
L
Chaac
5,063
460
39
4
0
182,802
2
L
Hel
4,778
434
31
3
0
184,362
0
W
Scylla
7,605
691
80
7
0
178,664
3
L
Neith
5,442
495
59
5
0
173,567
0
L
Chang'e
5,123
466
34
3
0
201,433
3
W
King Arthur
7,593
690
98
9
0
215,643
1
W
Janus
5,592
508
68
6
0
202,898
2
L
Nemesis
6,056
551
50
5
0
220,313
0
W
Serqet
7,032
639
84
8
0
242,829
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role