Player Matchup

Bakasura
Bakasura
Deniable21
Bakasura
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
219W - 218L
1,491 Elo+
Party 1
Mulan
Mulan
IITorvaII
Mulan
Level 108
God Stats
21W - 33L
1,577 SR
Queue Stats
352W - 287L
1,487 Elo+
Party 1
Danzaburou
Danzaburou
SaySevy
Danzaburou
Level 97
God Stats
8W - 9L
1,332 SR
Queue Stats
248W - 170L
1,475 Elo+
Party 1
Ares
Ares
Sourdoughboy
Ares
Level 79
God Stats
3W - 4L
1,440 SR
Queue Stats
191W - 182L
1,482 Elo+
Party 1
Janus
Janus
lxMODExl
Janus
Level 91
God Stats
26W - 25L
1,514 SR
Queue Stats
195W - 162L
1,501 Elo+
Party 1
Team Averages
Level 100
1,473 SR
1,487 Elo+

VS

Team Averages
Level 105
1,554 SR
1,558 Elo+
Terra
Terra
Baasana
Terra
Level 155
God Stats
11W - 9L
1,589 SR
Queue Stats
380W - 338L
1,572 Elo+
Party 2
Janus
Janus
DustyMcBendz
Janus
Level 81
God Stats
8W - 11L
1,104 SR
Queue Stats
250W - 208L
1,565 Elo+
Party 2
Ravana
Ravana
Lipoit
Ravana
Level 158
God Stats
5W - 2L
1,759 SR
Queue Stats
354W - 310L
1,578 Elo+
Party 2
Izanami
Izanami
Nomad139
Izanami
Level 66
God Stats
2W - 0L
1,704 SR
Queue Stats
26W - 17L
1,644 Elo+
Solo
Achilles
Achilles
Nonamepandaz
Achilles
Level 67
God Stats
7W - 2L
1,615 SR
Queue Stats
148W - 132L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Deniable21
Bakasura
14
3 / 7 / 6
8,438
496
5,766
13,892
4,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
IITorvaII
Mulan
14
6 / 4 / 2
9,086
534
11,301
14,558
9,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
SaySevy
Danzaburou
13
0 / 3 / 6
8,041
473
6,790
11,577
3,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

11
1 / 8 / 6
7,859
462
3,769
13,866
7,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
lxMODExl
Janus
14
2 / 4 / 4
8,670
510
7,558
7,407
2,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Baasana
Terra
13
3 / 3 / 13
9,275
546
7,912
16,837
11,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 3 / 6
9,421
554
8,596
6,504
2,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Lipoit
Ravana
17
12 / 2 / 3
10,880
640
15,023
9,765
4,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Nomad139
Izanami
17
4 / 1 / 3
10,615
624
8,102
10,557
4,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
Nonamepandaz
Achilles
14
3 / 3 / 2
8,432
496
5,768
11,682
10,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
53
12
Kills
26
26
Deaths
12
24
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Terra
Baasana
Terra
3
3
13
3.17
L
Bakasura
Deniable21
Bakasura
3
7
6
0.86
W
4
3
6
2.33
L
Mulan
IITorvaII
Mulan
6
4
2
1.75
W
Ravana
Lipoit
Ravana
12
2
3
6.75
W
Izanami
Nomad139
Izanami
4
1
3
5.5
W
Achilles
Nonamepandaz
Achilles
3
3
2
1.33
L
Danzaburou
SaySevy
Danzaburou
0
3
6
1
L
1
8
6
0.5
L
Janus
lxMODExl
Janus
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,184
Damage
45,401
61,300
Taken
55,345
27,131
Mitigated
32,466
14,677
Healing
23,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Baasana
Terra
7,912
1,581
1,757
5,530
16,837
11,229
0
4,535
11,893
21,880
0
L
Bakasura
Deniable21
Bakasura
5,766
4,656
0
1,296
13,892
4,568
1,240
2,195
11,542
0
50,195
W
8,596
593
0
1,076
6,504
2,297
154
2,056
4,350
60,714
0
L
Mulan
IITorvaII
Mulan
11,301
2,015
0
6,645
14,558
9,315
0
3,246
10,903
0
42,874
W
Ravana
Lipoit
Ravana
15,023
6,509
0
3,954
9,765
4,393
530
1,121
8,384
0
75,103
W
Izanami
Nomad139
Izanami
8,102
5,145
0
7,045
10,557
4,007
1,920
1,236
9,293
0
102,118
W
Achilles
Nonamepandaz
Achilles
5,768
1,252
0
3,923
11,682
10,540
438
1,902
8,983
0
32,862
L
Danzaburou
SaySevy
Danzaburou
6,790
1,959
0
4,398
11,577
3,436
0
2,970
8,527
0
47,738
L
3,769
284
0
1,368
13,866
7,747
248
3,467
10,189
17,668
0
L
Janus
lxMODExl
Janus
7,558
551
0
970
7,407
2,065
504
4,032
3,205
48,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,094
Gold Earned
48,623
392
Minions Killed
486
0
Camps Cleared
0
1,625,197
Distance Traveled
1,640,358
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,275
546
19
1
0
331,057
7
L
Bakasura
8,438
496
95
6
0
348,147
5
W
Janus
9,421
554
116
7
0
327,114
3
L
Mulan
9,086
534
84
5
0
305,726
3
W
Ravana
10,880
640
121
7
0
357,880
0
W
Izanami
10,615
624
175
10
0
324,884
4
W
Achilles
8,432
496
55
3
0
299,423
4
L
Danzaburou
8,041
473
87
5
0
298,812
3
L
Ares
7,859
462
18
1
0
328,328
4
L
Janus
8,670
510
108
6
0
344,184
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role