Player Matchup

Baron Samedi
Baron Samedi
Diamond V
ItsMechaJesus
Baron Samedi
Diamond V
Level 159
God Stats
1W - 1L
1,970 SR
Queue Stats
102W - 105L
2,042 MMR
Solo
Merlin
Merlin
Diamond III
Poosmik
Merlin
Diamond III
Level 69
God Stats
2W - 1L
1,753 SR
Queue Stats
59W - 37L
2,304 MMR
Solo
King Arthur
King Arthur
Diamond V
Risqq
King Arthur
Diamond V
Level 128
God Stats
12W - 9L
1,635 SR
Queue Stats
240W - 235L
2,065 MMR
Party 1
Susano
Susano
Diamond IV
WhyNotDanny
Susano
Diamond IV
Level 147
God Stats
2W - 2L
1,268 SR
Queue Stats
528W - 513L
2,018 MMR
Party 1
Cupid
Cupid
Diamond IV
trudelle
Cupid
Diamond IV
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 116L
2,120 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 127
1,625 SR
2,110 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 138
1,641 SR
1,959 MMR
Sobek
Sobek
Platinum I
Bernic
Sobek
Platinum I
Level 160
God Stats
5W - 2L
1,717 SR
Queue Stats
68W - 52L
2,064 MMR
Party 2
Janus
Janus
Diamond III
ImStyle
Janus
Diamond III
Level 123
God Stats
8W - 9L
1,622 SR
Queue Stats
140W - 141L
2,181 MMR
Party 2
Rama
Rama
Diamond V
Sneeple
Rama
Diamond V
Level 128
God Stats
15W - 13L
1,652 SR
Queue Stats
260W - 254L
2,028 MMR
Solo
Camazotz
Camazotz
Platinum IV
Z0bel
Camazotz
Platinum IV
Level 126
God Stats
11W - 9L
1,716 SR
Queue Stats
76W - 55L
2,023 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond III
alber777
Tsukuyomi
Diamond III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ItsMechaJesus
Baron Samedi
19
2 / 8 / 4
11,633
485
13,694
18,865
20,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
Poosmik
Merlin
17
2 / 7 / 6
10,923
455
14,650
20,470
7,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Risqq
King Arthur
15
4 / 10 / 5
10,400
433
14,639
34,459
41,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
20
7 / 7 / 4
13,103
546
12,898
25,105
10,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cupid
trudelle
Cupid
17
1 / 9 / 4
10,986
458
12,566
22,168
8,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
SetPersephoneApolloScyllaGuan Yu

VS

Bans
DanzaburouNemesisAnhurSerqetCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bernic
Sobek
20
5 / 1 / 17
13,984
583
12,775
21,187
27,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
ImStyle
Janus
20
5 / 4 / 20
15,254
636
24,928
18,168
8,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
Sneeple
Rama
20
13 / 3 / 6
15,749
656
28,216
25,698
12,846
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Camazotz
Z0bel
Camazotz
20
7 / 2 / 6
15,117
630
15,485
32,427
21,644
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tsukuyomi
alber777
Tsukuyomi
20
11 / 6 / 6
15,601
650
18,328
19,724
8,999
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
96
16
Kills
41
41
Deaths
16
23
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Sobek
Bernic
Sobek
5
1
17
13.5
W
Janus
ImStyle
Janus
5
4
20
3.75
L
Baron Samedi
ItsMechaJesus
Baron Samedi
2
8
4
0.5
L
Merlin
Poosmik
Merlin
2
7
6
0.71
L
King Arthur
Risqq
King Arthur
4
10
5
0.65
W
Rama
Sneeple
Rama
13
3
6
5.33
L
Susano
7
7
4
1.29
W
Camazotz
Z0bel
Camazotz
7
2
6
5
W
Tsukuyomi
alber777
Tsukuyomi
11
6
6
2.33
L
Cupid
trudelle
Cupid
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,447
Damage
99,732
121,067
Taken
117,204
90,187
Mitigated
79,148
24,122
Healing
58,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Bernic
Sobek
12,775
735
0
9,969
21,187
27,603
946
7,480
13,115
39,027
0
W
Janus
ImStyle
Janus
24,928
1,471
252
6,951
18,168
8,056
341
4,571
13,127
130,811
0
L
Baron Samedi
ItsMechaJesus
Baron Samedi
13,694
1,493
1,123
5,738
18,865
20,898
0
3,042
15,750
69,235
0
L
Merlin
Poosmik
Merlin
14,650
1,600
0
2,576
20,470
7,622
0
10,095
10,079
73,370
0
L
King Arthur
Risqq
King Arthur
14,639
1,462
0
3,552
34,459
41,962
0
12,728
21,300
0
44,380
W
Rama
Sneeple
Rama
28,216
24,042
0
13,637
25,698
12,846
4,576
4,332
21,230
0
138,867
L
Susano
12,898
3,105
0
4,371
25,105
10,745
0
6,891
18,062
0
74,919
W
Camazotz
Z0bel
Camazotz
15,485
3,957
0
23,132
32,427
21,644
2,614
8,979
21,148
0
102,830
W
Tsukuyomi
alber777
Tsukuyomi
18,328
6,151
0
4,990
19,724
8,999
4,003
2,703
15,545
0
123,095
L
Cupid
trudelle
Cupid
12,566
8,813
333
6,429
22,168
8,960
0
4,033
18,015
0
83,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,045
Gold Earned
75,705
595
Minions Killed
777
0
Camps Cleared
0
2,067,248
Distance Traveled
2,401,484
24
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
13,984
583
36
2
0
508,744
6
W
Janus
15,254
636
225
9
0
522,995
10
L
Baron Samedi
11,633
485
133
6
0
389,094
6
L
Merlin
10,923
455
136
6
0
425,543
4
L
King Arthur
10,400
433
70
3
0
434,524
8
W
Rama
15,749
656
176
7
0
398,799
4
L
Susano
13,103
546
123
5
0
491,251
2
W
Camazotz
15,117
630
155
6
0
471,539
3
W
Tsukuyomi
15,601
650
185
8
0
499,407
7
L
Cupid
10,986
458
133
6
0
326,836
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role