Player Matchup

Poseidon
Poseidon
FATELCrow
Poseidon
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 62L
1,572 Elo+
Party 1
Fenrir
Fenrir
TheaRauser
Fenrir
Level 8
God Stats
2W - 4L
1,500 SR
Queue Stats
17W - 20L
1,558 Elo+
Party 1
Guan Yu
Guan Yu
Zicidy
Guan Yu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 43L
1,543 Elo+
Party 1
Heimdallr
Heimdallr
herpderp1
Heimdallr
Level 49
God Stats
2W - 6L
1,500 SR
Queue Stats
33W - 29L
1,572 Elo+
Party 1
Ares
Ares
skippyunicorn
Ares
Level 27
God Stats
7W - 2L
1,500 SR
Queue Stats
87W - 60L
1,597 Elo+
Party 1
Team Averages
Level 37
1,500 SR
1,569 Elo+

VS

Team Averages
Level 22
1,489 SR
1,589 Elo+
Baron Samedi
Baron Samedi
Amstahdamn
Baron Samedi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,538 Elo+
Solo
Ymir
Ymir
DaBeden
Ymir
Level 29
God Stats
2W - 1L
1,444 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Chaac
Chaac
Gizla0221
Chaac
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
306W - 204L
1,649 Elo+
Solo
Hachiman
Hachiman
ProfessorBaron
Hachiman
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 73L
1,678 Elo+
Solo
Bastet
Bastet
TexasHunterz
Bastet
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 39L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
FATELCrow
Poseidon
13
2 / 6 / 3
8,159
510
7,255
10,530
4,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
TheaRauser
Fenrir
10
1 / 3 / 0
6,461
404
2,750
10,319
3,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Guan Yu
Zicidy
Guan Yu
11
2 / 6 / 0
7,096
444
2,713
11,430
5,911
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
herpderp1
Heimdallr
10
2 / 7 / 2
7,071
442
6,447
13,947
5,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 2 / 4
7,672
480
6,505
12,336
11,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Amstahdamn
Baron Samedi
14
2 / 2 / 6
8,652
541
6,472
9,081
6,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
DaBeden
Ymir
13
4 / 2 / 3
8,307
519
7,490
10,170
6,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
Gizla0221
Chaac
15
5 / 1 / 2
9,587
599
12,151
11,214
10,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
14
3 / 2 / 7
8,281
518
11,824
13,873
4,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bastet
14
9 / 2 / 5
9,108
569
5,308
9,926
3,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
9
Kills
23
24
Deaths
9
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Amstahdamn
Baron Samedi
2
2
6
2.5
W
Ymir
DaBeden
Ymir
4
2
3
2.75
L
Poseidon
FATELCrow
Poseidon
2
6
3
0.58
W
Chaac
Gizla0221
Chaac
5
1
2
6
W
Hachiman
3
2
7
3.25
W
Bastet
9
2
5
5.75
L
Fenrir
TheaRauser
Fenrir
1
3
0
0.33
L
Guan Yu
Zicidy
Guan Yu
2
6
0
0.33
L
Heimdallr
herpderp1
Heimdallr
2
7
2
0.43
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,670
Damage
43,245
58,562
Taken
54,264
30,642
Mitigated
32,245
9,442
Healing
24,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Amstahdamn
Baron Samedi
6,472
1,154
171
3,830
9,081
6,389
486
3,056
6,025
51,669
0
W
Ymir
DaBeden
Ymir
7,490
852
301
2,929
10,170
6,937
93
3,077
7,093
20,430
0
L
Poseidon
FATELCrow
Poseidon
7,255
1,094
0
664
10,530
4,018
1,871
4,991
5,254
48,250
0
W
Chaac
Gizla0221
Chaac
12,151
3,247
0
4,891
11,214
10,765
1,841
907
10,307
0
62,239
W
Hachiman
11,824
6,127
0
8,491
13,873
4,902
331
4,792
9,081
0
58,024
W
Bastet
5,308
2,198
0
3,868
9,926
3,252
480
1,928
7,998
0
41,162
L
Fenrir
TheaRauser
Fenrir
2,750
770
0
2,119
10,319
3,668
0
500
9,765
0
36,473
L
Guan Yu
Zicidy
Guan Yu
2,713
650
150
1,498
11,430
5,911
0
0
10,959
0
20,911
L
Heimdallr
herpderp1
Heimdallr
6,447
3,011
0
2,345
13,947
5,842
0
3,712
10,229
0
33,056
L
6,505
633
0
2,666
12,336
11,203
0
4,346
7,872
14,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,459
Gold Earned
43,935
291
Minions Killed
411
0
Camps Cleared
0
1,411,177
Distance Traveled
1,492,912
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,652
541
89
6
0
269,698
0
W
Ymir
8,307
519
34
2
0
337,936
0
L
Poseidon
8,159
510
102
6
0
278,104
2
W
Chaac
9,587
599
119
7
0
263,647
0
W
Hachiman
8,281
518
83
5
0
300,093
0
W
Bastet
9,108
569
86
5
0
321,538
0
L
Fenrir
6,461
404
63
4
0
294,316
0
L
Guan Yu
7,096
444
44
3
0
289,338
1
L
Heimdallr
7,071
442
69
4
0
240,994
0
L
Ares
7,672
480
13
1
0
308,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role