Player Matchup

Mercury
Mercury
BeauLikesLilBoys
Mercury
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,791 Elo+
Party 2
Olorun
Olorun
BeauLuvsLilBois
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,791 Elo+
Party 2
Merlin
Merlin
FLiicK GOD
Merlin
Level 128
God Stats
32W - 26L
1,595 SR
Queue Stats
109W - 95L
1,678 Elo+
Party 3
Ravana
Ravana
TheRealBoEagan
Ravana
Level 5
God Stats
2W - 0L
1,746 SR
Queue Stats
12W - 2L
1,767 Elo+
Party 2
Cu Chulainn
Cu Chulainn
sorryurdogwater
Cu Chulainn
Level 4
God Stats
6W - 3L
1,938 SR
Queue Stats
6W - 3L
1,865 Elo+
Party 3
Team Averages
Level 30
1,656 SR
1,778 Elo+

VS

Team Averages
Level 32
1,624 SR
1,570 Elo+
Guan Yu
Guan Yu
Myynxi
Guan Yu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
SavageBoulJorge
Yemoja
Level 86
God Stats
3W - 2L
1,838 SR
Queue Stats
132W - 129L
1,471 Elo+
Party 1
Athena
Athena
SharkBateWhoha
Athena
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 157L
1,516 Elo+
Party 1
Merlin
Merlin
arshacklife
Merlin
Level 5
God Stats
1W - 1L
1,780 SR
Queue Stats
5W - 3L
1,746 Elo+
Solo
Apollo
Apollo
lvl-GareBear-lvl
Apollo
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 65L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 9
11,969
570
5,686
12,708
5,164
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
5 / 1 / 3
13,603
648
6,138
13,941
5,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
FLiicK GOD
Merlin
18
8 / 0 / 9
13,198
628
21,324
9,875
3,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

19
12 / 4 / 10
13,195
628
18,635
11,458
5,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
sorryurdogwater
Cu Chulainn
16
4 / 2 / 6
11,428
544
10,856
16,824
13,252
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Myynxi
Guan Yu
15
3 / 7 / 3
9,608
458
6,487
25,660
25,205
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
2 / 6 / 1
9,733
463
5,405
19,264
7,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 8 / 3
7,874
375
5,171
14,794
8,782
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
10
2 / 4 / 0
8,049
383
1,243
4,320
1,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

16
1 / 5 / 4
9,796
466
7,901
16,305
6,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
19
30
Kills
8
8
Deaths
30
37
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
1
9
5.5
W
5
1
3
6.5
W
Merlin
FLiicK GOD
Merlin
8
0
9
12.5
L
Guan Yu
Myynxi
Guan Yu
3
7
3
0.64
L
2
6
1
0.42
L
0
8
3
0.19
W
12
4
10
4.25
L
Merlin
2
4
0
0.5
L
1
5
4
0.6
W
Cu Chulainn
sorryurdogwater
Cu Chulainn
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,639
Damage
26,207
64,806
Taken
80,343
32,952
Mitigated
49,243
27,293
Healing
17,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,686
1,669
0
4,536
12,708
5,164
2,260
1,541
11,167
0
68,510
W
6,138
4,236
548
9,838
13,941
5,487
1,931
2,001
11,940
118,483
0
W
Merlin
FLiicK GOD
Merlin
21,324
582
234
4,089
9,875
3,945
4,605
2,548
7,327
71,018
0
L
Guan Yu
Myynxi
Guan Yu
6,487
1,102
924
5,289
25,660
25,205
0
8,878
15,662
0
37,716
L
5,405
493
1,092
4,417
19,264
7,788
0
5,606
13,306
60,010
0
L
5,171
2,862
0
615
14,794
8,782
0
6,354
8,171
18,817
0
W
18,635
8,195
0
3,173
11,458
5,104
2,538
4,149
7,309
0
85,610
L
Merlin
1,243
37
0
291
4,320
1,292
0
916
3,178
25,187
0
L
7,901
4,228
0
4,974
16,305
6,176
0
4,416
11,629
0
73,037
W
Cu Chulainn
sorryurdogwater
Cu Chulainn
10,856
3,000
0
4,875
16,824
13,252
2,141
1,580
15,244
217
61,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,393
Gold Earned
45,060
618
Minions Killed
394
0
Camps Cleared
0
2,047,294
Distance Traveled
2,005,891
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,969
570
99
5
0
444,456
0
W
Olorun
13,603
648
174
8
0
358,433
3
W
Merlin
13,198
628
132
6
0
426,323
0
L
Guan Yu
9,608
458
73
3
0
377,790
0
L
Yemoja
9,733
463
114
5
0
379,691
5
L
Athena
7,874
375
30
1
0
420,242
1
W
Ravana
13,195
628
124
6
0
411,107
3
L
Merlin
8,049
383
52
2
0
462,997
0
L
Apollo
9,796
466
125
6
0
365,171
2
W
Cu Chulainn
11,428
544
89
4
0
406,975
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role