Player Matchup

Sylvanus
Sylvanus
DreadMelon
Sylvanus
Level 124
God Stats
10W - 9L
1,603 SR
Queue Stats
168W - 158L
1,541 Elo+
Party 3
Chang'e
Chang'e
Ohgi
Chang'e
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
373W - 368L
1,528 Elo+
Party 3
Bastet
Bastet
OlorinTheSage
Bastet
Level 157
God Stats
15W - 7L
1,827 SR
Queue Stats
241W - 230L
1,500 Elo+
Party 1
Izanami
Izanami
comkil
Izanami
Level 41
God Stats
18W - 10L
1,712 SR
Queue Stats
96W - 92L
1,513 Elo+
Party 1
Nu Wa
Nu Wa
vPafuv
Nu Wa
Level 69
God Stats
20W - 7L
1,715 SR
Queue Stats
71W - 68L
1,494 Elo+
Party 3
Team Averages
Level 108
1,671 SR
1,515 Elo+

VS

Team Averages
Level 99
1,662 SR
1,553 Elo+
Tsukuyomi
Tsukuyomi
ToxicSniper1128
Tsukuyomi
Level 81
God Stats
1W - 2L
1,386 SR
Queue Stats
51W - 52L
1,550 Elo+
Party 2
Anhur
Anhur
humblewafflee
Anhur
Level 88
God Stats
36W - 37L
1,524 SR
Queue Stats
773W - 865L
1,494 Elo+
Solo
Ymir
Ymir
isWooDZy
Ymir
Level 107
God Stats
10W - 8L
1,718 SR
Queue Stats
80W - 66L
1,577 Elo+
Party 2
Sol
Sol
lirigon
Sol
Level 109
God Stats
1W - 2L
1,838 SR
Queue Stats
63W - 57L
1,599 Elo+
Party 2
Nike
Nike
ninjashrug
Nike
Level 108
God Stats
5W - 1L
1,842 SR
Queue Stats
70W - 64L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DreadMelon
Sylvanus
14
2 / 2 / 14
9,882
494
6,984
22,469
22,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Ohgi
Chang'e
17
9 / 2 / 5
11,214
561
14,064
14,778
9,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
18 / 0 / 7
12,634
632
19,218
12,863
5,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
comkil
Izanami
17
2 / 3 / 6
10,971
549
6,152
10,335
3,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
vPafuv
Nu Wa
15
0 / 2 / 12
9,591
480
6,899
8,417
2,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ToxicSniper1128
Tsukuyomi
13
1 / 10 / 3
8,414
421
3,996
15,510
4,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 5 / 2
9,229
461
8,967
13,738
5,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
13
2 / 4 / 6
9,393
470
7,131
16,210
14,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
15
2 / 5 / 1
9,147
457
12,486
13,690
3,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 7 / 2
9,240
462
7,576
15,063
9,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
23
31
Kills
9
9
Deaths
31
44
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
DreadMelon
Sylvanus
2
2
14
4.5
W
Chang'e
Ohgi
Chang'e
9
2
5
5.75
W
18
0
7
21.5
L
Tsukuyomi
ToxicSniper1128
Tsukuyomi
1
10
3
0.25
W
Izanami
comkil
Izanami
2
3
6
1.67
L
3
5
2
0.8
L
Ymir
2
4
6
1.25
L
Sol
2
5
1
0.5
L
1
7
2
0.29
W
Nu Wa
vPafuv
Nu Wa
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,317
Damage
40,156
68,862
Taken
74,211
43,076
Mitigated
38,058
29,241
Healing
17,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
DreadMelon
Sylvanus
6,984
1,649
3,912
7,822
22,469
22,052
713
8,528
13,816
22,905
0
W
Chang'e
Ohgi
Chang'e
14,064
974
2,971
7,764
14,778
9,043
1,629
3,684
10,794
66,534
0
W
19,218
2,586
0
4,946
12,863
5,334
23
1,477
11,283
0
76,806
L
Tsukuyomi
ToxicSniper1128
Tsukuyomi
3,996
749
0
3,444
15,510
4,573
0
5,609
9,713
0
49,761
W
Izanami
comkil
Izanami
6,152
3,215
0
475
10,335
3,706
0
2,526
7,784
0
79,139
L
8,967
5,206
0
3,929
13,738
5,598
0
3,874
9,821
0
65,853
L
Ymir
7,131
1,648
0
2,632
16,210
14,535
0
5,370
10,691
24,785
0
L
Sol
12,486
3,593
0
4,755
13,690
3,864
1,076
5,661
7,887
71,329
0
L
7,576
756
0
3,198
15,063
9,488
0
6,445
8,152
0
61,253
W
Nu Wa
vPafuv
Nu Wa
6,899
1,957
0
1,351
8,417
2,941
2,608
3,402
4,965
53,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,292
Gold Earned
45,423
504
Minions Killed
494
0
Camps Cleared
0
1,995,703
Distance Traveled
1,820,135
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,882
494
20
1
0
390,139
2
W
Chang'e
11,214
561
131
7
0
368,936
1
W
Bastet
12,634
632
104
5
0
490,484
10
L
Tsukuyomi
8,414
421
81
4
0
380,612
1
W
Izanami
10,971
549
153
8
0
379,409
2
L
Anhur
9,229
461
120
6
0
339,530
7
L
Ymir
9,393
470
37
2
0
375,168
2
L
Sol
9,147
457
126
6
0
319,982
1
L
Nike
9,240
462
130
7
0
404,843
2
W
Nu Wa
9,591
480
96
5
0
366,735
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role