Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Primarys4reason
Baron Samedi
Level 148
God Stats
11W - 14L
1,781 SR
Queue Stats
487W - 460L
1,624 Elo+
Party 2
Olorun
Olorun
RossTheBoss907
Olorun
Level 127
God Stats
6W - 6L
1,500 SR
Queue Stats
266W - 236L
1,568 Elo+
Party 3
Ra
Ra
Stahlin3840
Ra
Level 129
God Stats
2W - 2L
1,845 SR
Queue Stats
185W - 168L
1,578 Elo+
Party 3
Team Averages
Level 145
1,625 SR
1,554 Elo+

VS

Team Averages
Level 141
1,500 SR
1,632 Elo+
Fenrir
Fenrir
FutureHndrxxx
Fenrir
Level 144
God Stats
3W - 0L
1,500 SR
Queue Stats
101W - 80L
1,671 Elo+
Party 1
Eset
Eset
Hammzilla
Eset
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
89W - 79L
1,628 Elo+
Party 1
Artemis
Artemis
Karmaahh
Artemis
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,606 Elo+
Party 1
Sun Wukong
Sun Wukong
SlimDoggWittt44
Sun Wukong
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 12L
1,755 Elo+
Party 1
Ymir
Ymir
SweepingPrune
Ymir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
1 / 6 / 1
6,221
479
2,744
13,879
4,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
 
Tiamat
9
2 / 7 / 1
6,162
474
3,376
9,200
6,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
Primarys4reason
Baron Samedi
13
2 / 4 / 0
7,784
599
8,534
12,423
7,309
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 4 / 3
6,573
506
5,976
10,127
2,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 7 / 2
6,317
486
3,189
7,968
2,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 0 / 7
9,297
715
11,837
10,097
4,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
16
10 / 1 / 6
9,679
745
13,260
7,628
2,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Karmaahh
Artemis
13
1 / 3 / 2
7,598
584
4,101
10,167
3,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
SlimDoggWittt44
Sun Wukong
14
2 / 1 / 2
8,185
630
4,784
9,570
6,085
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
2 / 2 / 5
6,854
527
5,349
6,839
4,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
7
Kills
28
28
Deaths
7
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
6
1
0.25
L
Tiamat
 
Tiamat
2
7
1
0.36
W
13
0
7
16.5
W
Eset
10
1
6
13
W
Artemis
Karmaahh
Artemis
1
3
2
0.67
L
Baron Samedi
Primarys4reason
Baron Samedi
2
4
0
0.5
L
1
4
3
0.63
W
Sun Wukong
SlimDoggWittt44
Sun Wukong
2
1
2
3
L
1
7
2
0.29
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,819
Damage
39,331
53,597
Taken
44,301
23,140
Mitigated
20,481
18,230
Healing
16,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,744
2,194
0
4,669
13,879
4,408
0
5,915
7,787
0
17,751
L
Tiamat
 
Tiamat
3,376
613
246
1,774
9,200
6,313
0
4,454
4,622
19,244
0
W
11,837
3,873
0
5,281
10,097
4,181
0
3,079
7,018
0
51,003
W
Eset
13,260
1,116
225
1,492
7,628
2,892
0
3,533
3,921
68,253
0
W
Artemis
Karmaahh
Artemis
4,101
1,610
0
5,596
10,167
3,198
938
4,519
5,648
0
51,995
L
Baron Samedi
Primarys4reason
Baron Samedi
8,534
1,447
0
5,233
12,423
7,309
566
2,639
9,708
50,600
0
L
5,976
3,005
218
4,286
10,127
2,893
0
2,017
8,070
36,829
0
W
Sun Wukong
SlimDoggWittt44
Sun Wukong
4,784
1,631
0
3,391
9,570
6,085
547
6,710
2,860
0
45,678
L
3,189
311
399
1,405
7,968
2,217
0
2,713
5,093
33,835
0
W
5,349
2,049
0
982
6,839
4,125
360
3,234
3,229
33,391
1,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,057
Gold Earned
41,613
338
Minions Killed
488
0
Camps Cleared
0
1,150,032
Distance Traveled
1,251,531
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,221
479
66
5
0
244,902
0
L
Tiamat
6,162
474
34
3
0
224,178
1
W
Fenrir
9,297
715
79
6
0
276,641
2
W
Eset
9,679
745
139
11
0
247,068
1
W
Artemis
7,598
584
100
8
0
203,367
1
L
Baron Samedi
7,784
599
110
8
0
194,828
4
L
Olorun
6,573
506
62
5
0
219,700
3
W
Sun Wukong
8,185
630
110
8
0
272,742
0
L
Ra
6,317
486
66
5
0
266,424
1
W
Ymir
6,854
527
60
5
0
251,713
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role