Player Matchup

Cerberus
Cerberus
FakeTherapy
Cerberus
Level 28
God Stats
19W - 24L
1,373 SR
Queue Stats
169W - 157L
1,384 Elo+
Party 1
Osiris
Osiris
Jackof42Trades
Osiris
Level 23
God Stats
0W - 4L
1,196 SR
Queue Stats
15W - 17L
1,516 Elo+
Party 1
Anubis
Anubis
JerryTheAlpacca
Anubis
Level 18
God Stats
1W - 3L
1,281 SR
Queue Stats
12W - 15L
1,539 Elo+
Solo
Neith
Neith
Laika87
Neith
Level 18
God Stats
4W - 5L
1,461 SR
Queue Stats
61W - 62L
1,397 Elo+
Party 1
He Bo
He Bo
Lazr Hipoh
He Bo
Level 26
God Stats
5W - 7L
1,574 SR
Queue Stats
206W - 182L
1,485 Elo+
Party 1
Team Averages
Level 23
1,377 SR
1,464 Elo+

VS

Team Averages
Level 20
1,633 SR
1,607 Elo+
Guan Yu
Guan Yu
Gizla0221
Guan Yu
Level 15
God Stats
6W - 0L
1,719 SR
Queue Stats
306W - 204L
1,664 Elo+
Solo
Anhur
Anhur
MinkDesigner
Anhur
Level 29
God Stats
5W - 6L
1,581 SR
Queue Stats
10W - 10L
1,577 Elo+
Party 2
Ymir
Ymir
ProfessorBaron
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 73L
1,686 Elo+
Solo
Set
Set
RatDesigner
Set
Level 23
God Stats
6W - 0L
1,863 SR
Queue Stats
65W - 51L
1,604 Elo+
Party 2
Merlin
Merlin
Termitatah
Merlin
Level 7
God Stats
3W - 5L
1,500 SR
Queue Stats
64W - 58L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FakeTherapy
Cerberus
8
1 / 3 / 2
5,278
480
3,531
7,366
3,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
1 / 2 / 0
5,676
516
2,529
4,755
2,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 4 / 0
5,395
490
777
5,443
1,896
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
Laika87
Neith
9
3 / 2 / 1
5,577
507
3,944
4,867
1,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

He Bo
9
1 / 1 / 1
5,464
497
2,117
4,495
1,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Gizla0221
Guan Yu
13
2 / 1 / 0
6,955
632
2,441
5,369
2,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 1 / 3
5,952
541
3,435
4,718
1,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 2 / 4
5,601
509
2,717
6,928
3,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
5 / 1 / 1
7,257
660
3,862
6,545
2,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Termitatah
Merlin
9
2 / 1 / 2
5,711
519
2,896
3,753
1,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
6
Kills
12
12
Deaths
6
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
FakeTherapy
Cerberus
1
3
2
0.67
W
Guan Yu
Gizla0221
Guan Yu
2
1
0
2
L
1
2
0
0.5
L
0
4
0
0
L
Neith
Laika87
Neith
3
2
1
1.75
L
He Bo
1
1
1
1.5
W
2
1
3
3.5
W
1
2
4
1.5
W
5
1
1
5.5
W
Merlin
Termitatah
Merlin
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,898
Damage
15,351
26,926
Taken
27,313
10,053
Mitigated
11,433
7,985
Healing
10,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
FakeTherapy
Cerberus
3,531
119
0
2,584
7,366
3,096
0
1,947
5,419
11,182
0
W
Guan Yu
Gizla0221
Guan Yu
2,441
463
52
2,441
5,369
2,937
1,051
942
4,127
0
37,068
L
2,529
721
0
275
4,755
2,905
0
0
4,492
0
23,940
L
777
177
0
1,611
5,443
1,896
312
812
4,631
27,712
0
L
Neith
Laika87
Neith
3,944
2,402
0
1,870
4,867
1,115
0
1,826
3,041
0
18,011
L
He Bo
2,117
216
0
1,645
4,495
1,041
0
1,028
3,467
24,608
0
W
3,435
975
0
1,906
4,718
1,388
230
1,033
3,685
0
23,407
W
2,717
369
0
1,918
6,928
3,388
0
2,444
4,484
22,676
0
W
3,862
1,580
0
2,713
6,545
2,648
260
468
6,077
0
47,518
W
Merlin
Termitatah
Merlin
2,896
567
0
1,073
3,753
1,072
34
1,538
2,215
19,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,390
Gold Earned
31,476
238
Minions Killed
314
0
Camps Cleared
0
1,072,305
Distance Traveled
1,027,619
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,278
480
20
2
0
218,050
2
W
Guan Yu
6,955
632
94
9
0
202,480
0
L
Osiris
5,676
516
60
5
0
219,396
0
L
Anubis
5,395
490
52
5
0
199,590
1
L
Neith
5,577
507
52
5
0
205,798
0
L
He Bo
5,464
497
54
5
0
229,471
1
W
Anhur
5,952
541
48
4
0
188,594
2
W
Ymir
5,601
509
45
4
0
201,877
0
W
Set
7,257
660
93
8
0
226,209
3
W
Merlin
5,711
519
34
3
0
208,459
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role