Player Matchup

Serqet
Serqet
Aysegul
Serqet
Level 13
God Stats
8W - 5L
1,804 SR
Queue Stats
51W - 79L
1,316 Elo+
Party 2
Izanami
Izanami
LikelyCircle21
Izanami
Level 16
God Stats
73W - 66L
1,542 SR
Queue Stats
223W - 247L
1,385 Elo+
Party 1
Nemesis
Nemesis
ShadowPlatanoVrd
Nemesis
Level 19
God Stats
4W - 1L
1,676 SR
Queue Stats
90W - 100L
1,422 Elo+
Solo
Kukulkan
Kukulkan
Soy Buckets
Kukulkan
Level 48
God Stats
58W - 80L
1,498 SR
Queue Stats
64W - 91L
1,437 Elo+
Party 2
Scylla
Scylla
dragontaimzor
Scylla
Level 15
God Stats
31W - 33L
1,514 SR
Queue Stats
218W - 232L
1,350 Elo+
Party 1
Team Averages
Level 22
1,607 SR
1,382 Elo+

VS

Team Averages
Level 12
1,488 SR
1,505 Elo+
Hel
Hel
Fllicss
Hel
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Ssp Poe Lord
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Super G 49
Danzaburou
Level 28
God Stats
32W - 33L
1,489 SR
Queue Stats
38W - 40L
1,393 Elo+
Solo
Yemoja
Yemoja
ThePeach1205
Yemoja
Level 8
God Stats
16W - 11L
1,453 SR
Queue Stats
163W - 179L
1,353 Elo+
Solo
Set
Set
Yo ItsGaroBearz
Set
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,781 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Aysegul
Serqet
19
6 / 2 / 21
12,309
1,119
8,692
11,089
6,034
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
16 / 3 / 14
12,944
1,177
24,373
9,635
3,987
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
4 / 4 / 12
10,563
960
10,176
14,517
6,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Soy Buckets
Kukulkan
20
12 / 1 / 30
13,524
1,229
29,146
6,839
3,255
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
9 / 0 / 26
12,226
1,111
22,829
6,824
2,911
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

257

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
14
0 / 3 / 0
8,856
805
2,269
5,802
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Ssp Poe Lord
Cthulhu
16
1 / 15 / 2
10,210
928
5,128
24,919
9,527
Danzaburou
Super G 49
Danzaburou
17
8 / 5 / 1
13,386
1,217
18,364
22,398
11,624
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Yemoja
16
0 / 7 / 1
10,122
920
4,715
28,333
19,466
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

16
1 / 18 / 2
10,101
918
5,549
26,999
10,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
16
47
Kills
10
10
Deaths
48
103
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Serqet
Aysegul
Serqet
6
2
21
8.25
L
Hel
0
3
0
0
W
16
3
14
7.67
W
4
4
12
2.5
W
Kukulkan
Soy Buckets
Kukulkan
12
1
30
27
L
Cthulhu
Ssp Poe Lord
Cthulhu
1
15
2
0.13
L
Danzaburou
Super G 49
Danzaburou
8
5
1
1.7
L
Yemoja
0
7
1
0.07
L
1
18
2
0.11
W
9
0
26
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,216
Damage
36,025
48,904
Taken
108,451
22,277
Mitigated
53,558
4,161
Healing
12,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Aysegul
Serqet
8,692
3,809
0
0
11,089
6,034
0
2,743
8,346
0
26,459
L
Hel
2,269
576
448
636
5,802
2,032
0
1,913
3,889
7,295
0
W
24,373
20,776
0
1,556
9,635
3,987
0
2,521
6,985
0
38,054
W
10,176
5,298
0
1,693
14,517
6,090
0
1,759
12,758
0
22,867
W
Kukulkan
Soy Buckets
Kukulkan
29,146
3,474
0
912
6,839
3,255
0
2,556
4,283
46,409
0
L
Cthulhu
Ssp Poe Lord
Cthulhu
5,128
177
212
0
24,919
9,527
0
13,476
11,257
20,491
0
L
Danzaburou
Super G 49
Danzaburou
18,364
6,331
0
4,905
22,398
11,624
0
11,326
10,652
0
55,057
L
Yemoja
4,715
1,005
2,634
2,513
28,333
19,466
0
14,289
14,044
15,706
0
L
5,549
3,168
0
1,586
26,999
10,909
0
10,971
15,806
0
28,670
W
22,829
2,326
0
0
6,824
2,911
0
2,533
4,291
37,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,566
Gold Earned
52,675
175
Minions Killed
143
6
Camps Cleared
11
1,093,445
Distance Traveled
796,355
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
12,309
1,119
41
4
0
244,310
2
L
Hel
8,856
805
11
1
0
96,218
0
W
Izanami
12,944
1,177
25
2
2
198,956
0
W
Nemesis
10,563
960
24
2
4
216,773
0
W
Kukulkan
13,524
1,229
47
4
0
206,959
0
L
Cthulhu
10,210
928
14
1
6
178,035
0
L
Danzaburou
13,386
1,217
67
6
3
179,904
0
L
Yemoja
10,122
920
22
2
1
173,428
3
L
Set
10,101
918
29
3
1
168,770
0
W
Scylla
12,226
1,111
38
3
0
226,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role