Player Matchup

The Morrigan
The Morrigan
Amatraxu
The Morrigan
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Medusa
Medusa
AnacondaDelux3
Medusa
Level 103
God Stats
0W - 2L
1,582 SR
Queue Stats
30W - 44L
1,481 Elo+
Party 3
Mercury
Mercury
Dpoodly
Mercury
Level 154
God Stats
3W - 2L
1,710 SR
Queue Stats
43W - 46L
1,360 Elo+
Party 3
Janus
Janus
carminex9902
Janus
Level 109
God Stats
0W - 4L
1,324 SR
Queue Stats
26W - 23L
1,442 Elo+
Party 1
Ymir
Ymir
zknumba2
Ymir
Level 109
God Stats
4W - 4L
1,735 SR
Queue Stats
86W - 66L
1,635 Elo+
Solo
Team Averages
Level 107
1,570 SR
1,483 Elo+

VS

Team Averages
Level 121
1,691 SR
1,615 Elo+
Ah Muzen Cab
Ah Muzen Cab
HsK v MySteRy
Ah Muzen Cab
Level 100
God Stats
5W - 2L
1,954 SR
Queue Stats
28W - 23L
1,608 Elo+
Party 2
Loki
Loki
Mxoxn
Loki
Level 136
God Stats
10W - 2L
1,682 SR
Queue Stats
29W - 10L
1,803 Elo+
Party 2
Nu Wa
Nu Wa
armando721
Nu Wa
Level 96
God Stats
2W - 1L
1,817 SR
Queue Stats
9W - 8L
1,632 Elo+
Solo
Cabrakan
Cabrakan
pronon-sop
Cabrakan
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 162L
1,531 Elo+
Solo
Guan Yu
Guan Yu
ÌmJµåñÐå
Guan Yu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Amatraxu
The Morrigan
15
2 / 7 / 4
9,243
660
6,211
10,254
4,120
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
1 / 5 / 6
9,153
654
6,477
14,094
5,095
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
Dpoodly
Mercury
16
1 / 4 / 3
9,441
674
6,381
14,279
6,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 6 / 2
11,848
846
12,753
13,431
4,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
16
3 / 3 / 5
10,569
755
8,044
17,933
17,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HsK v MySteRy
Ah Muzen Cab
19
4 / 0 / 11
11,108
793
15,328
10,537
4,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
Mxoxn
Loki
19
11 / 6 / 4
12,912
922
13,258
10,924
5,074
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nu Wa
17
2 / 2 / 15
10,547
753
13,290
9,183
3,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
pronon-sop
Cabrakan
17
4 / 3 / 7
10,716
765
10,752
13,756
13,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
4 / 3 / 12
11,013
787
9,817
17,979
21,208
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
74
13
Kills
25
25
Deaths
14
20
Assists
49
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Amatraxu
The Morrigan
2
7
4
0.57
L
1
5
6
0.8
L
Mercury
Dpoodly
Mercury
1
4
3
0.63
W
Ah Muzen Cab
HsK v MySteRy
Ah Muzen Cab
4
0
11
9.5
W
Loki
Mxoxn
Loki
11
6
4
2.17
W
Nu Wa
2
2
15
4.75
L
6
6
2
1.17
W
Cabrakan
pronon-sop
Cabrakan
4
3
7
2.5
L
Ymir
3
3
5
1.83
W
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,866
Damage
62,445
69,991
Taken
62,379
37,155
Mitigated
47,842
8,223
Healing
17,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Amatraxu
The Morrigan
6,211
612
0
0
10,254
4,120
0
2,546
7,489
16,162
0
L
6,477
3,078
0
2,912
14,094
5,095
0
5,444
8,315
0
32,656
L
Mercury
Dpoodly
Mercury
6,381
2,634
0
1,342
14,279
6,201
0
4,691
9,269
0
32,031
W
Ah Muzen Cab
HsK v MySteRy
Ah Muzen Cab
15,328
4,887
1,182
5,165
10,537
4,673
3,829
5,845
4,546
0
49,503
W
Loki
Mxoxn
Loki
13,258
4,717
0
0
10,924
5,074
0
4,247
6,588
0
40,500
W
Nu Wa
13,290
2,826
567
1,932
9,183
3,877
1,216
4,064
4,991
39,985
0
L
12,753
349
222
1,769
13,431
4,393
1
4,559
8,583
44,726
0
W
Cabrakan
pronon-sop
Cabrakan
10,752
1,296
0
750
13,756
13,010
459
6,847
6,633
32,644
0
L
Ymir
8,044
393
0
1,978
17,933
17,346
0
5,250
12,203
23,146
0
W
9,817
1,084
2,408
5,100
17,979
21,208
101
5,707
12,128
0
39,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,254
Gold Earned
56,296
303
Minions Killed
345
4
Camps Cleared
9
1,227,184
Distance Traveled
1,357,378
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
9,243
660
34
2
0
228,838
0
L
Medusa
9,153
654
87
6
0
224,596
0
L
Mercury
9,441
674
43
3
4
273,925
2
W
Ah Muzen Cab
11,108
793
73
5
1
285,186
1
W
Loki
12,912
922
73
5
2
274,452
0
W
Nu Wa
10,547
753
86
6
1
259,188
3
L
Janus
11,848
846
96
7
0
271,706
1
W
Cabrakan
10,716
765
55
4
1
248,932
0
L
Ymir
10,569
755
43
3
0
228,119
1
W
Guan Yu
11,013
787
58
4
4
289,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role