Player Matchup

Apollo
Apollo
Gold III
Cletus
Apollo
Gold III
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,688 MMR
Solo
Janus
Janus
Platinum V
EUREKKA
Janus
Platinum V
Level 156
God Stats
29W - 30L
1,659 SR
Queue Stats
216W - 195L
1,689 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
Franchiser
Kuzenbo
Platinum V
Level 100
God Stats
2W - 10L
1,457 SR
Queue Stats
180W - 178L
1,682 MMR
Party 2
Serqet
Serqet
Gold V
Ketsuchi
Serqet
Gold V
Level 147
God Stats
3W - 2L
1,894 SR
Queue Stats
25W - 24L
1,694 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
ichigokun67
Sun Wukong
Platinum IV
Level 84
God Stats
7W - 5L
1,746 SR
Queue Stats
185W - 180L
1,682 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 112
1,651 SR
1,687 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 127
1,726 SR
1,651 MMR
Nu Wa
Nu Wa
Gold III
PremiumRex
Nu Wa
Gold III
Level 124
God Stats
24W - 8L
2,014 SR
Queue Stats
49W - 38L
1,711 MMR
Solo
Nemesis
Nemesis
Gold I
TrippyGuy
Nemesis
Gold I
Level 160
God Stats
8W - 4L
1,649 SR
Queue Stats
120W - 109L
1,693 MMR
Party 1
Izanami
Izanami
Platinum V
TsurumiKu
Izanami
Platinum V
Level 44
God Stats
5W - 1L
1,821 SR
Queue Stats
55W - 43L
1,657 MMR
Solo
Osiris
Osiris
Platinum V
ZeusMadness
Osiris
Platinum V
Level 157
God Stats
13W - 9L
1,648 SR
Queue Stats
146W - 140L
1,693 MMR
Party 1
Cerberus
Cerberus
Gold I
gusbeta
Cerberus
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Cletus
Apollo
20
2 / 6 / 3
14,712
525
14,272
24,893
10,781
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
EUREKKA
Janus
20
2 / 2 / 4
13,780
492
19,040
17,585
6,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
15
0 / 6 / 5
10,641
380
10,618
26,332
23,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
Ketsuchi
Serqet
20
5 / 2 / 2
13,210
472
15,452
20,249
9,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
ichigokun67
Sun Wukong
18
0 / 5 / 3
11,337
405
13,344
31,092
27,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
SetDanzaburouScyllaTsukuyomiPersephone

VS

Bans
Guan YuCu ChulainnCupidSobekAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
20
9 / 2 / 5
15,729
562
27,947
15,098
7,001
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
TrippyGuy
Nemesis
20
5 / 2 / 4
16,235
580
13,996
21,658
11,868
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Izanami
TsurumiKu
Izanami
20
3 / 3 / 4
16,479
589
18,272
24,762
10,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Osiris
20
3 / 1 / 1
16,260
581
22,301
27,654
25,285
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
gusbeta
Cerberus
18
1 / 1 / 10
13,703
489
12,228
24,325
29,354
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
45
9
Kills
21
21
Deaths
9
17
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Apollo
Cletus
Apollo
2
6
3
0.58
L
Janus
EUREKKA
Janus
2
2
4
2
L
Kuzenbo
0
6
5
0.42
L
Serqet
Ketsuchi
Serqet
5
2
2
3
W
Nu Wa
9
2
5
5.75
W
Nemesis
TrippyGuy
Nemesis
5
2
4
3.5
W
Izanami
TsurumiKu
Izanami
3
3
4
1.67
W
Osiris
3
1
1
3.5
W
Cerberus
gusbeta
Cerberus
1
1
10
6
L
Sun Wukong
ichigokun67
Sun Wukong
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,726
Damage
94,744
120,151
Taken
113,497
78,005
Mitigated
84,209
35,517
Healing
44,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Cletus
Apollo
14,272
10,249
0
7,747
24,893
10,781
1,122
5,304
19,519
0
121,535
L
Janus
EUREKKA
Janus
19,040
510
782
5,243
17,585
6,542
0
7,119
10,184
147,014
0
L
Kuzenbo
10,618
3,252
0
3,730
26,332
23,889
0
13,938
12,016
28,390
0
L
Serqet
Ketsuchi
Serqet
15,452
2,388
0
6,266
20,249
9,466
0
4,684
15,421
0
87,383
W
Nu Wa
27,947
4,304
305
3,367
15,098
7,001
1,090
6,092
8,290
128,336
0
W
Nemesis
TrippyGuy
Nemesis
13,996
7,053
0
1,988
21,658
11,868
3,601
5,991
13,772
0
157,795
W
Izanami
TsurumiKu
Izanami
18,272
12,633
0
12,970
24,762
10,701
7,830
3,479
20,598
0
174,542
W
Osiris
22,301
9,682
0
17,169
27,654
25,285
1,788
4,611
22,189
0
136,219
W
Cerberus
gusbeta
Cerberus
12,228
607
0
8,244
24,325
29,354
595
9,571
13,683
49,259
0
L
Sun Wukong
ichigokun67
Sun Wukong
13,344
3,179
0
11,749
31,092
27,327
0
7,996
22,836
0
73,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,680
Gold Earned
78,406
807
Minions Killed
939
0
Camps Cleared
0
2,939,786
Distance Traveled
2,807,655
37
Wards Purchased
47
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
14,712
525
225
8
0
500,435
7
L
Janus
13,780
492
284
10
0
652,634
5
L
Kuzenbo
10,641
380
23
1
0
535,816
7
L
Serqet
13,210
472
127
5
0
680,585
13
W
Nu Wa
15,729
562
183
7
0
526,380
7
W
Nemesis
16,235
580
214
8
0
675,536
5
W
Izanami
16,479
589
243
9
0
502,728
12
W
Osiris
16,260
581
200
7
0
572,362
12
W
Cerberus
13,703
489
99
4
0
530,649
11
L
Sun Wukong
11,337
405
148
5
0
570,316
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role