Player Matchup

Artemis
Artemis
ByDezz
Artemis
Level 79
God Stats
1W - 2L
1,297 SR
Queue Stats
21W - 34L
1,391 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Loliamdying
Tsukuyomi
Level 107
God Stats
2W - 2L
1,286 SR
Queue Stats
32W - 45L
1,556 Elo+
Party 2
Janus
Janus
MynKsXo
Janus
Level 86
God Stats
5W - 2L
1,621 SR
Queue Stats
42W - 67L
1,435 Elo+
Party 1
Tyr
Tyr
TJBAnarchy
Tyr
Level 69
God Stats
5W - 8L
1,406 SR
Queue Stats
26W - 38L
1,384 Elo+
Party 2
Ares
Ares
TwennyWuun
Ares
Level 60
God Stats
18W - 19L
1,477 SR
Queue Stats
75W - 106L
1,440 Elo+
Party 1
Team Averages
Level 80
1,418 SR
1,441 Elo+

VS

Team Averages
Level 90
1,483 SR
1,445 Elo+
Susano
Susano
Brum000
Susano
Level 104
God Stats
2W - 3L
1,268 SR
Queue Stats
194W - 194L
1,432 Elo+
Solo
Cernunnos
Cernunnos
DrYoshiyahu
Cernunnos
Level 107
God Stats
6W - 1L
1,751 SR
Queue Stats
142W - 167L
1,412 Elo+
Solo
Amaterasu
Amaterasu
SolRegem-
Amaterasu
Level 69
God Stats
27W - 17L
1,500 SR
Queue Stats
435W - 466L
1,532 Elo+
Solo
Scylla
Scylla
ooShifty_
Scylla
Level 88
God Stats
15W - 18L
1,393 SR
Queue Stats
124W - 169L
1,453 Elo+
Solo
Ymir
Ymir
yywhyy
Ymir
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 77L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ByDezz
Artemis
13
1 / 5 / 1
8,708
435
7,799
11,551
3,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tsukuyomi
Loliamdying
Tsukuyomi
18
6 / 7 / 3
10,882
544
8,432
16,414
6,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
MynKsXo
Janus
15
5 / 3 / 3
9,517
476
9,120
8,755
3,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 2 / 2
10,089
504
12,163
12,335
13,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 6 / 5
8,238
412
4,987
15,374
10,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Brum000
Susano
18
7 / 6 / 6
11,815
591
7,510
14,358
5,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cernunnos
DrYoshiyahu
Cernunnos
19
6 / 2 / 4
12,083
604
10,348
13,267
5,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Amaterasu
SolRegem-
Amaterasu
17
1 / 3 / 5
10,840
542
5,750
18,853
11,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
ooShifty_
Scylla
16
2 / 3 / 8
10,482
524
6,224
9,592
3,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
yywhyy
Ymir
17
6 / 3 / 11
11,721
586
9,867
10,723
9,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
56
17
Kills
22
23
Deaths
17
14
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Susano
Brum000
Susano
7
6
6
1.67
L
Artemis
ByDezz
Artemis
1
5
1
0.3
W
Cernunnos
DrYoshiyahu
Cernunnos
6
2
4
4
L
Tsukuyomi
Loliamdying
Tsukuyomi
6
7
3
1.07
L
Janus
MynKsXo
Janus
5
3
3
2.17
W
Amaterasu
SolRegem-
Amaterasu
1
3
5
1.17
L
4
2
2
2.5
L
1
6
5
0.58
W
Scylla
ooShifty_
Scylla
2
3
8
2
W
Ymir
yywhyy
Ymir
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,501
Damage
39,699
64,429
Taken
66,793
36,748
Mitigated
34,660
19,992
Healing
22,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
Brum000
Susano
7,510
2,203
0
1,030
14,358
5,325
2,082
1,062
13,157
0
69,041
L
Artemis
ByDezz
Artemis
7,799
2,849
0
4,279
11,551
3,321
1,140
2,438
9,113
0
49,703
W
Cernunnos
DrYoshiyahu
Cernunnos
10,348
6,343
0
8,569
13,267
5,112
4,444
3,014
10,148
0
88,190
L
Tsukuyomi
Loliamdying
Tsukuyomi
8,432
1,439
0
5,338
16,414
6,319
35
3,778
12,546
0
78,022
L
Janus
MynKsXo
Janus
9,120
160
0
3,030
8,755
3,000
381
3,569
5,128
55,679
0
W
Amaterasu
SolRegem-
Amaterasu
5,750
2,504
0
9,766
18,853
11,541
742
1,098
17,259
0
58,238
L
12,163
2,599
0
4,844
12,335
13,609
369
264
12,071
0
66,502
L
4,987
205
0
2,501
15,374
10,499
0
5,560
9,480
20,299
0
W
Scylla
ooShifty_
Scylla
6,224
409
0
1,677
9,592
3,325
696
4,558
4,820
57,412
0
W
Ymir
yywhyy
Ymir
9,867
1,794
0
1,678
10,723
9,357
418
4,247
6,357
48,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,434
Gold Earned
56,941
489
Minions Killed
552
0
Camps Cleared
0
1,684,479
Distance Traveled
1,856,816
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
11,815
591
99
5
0
407,340
6
L
Artemis
8,708
435
99
5
0
263,253
1
W
Cernunnos
12,083
604
150
8
0
338,939
6
L
Tsukuyomi
10,882
544
135
7
0
416,944
5
L
Janus
9,517
476
105
5
0
319,882
3
W
Amaterasu
10,840
542
125
6
0
381,963
3
L
Tyr
10,089
504
116
6
0
369,736
4
L
Ares
8,238
412
34
2
0
314,664
3
W
Scylla
10,482
524
101
5
0
361,157
5
W
Ymir
11,721
586
77
4
0
367,417
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role