Player Matchup

Yemoja
Yemoja
PickleAvenger
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,562 Elo+
Party 1
Chiron
Chiron
WooDeathTrap
Chiron
Level 45
God Stats
2W - 2L
1,659 SR
Queue Stats
16W - 35L
1,246 Elo+
Party 1
Tiamat
Tiamat
heroofhatz
Tiamat
Level 26
God Stats
1W - 4L
1,364 SR
Queue Stats
3W - 8L
1,419 Elo+
Party 1
Team Averages
Level 33
1,508 SR
1,409 Elo+

VS

Team Averages
Level 47
1,469 SR
1,469 Elo+
Ra
Ra
DpNg
Ra
Level 85
God Stats
4W - 1L
1,507 SR
Queue Stats
8W - 13L
1,538 Elo+
Party 2
Hachiman
Hachiman
TikiTorch77
Hachiman
Level 28
God Stats
1W - 1L
1,384 SR
Queue Stats
12W - 14L
1,447 Elo+
Party 2
Ymir
Ymir
WyMeRz
Ymir
Level 27
God Stats
10W - 14L
1,517 SR
Queue Stats
10W - 14L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 3
9,788
515
5,419
16,855
15,205
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
13
3 / 8 / 1
11,171
588
9,629
18,176
7,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
heroofhatz
Tiamat
14
2 / 4 / 3
11,631
612
17,682
14,184
11,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
DpNg
Ra
18
6 / 2 / 11
13,009
685
18,451
13,906
7,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hachiman
TikiTorch77
Hachiman
12
3 / 2 / 7
11,605
611
5,691
7,400
2,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
WyMeRz
Ymir
17
8 / 2 / 8
13,425
707
14,347
17,846
15,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
5
Kills
17
17
Deaths
6
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ra
DpNg
Ra
6
2
11
5.75
L
0
5
3
0.3
W
Hachiman
TikiTorch77
Hachiman
3
2
7
3.25
L
Chiron
3
8
1
0.44
W
Ymir
WyMeRz
Ymir
8
2
8
6
L
Tiamat
heroofhatz
Tiamat
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,730
Damage
38,489
49,215
Taken
39,152
34,378
Mitigated
24,968
13,883
Healing
19,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
DpNg
Ra
18,451
2,455
4,771
7,294
13,906
7,344
891
8,439
5,012
92,094
0
L
5,419
1,491
2,119
463
16,855
15,205
364
12,316
4,111
14,914
0
W
Hachiman
TikiTorch77
Hachiman
5,691
2,461
0
2,869
7,400
2,057
1,245
4,267
2,831
0
21,634
L
Chiron
9,629
3,902
2,121
6,055
18,176
7,709
1,035
11,872
5,801
0
54,686
W
Ymir
WyMeRz
Ymir
14,347
2,211
330
4,055
17,846
15,567
1,019
9,142
8,187
35,875
0
L
Tiamat
heroofhatz
Tiamat
17,682
979
0
3,125
14,184
11,464
224
7,539
6,372
65,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,590
Gold Earned
38,039
177
Minions Killed
197
0
Camps Cleared
0
924,133
Distance Traveled
855,384
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,009
685
129
7
0
355,064
2
L
Yemoja
9,788
515
18
1
0
303,682
4
W
Hachiman
11,605
611
19
1
0
169,535
0
L
Chiron
11,171
588
81
4
0
289,056
0
W
Ymir
13,425
707
49
3
0
330,785
0
L
Tiamat
11,631
612
78
4
0
331,395
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role