Player Matchup

Scylla
Scylla
Auroruhs
Scylla
Level 80
God Stats
2W - 1L
1,250 SR
Queue Stats
59W - 34L
1,664 Elo+
Party 1
Guan Yu
Guan Yu
Barramundis
Guan Yu
Level 55
God Stats
8W - 1L
1,716 SR
Queue Stats
67W - 49L
1,624 Elo+
Party 1
Neith
Neith
Tinnin
Neith
Level 27
God Stats
23W - 14L
1,672 SR
Queue Stats
43W - 29L
1,631 Elo+
Party 1
Team Averages
Level 54
1,546 SR
1,640 Elo+

VS

Team Averages
Level 84
1,522 SR
1,589 Elo+
Hel
Hel
Armyman239
Hel
Level 102
God Stats
0W - 1L
1,329 SR
Queue Stats
6W - 7L
1,556 Elo+
Party 2
Hercules
Hercules
MasterBorcc
Hercules
Level 120
God Stats
1W - 2L
1,701 SR
Queue Stats
4W - 5L
1,617 Elo+
Party 2
Heimdallr
Heimdallr
SlickWillie73
Heimdallr
Level 29
God Stats
3W - 2L
1,535 SR
Queue Stats
3W - 5L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Auroruhs
Scylla
18
5 / 1 / 9
14,559
607
31,000
14,269
7,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Guan Yu
Barramundis
Guan Yu
17
2 / 0 / 10
15,427
643
6,230
16,163
17,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
Tinnin
Neith
20
7 / 0 / 7
15,300
638
18,232
13,288
6,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 1
13,027
543
15,024
19,526
9,348
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Hercules
MasterBorcc
Hercules
15
1 / 5 / 0
12,736
531
9,733
29,836
19,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heimdallr
SlickWillie73
Heimdallr
16
0 / 5 / 0
12,302
513
8,146
14,567
3,631
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
14
Kills
1
1
Deaths
14
26
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Scylla
Auroruhs
Scylla
5
1
9
9.5
W
Guan Yu
Barramundis
Guan Yu
2
0
10
7
L
Hercules
MasterBorcc
Hercules
1
5
0
0.2
L
Heimdallr
SlickWillie73
Heimdallr
0
5
0
0
W
Neith
Tinnin
Neith
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,462
Damage
32,903
43,720
Taken
63,929
31,214
Mitigated
32,514
19,970
Healing
27,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,024
180
8,474
7,552
19,526
9,348
0
9,674
9,552
81,160
0
W
Scylla
Auroruhs
Scylla
31,000
2,842
0
1,424
14,269
7,170
1,186
4,711
8,963
103,330
0
W
Guan Yu
Barramundis
Guan Yu
6,230
1,056
4,826
6,697
16,163
17,605
246
3,913
11,342
189
38,946
L
Hercules
MasterBorcc
Hercules
9,733
1,952
0
10,601
29,836
19,535
0
10,428
18,958
600
42,221
L
Heimdallr
SlickWillie73
Heimdallr
8,146
3,353
0
1,258
14,567
3,631
99
10,072
4,170
0
67,874
W
Neith
Tinnin
Neith
18,232
11,524
0
7,023
13,288
6,439
2,456
5,506
7,210
0
109,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,286
Gold Earned
38,065
298
Minions Killed
261
0
Camps Cleared
0
1,419,517
Distance Traveled
1,176,962
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
13,027
543
105
4
0
440,737
1
W
Scylla
14,559
607
110
5
0
468,852
4
W
Guan Yu
15,427
643
39
2
0
509,436
0
L
Hercules
12,736
531
54
2
0
354,816
5
L
Heimdallr
12,302
513
102
4
0
381,409
0
W
Neith
15,300
638
149
6
0
441,229
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role