Player Matchup

Chernobog
Chernobog
Kowiq
Chernobog
Level 63
God Stats
0W - 1L
1,718 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
LenientOdin17
Danzaburou
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Shadowgirl_jojos
Hou Yi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ullr
Ullr
Xx_Dorito_Mx
Ullr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,846 Elo+
Party 1
Fenrir
Fenrir
dictadorsebas224
Fenrir
Level 18
God Stats
0W - 1L
1,259 SR
Queue Stats
1W - 1L
1,846 Elo+
Party 1
Team Averages
Level 39
1,495 SR
1,638 Elo+

VS

Team Averages
Level 53
1,548 SR
1,420 Elo+
Cerberus
Cerberus
ArchAl3x
Cerberus
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,349 Elo+
Party 2
Ullr
Ullr
Elitefourben
Ullr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,349 Elo+
Party 2
Ares
Ares
Nova202
Ares
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Takokat16
Fenrir
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,349 Elo+
Party 2
He Bo
He Bo
daniboy1
He Bo
Level 145
God Stats
1W - 0L
1,740 SR
Queue Stats
20W - 20L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Kowiq
Chernobog
18
2 / 9 / 16
11,304
665
15,774
19,006
7,715
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
LenientOdin17
Danzaburou
19
5 / 6 / 17
12,698
747
16,997
15,396
5,539
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
9 / 6 / 18
13,039
767
29,035
19,707
7,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
6 / 7 / 18
13,035
767
14,773
17,523
6,491
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
13 / 8 / 13
12,700
747
18,165
19,184
14,369
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ArchAl3x
Cerberus
20
7 / 4 / 23
14,096
829
14,102
28,861
46,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
4 / 8 / 15
12,156
715
5,891
17,511
8,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
Nova202
Ares
20
3 / 6 / 25
13,663
804
13,252
27,216
45,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
Takokat16
Fenrir
19
5 / 10 / 15
12,347
726
10,339
20,279
10,961
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

He Bo
daniboy1
He Bo
20
17 / 8 / 13
15,726
925
35,530
17,486
10,589
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
127
35
Kills
36
36
Deaths
36
82
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ArchAl3x
Cerberus
7
4
23
4.63
W
4
8
15
1.44
L
Chernobog
Kowiq
Chernobog
2
9
16
1.11
L
Danzaburou
LenientOdin17
Danzaburou
5
6
17
2.25
W
Ares
Nova202
Ares
3
6
25
2.58
L
9
6
18
3
W
Fenrir
Takokat16
Fenrir
5
10
15
1.25
L
6
7
18
2.14
W
He Bo
daniboy1
He Bo
17
8
13
2.94
L
13
8
13
2.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,744
Damage
79,114
90,816
Taken
111,353
41,713
Mitigated
122,104
24,771
Healing
31,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ArchAl3x
Cerberus
14,102
1,308
3,891
9,671
28,861
46,792
511
0
28,861
30,297
0
W
5,891
3,354
539
2,220
17,511
8,256
1,465
0
17,511
0
19,505
L
Chernobog
Kowiq
Chernobog
15,774
7,967
638
1,660
19,006
7,715
1,245
15,107
3,899
0
35,269
L
Danzaburou
LenientOdin17
Danzaburou
16,997
11,075
504
2,905
15,396
5,539
1,231
11,564
3,832
0
34,905
W
Ares
Nova202
Ares
13,252
793
622
4,350
27,216
45,506
867
9
27,207
21,911
0
L
29,035
15,730
2,593
6,335
19,707
7,599
851
13,159
6,548
0
45,574
W
Fenrir
Takokat16
Fenrir
10,339
2,859
1,275
3,554
20,279
10,961
663
130
20,149
0
21,770
L
14,773
8,578
1,290
4,296
17,523
6,491
589
13,360
4,163
0
30,710
W
He Bo
daniboy1
He Bo
35,530
1,528
3,012
2,811
17,486
10,589
1,816
209
17,277
73,589
0
L
18,165
2,191
1,972
2,578
19,184
14,369
1,103
9,694
9,490
354
22,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,776
Gold Earned
67,988
161
Minions Killed
171
0
Camps Cleared
0
1,354,788
Distance Traveled
1,392,966
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
14,096
829
32
2
0
306,797
1
W
Ullr
12,156
715
23
1
0
241,747
1
L
Chernobog
11,304
665
40
2
0
261,560
0
L
Danzaburou
12,698
747
38
2
0
260,733
0
W
Ares
13,663
804
17
1
0
286,741
2
L
Hou Yi
13,039
767
37
2
0
275,154
1
W
Fenrir
12,347
726
22
1
0
275,912
1
L
Ullr
13,035
767
36
2
0
274,845
1
W
He Bo
15,726
925
77
5
0
281,769
2
L
Fenrir
12,700
747
10
1
0
282,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role