Player Matchup

Chaac
Chaac
Argos Ram
Chaac
Level 158
God Stats
23W - 30L
1,534 SR
Queue Stats
134W - 146L
1,461 Elo+
Party 1
Cernunnos
Cernunnos
IsaqueSteallth
Cernunnos
Level 89
God Stats
2W - 3L
1,498 SR
Queue Stats
266W - 262L
1,493 Elo+
Party 1
Janus
Janus
Jeram1ahh
Janus
Level 68
God Stats
1W - 1L
1,310 SR
Queue Stats
33W - 40L
1,412 Elo+
Solo
Cthulhu
Cthulhu
KingBradley7702
Cthulhu
Level 156
God Stats
6W - 5L
1,490 SR
Queue Stats
146W - 160L
1,467 Elo+
Party 1
Arachne
Arachne
RNG JOKER1958
Arachne
Level 51
God Stats
35W - 23L
1,607 SR
Queue Stats
201W - 227L
1,521 Elo+
Solo
Team Averages
Level 104
1,488 SR
1,471 Elo+

VS

Team Averages
Level 135
1,546 SR
1,510 Elo+
Yemoja
Yemoja
 
Yemoja
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Astreak
Nu Wa
Level 128
God Stats
3W - 2L
1,659 SR
Queue Stats
16W - 17L
1,487 Elo+
Party 2
Artemis
Artemis
GankisKhan667
Artemis
Level 160
God Stats
2W - 0L
1,515 SR
Queue Stats
67W - 66L
1,519 Elo+
Party 2
Serqet
Serqet
NS519
Serqet
Level 86
God Stats
4W - 3L
1,556 SR
Queue Stats
7W - 7L
1,506 Elo+
Party 2
Tyr
Tyr
Shadowolf1319
Tyr
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 24L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Argos Ram
Chaac
10
0 / 0 / 1
7,424
371
4,110
8,872
2,586
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Cernunnos
IsaqueSteallth
Cernunnos
14
1 / 3 / 0
8,358
418
4,637
11,864
3,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
Jeram1ahh
Janus
14
1 / 11 / 1
8,813
441
7,991
15,717
4,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

7
0 / 2 / 1
6,752
338
1,491
8,947
3,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
11
1 / 9 / 2
7,959
398
5,964
17,379
5,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
4 / 0 / 8
10,532
527
5,472
9,451
6,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nu Wa
Astreak
Nu Wa
18
9 / 2 / 10
12,613
631
22,113
12,013
4,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
17
5 / 0 / 6
11,472
574
8,736
9,035
3,754
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
NS519
Serqet
16
4 / 1 / 12
11,094
555
5,730
12,641
4,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
3 / 0 / 4
11,419
571
6,734
16,222
14,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
65
3
Kills
25
25
Deaths
3
5
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
4
0
8
8
L
Chaac
Argos Ram
Chaac
0
0
1
0.5
W
Nu Wa
Astreak
Nu Wa
9
2
10
7
W
Artemis
5
0
6
8
L
Cernunnos
IsaqueSteallth
Cernunnos
1
3
0
0.33
L
Janus
Jeram1ahh
Janus
1
11
1
0.14
L
0
2
1
0.25
W
Serqet
NS519
Serqet
4
1
12
10
L
Arachne
1
9
2
0.22
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,193
Damage
48,785
62,779
Taken
59,362
19,142
Mitigated
34,044
8,222
Healing
31,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,472
635
5,173
3,178
9,451
6,593
871
2,165
7,286
30,000
0
L
Chaac
Argos Ram
Chaac
4,110
282
0
1,000
8,872
2,586
0
4,473
3,963
0
30,707
W
Nu Wa
Astreak
Nu Wa
22,113
5,076
0
3,626
12,013
4,745
5,536
3,071
8,942
84,062
0
W
Artemis
8,736
3,235
0
5,464
9,035
3,754
4,406
919
8,116
0
81,383
L
Cernunnos
IsaqueSteallth
Cernunnos
4,637
1,525
0
3,716
11,864
3,382
0
4,742
6,823
0
53,539
L
Janus
Jeram1ahh
Janus
7,991
304
0
0
15,717
4,052
0
6,499
8,182
57,225
0
L
1,491
0
0
2,137
8,947
3,273
0
4,584
4,059
18,402
0
W
Serqet
NS519
Serqet
5,730
1,604
0
5,416
12,641
4,513
545
1,927
9,922
0
55,190
L
Arachne
5,964
4,535
0
1,369
17,379
5,849
0
5,843
10,831
0
35,101
W
6,734
1,100
0
8,502
16,222
14,439
1,816
1,400
14,822
0
60,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,306
Gold Earned
57,130
328
Minions Killed
526
0
Camps Cleared
0
1,310,148
Distance Traveled
1,933,242
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,532
527
39
2
0
370,800
0
L
Chaac
7,424
371
57
3
0
183,463
1
W
Nu Wa
12,613
631
137
7
0
347,245
2
W
Artemis
11,472
574
120
6
0
352,193
4
L
Cernunnos
8,358
418
95
5
0
294,198
6
L
Janus
8,813
441
89
4
0
305,118
0
L
Cthulhu
6,752
338
30
2
0
189,094
2
W
Serqet
11,094
555
98
5
0
440,154
6
L
Arachne
7,959
398
57
3
0
338,275
0
W
Tyr
11,419
571
132
7
0
422,850
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role