Player Matchup

Nemesis
Nemesis
Joke21
Nemesis
Level 16
God Stats
7W - 4L
1,779 SR
Queue Stats
132W - 97L
1,590 Elo+
Party 2
Athena
Athena
Mythicaleo
Athena
Level 105
God Stats
70W - 56L
1,617 SR
Queue Stats
770W - 791L
1,544 Elo+
Party 2
Hou Yi
Hou Yi
Omac316
Hou Yi
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,817 Elo+
Solo
King Arthur
King Arthur
PapiAct
King Arthur
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 6L
1,578 Elo+
Solo
Merlin
Merlin
THEChrisRoberts
Merlin
Level 23
God Stats
20W - 9L
1,731 SR
Queue Stats
114W - 70L
1,633 Elo+
Party 2
Team Averages
Level 33
1,625 SR
1,632 Elo+

VS

Team Averages
Level 29
1,628 SR
1,463 Elo+
Cthulhu
Cthulhu
BucketOfSpite
Cthulhu
Level 16
God Stats
3W - 4L
1,758 SR
Queue Stats
6W - 11L
1,429 Elo+
Party 1
Horus
Horus
Lurugami
Horus
Level 10
God Stats
3W - 1L
1,745 SR
Queue Stats
10W - 18L
1,447 Elo+
Party 1
Hera
Hera
OP_Gamer01
Hera
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,429 Elo+
Party 1
Fenrir
Fenrir
Pataterz
Fenrir
Level 11
God Stats
5W - 7L
1,636 SR
Queue Stats
45W - 45L
1,582 Elo+
Party 1
Medusa
Medusa
TheKing9261
Medusa
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Joke21
Nemesis
11
0 / 0 / 6
7,508
442
1,155
5,395
3,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Athena
Mythicaleo
Athena
12
1 / 2 / 14
8,611
507
5,584
14,070
9,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
Omac316
Hou Yi
14
3 / 0 / 2
8,747
515
5,977
7,800
3,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
PapiAct
King Arthur
18
14 / 0 / 6
11,454
674
15,426
16,363
11,491
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
8 / 0 / 4
10,239
602
9,275
5,251
1,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
0 / 4 / 2
6,343
373
5,430
13,294
4,601
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
Lurugami
Horus
10
0 / 7 / 0
6,234
367
2,429
9,870
4,013
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

12
0 / 5 / 0
6,847
403
3,145
8,637
2,788
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Pataterz
Fenrir
9
0 / 6 / 1
6,339
373
3,193
12,338
4,129
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
11
2 / 4 / 0
6,863
404
6,793
7,840
2,232
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
5
26
Kills
2
2
Deaths
26
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
4
2
0.25
W
Nemesis
Joke21
Nemesis
0
0
6
3
L
Horus
Lurugami
Horus
0
7
0
0
W
Athena
Mythicaleo
Athena
1
2
14
4
L
0
5
0
0
W
Hou Yi
Omac316
Hou Yi
3
0
2
4
W
King Arthur
PapiAct
King Arthur
14
0
6
17
L
Fenrir
Pataterz
Fenrir
0
6
1
0.08
W
8
0
4
10
L
Medusa
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,417
Damage
20,990
48,879
Taken
51,979
29,308
Mitigated
17,763
16,240
Healing
9,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
5,430
724
371
1,771
13,294
4,601
0
5,656
7,514
20,475
0
W
Nemesis
Joke21
Nemesis
1,155
309
0
1,192
5,395
3,487
83
1,093
4,302
0
32,744
L
Horus
Lurugami
Horus
2,429
1,162
268
1,607
9,870
4,013
784
1,023
8,805
0
17,584
W
Athena
Mythicaleo
Athena
5,584
2,433
0
1,732
14,070
9,010
25
2,832
11,238
27,184
0
L
3,145
875
0
2,383
8,637
2,788
0
2,780
5,425
36,098
0
W
Hou Yi
Omac316
Hou Yi
5,977
2,833
0
3,883
7,800
3,343
2,605
1,864
5,936
0
51,359
W
King Arthur
PapiAct
King Arthur
15,426
1,690
0
7,736
16,363
11,491
863
1,370
14,993
5
75,332
L
Fenrir
Pataterz
Fenrir
3,193
1,135
0
1,927
12,338
4,129
0
1,417
10,761
0
31,852
W
9,275
253
0
1,697
5,251
1,977
1,125
1,416
3,835
72,335
0
L
Medusa
6,793
2,410
441
631
7,840
2,232
0
3,277
4,483
0
38,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,559
Gold Earned
32,626
445
Minions Killed
252
0
Camps Cleared
0
1,643,188
Distance Traveled
1,490,836
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,343
373
35
2
0
329,457
0
W
Nemesis
7,508
442
55
3
0
335,601
0
L
Horus
6,234
367
32
2
0
319,464
0
W
Athena
8,611
507
27
2
0
352,019
5
L
Hera
6,847
403
57
3
0
242,280
5
W
Hou Yi
8,747
515
102
6
0
299,629
5
W
King Arthur
11,454
674
144
8
0
326,821
3
L
Fenrir
6,339
373
45
3
0
302,392
1
W
Merlin
10,239
602
117
7
0
329,118
1
L
Medusa
6,863
404
83
5
0
297,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role