Player Matchup

Set
Set
Masters
Abracadabrra
Set
Masters
Level 159
God Stats
8W - 4L
1,511 SR
Queue Stats
716W - 695L
2,653 MMR
Solo
Izanami
Izanami
Diamond IV
Cueball22
Izanami
Diamond IV
Level 142
God Stats
36W - 34L
1,680 SR
Queue Stats
573W - 582L
2,133 MMR
Solo
Thoth
Thoth
Platinum I
Fäded
Thoth
Platinum I
Level 146
God Stats
15W - 11L
1,572 SR
Queue Stats
321W - 314L
1,988 MMR
Solo
Tyr
Tyr
Platinum I
davidandreroca6
Tyr
Platinum I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond IV
lmSquidwurd
Geb
Diamond IV
Level 149
God Stats
6W - 7L
1,570 SR
Queue Stats
64W - 61L
2,271 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 150
1,567 SR
2,109 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 130
1,657 SR
2,080 MMR
Ao Kuang
Ao Kuang
Masters
AutoSpeed
Ao Kuang
Masters
Level 127
God Stats
18W - 15L
1,699 SR
Queue Stats
153W - 136L
2,737 MMR
Solo
Fenrir
Fenrir
Platinum I
DragonsCrystal
Fenrir
Platinum I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Diamond II
Izzets
Hun Batz
Diamond II
Level 79
God Stats
16W - 11L
1,772 SR
Queue Stats
117W - 104L
2,352 MMR
Solo
Merlin
Merlin
Diamond V
RpK1
Merlin
Diamond V
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,919 MMR
Solo
Anhur
Anhur
Platinum II
x1SSUESx
Anhur
Platinum II
Level 146
God Stats
40W - 27L
1,813 SR
Queue Stats
268W - 260L
1,893 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 6 / 1
12,993
500
14,716
20,617
8,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Cueball22
Izanami
20
1 / 3 / 5
14,349
552
12,572
15,978
8,047
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Fäded
Thoth
17
3 / 8 / 4
12,241
471
17,870
16,161
5,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
3 / 4 / 5
13,177
507
16,702
25,752
26,401
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
1 / 7 / 4
10,417
401
7,836
21,040
16,257
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
Guan YuDanzaburouScyllaApolloNemesis

VS

Bans
ChronosHeimdallrJanusChernobogChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AutoSpeed
Ao Kuang
20
7 / 1 / 13
14,017
539
14,212
32,076
21,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
3 / 8 / 13
13,025
501
8,055
27,839
22,749
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hun Batz
Izzets
Hun Batz
20
12 / 1 / 11
17,273
664
23,167
17,697
13,135
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
RpK1
Merlin
20
3 / 3 / 18
14,377
553
16,786
14,688
6,591
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
x1SSUESx
Anhur
20
3 / 2 / 14
15,035
578
12,521
19,268
8,077
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
97
14
Kills
28
28
Deaths
15
19
Assists
69
Player
Kills
Deaths
Assists
KDA
L
6
6
1
1.08
W
Ao Kuang
AutoSpeed
Ao Kuang
7
1
13
13.5
L
Izanami
Cueball22
Izanami
1
3
5
1.17
W
3
8
13
1.19
L
Thoth
Fäded
Thoth
3
8
4
0.63
W
Hun Batz
Izzets
Hun Batz
12
1
11
17.5
W
Merlin
RpK1
Merlin
3
3
18
4
L
3
4
5
1.38
L
1
7
4
0.43
W
Anhur
x1SSUESx
Anhur
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,696
Damage
74,741
99,548
Taken
111,568
64,785
Mitigated
71,989
25,720
Healing
48,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,716
5,801
0
6,966
20,617
8,775
0
5,932
14,611
0
110,771
W
Ao Kuang
AutoSpeed
Ao Kuang
14,212
2,553
0
21,553
32,076
21,437
663
6,606
25,224
76,912
0
L
Izanami
Cueball22
Izanami
12,572
8,205
0
5,330
15,978
8,047
4,263
2,930
13,048
0
147,717
W
8,055
1,369
0
5,311
27,839
22,749
414
9,271
16,977
0
27,790
L
Thoth
Fäded
Thoth
17,870
222
232
1,970
16,161
5,305
97
5,903
9,833
86,750
0
W
Hun Batz
Izzets
Hun Batz
23,167
5,188
0
7,158
17,697
13,135
1,719
3,721
13,888
0
157,324
W
Merlin
RpK1
Merlin
16,786
998
0
2,945
14,688
6,591
2,088
3,089
11,385
138,615
0
L
16,702
1,109
0
9,712
25,752
26,401
238
9,896
15,244
0
80,409
L
7,836
762
0
1,510
21,040
16,257
0
6,337
14,703
27,587
0
W
Anhur
x1SSUESx
Anhur
12,521
6,549
0
11,430
19,268
8,077
4,123
3,417
15,739
0
136,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,177
Gold Earned
73,727
731
Minions Killed
748
0
Camps Cleared
0
2,471,782
Distance Traveled
2,702,305
34
Wards Purchased
50
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
12,993
500
148
6
0
497,700
4
W
Ao Kuang
14,017
539
112
4
0
561,952
9
L
Izanami
14,349
552
254
10
0
463,714
7
W
Fenrir
13,025
501
33
1
0
529,657
14
L
Thoth
12,241
471
171
7
0
442,312
8
W
Hun Batz
17,273
664
223
9
0
626,077
11
W
Merlin
14,377
553
195
8
0
491,764
3
L
Tyr
13,177
507
146
6
0
555,163
6
L
Geb
10,417
401
12
0
0
512,893
9
W
Anhur
15,035
578
185
7
0
492,855
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role