Player Matchup

Nike
Nike
CapitaoFenix
Nike
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 27L
1,422 Elo+
Party 2
Ares
Ares
Fizicul
Ares
Level 28
God Stats
7W - 7L
1,796 SR
Queue Stats
57W - 73L
1,379 Elo+
Party 3
Merlin
Merlin
GucciTiger6
Merlin
Level 66
God Stats
11W - 11L
1,534 SR
Queue Stats
138W - 159L
1,366 Elo+
Party 3
Chaac
Chaac
NinhedoDC
Chaac
Level 108
God Stats
2W - 1L
1,416 SR
Queue Stats
14W - 20L
1,365 Elo+
Party 2
Apollo
Apollo
SneakiDreams
Apollo
Level 51
God Stats
7W - 6L
1,567 SR
Queue Stats
50W - 62L
1,395 Elo+
Party 3
Team Averages
Level 55
1,562 SR
1,385 Elo+

VS

Team Averages
Level 44
1,419 SR
1,372 Elo+
Athena
Athena
Juaso
Athena
Level 66
God Stats
43W - 33L
1,536 SR
Queue Stats
126W - 159L
1,407 Elo+
Party 1
Loki
Loki
LoliconPrime
Loki
Level 68
God Stats
6W - 5L
1,599 SR
Queue Stats
103W - 127L
1,393 Elo+
Party 1
Odin
Odin
SgtHeffe
Odin
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 25L
1,443 Elo+
Party 1
Danzaburou
Danzaburou
SogiitaGunha7
Danzaburou
Level 29
God Stats
48W - 71L
1,172 SR
Queue Stats
96W - 135L
1,170 Elo+
Party 1
Zeus
Zeus
Xyløman
Zeus
Level 43
God Stats
0W - 1L
1,285 SR
Queue Stats
22W - 40L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
5,851
585
1,785
5,538
1,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ares
Fizicul
Ares
9
2 / 1 / 1
5,690
569
2,560
5,017
2,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
11
5 / 1 / 1
6,837
684
3,164
2,299
843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
NinhedoDC
Chaac
10
0 / 0 / 1
5,693
569
1,407
2,517
1,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
9
0 / 0 / 3
5,049
505
2,041
3,430
1,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Juaso
Athena
7
0 / 2 / 0
4,670
467
1,516
6,876
2,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 0 / 0
5,848
585
978
3,932
948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
9
0 / 1 / 0
4,727
473
153
3,717
1,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
SogiitaGunha7
Danzaburou
8
0 / 1 / 1
4,449
445
1,601
3,767
1,024
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Zeus
9
0 / 4 / 0
5,200
520
492
5,218
1,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
8
Kills
2
2
Deaths
8
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
W
Ares
Fizicul
Ares
2
1
1
2.5
W
Merlin
5
1
1
5.5
L
Athena
Juaso
Athena
0
2
0
0
L
2
0
0
2
W
Chaac
NinhedoDC
Chaac
0
0
1
0.5
L
Odin
0
1
0
0
W
Apollo
0
0
3
1.5
L
Danzaburou
SogiitaGunha7
Danzaburou
0
1
1
0.5
L
Zeus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,957
Damage
4,740
18,801
Taken
23,510
7,903
Mitigated
7,679
4,310
Healing
6,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,785
309
0
949
5,538
1,828
0
255
5,283
0
34,847
W
Ares
Fizicul
Ares
2,560
70
0
1,490
5,017
2,638
0
838
4,179
16,183
0
W
Merlin
3,164
179
0
250
2,299
843
0
388
1,911
37,176
0
L
Athena
Juaso
Athena
1,516
704
0
1,705
6,876
2,700
0
2,205
4,651
13,001
0
L
978
225
0
2,019
3,932
948
0
63
3,784
0
23,039
W
Chaac
NinhedoDC
Chaac
1,407
0
0
945
2,517
1,251
22
0
2,492
0
21,625
L
Odin
153
45
0
675
3,717
1,660
0
0
3,542
0
10,493
W
Apollo
2,041
1,344
0
676
3,430
1,343
156
527
2,903
0
28,951
L
Danzaburou
SogiitaGunha7
Danzaburou
1,601
382
0
638
3,767
1,024
0
1,543
2,206
0
16,347
L
Zeus
492
36
0
1,191
5,218
1,347
0
1,669
3,379
28,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,120
Gold Earned
24,894
293
Minions Killed
229
0
Camps Cleared
0
967,670
Distance Traveled
909,286
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
5,851
585
75
8
0
207,942
5
W
Ares
5,690
569
29
3
0
213,927
3
W
Merlin
6,837
684
83
8
0
187,109
3
L
Athena
4,670
467
31
3
0
181,336
1
L
Loki
5,848
585
64
6
0
224,065
1
W
Chaac
5,693
569
49
5
0
182,555
5
L
Odin
4,727
473
32
3
0
193,261
1
W
Apollo
5,049
505
57
6
0
176,137
2
L
Danzaburou
4,449
445
32
3
0
149,068
0
L
Zeus
5,200
520
70
7
0
161,556
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role