Player Matchup

Da Ji
Da Ji
KawaiiDeviI
Da Ji
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,201 Elo+
Party 1
Tiamat
Tiamat
Majesticsack
Tiamat
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,201 Elo+
Party 1
Jormungandr
Jormungandr
Oprrahwindfurry
Jormungandr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,303 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TinManDan
Tsukuyomi
Level 15
God Stats
3W - 1L
1,926 SR
Queue Stats
23W - 15L
1,513 Elo+
Party 2
Chernobog
Chernobog
ZackaryC
Chernobog
Level 4
God Stats
1W - 2L
1,328 SR
Queue Stats
3W - 6L
1,305 Elo+
Solo
Team Averages
Level 20
1,551 SR
1,305 Elo+

VS

Team Averages
Level 25
1,550 SR
1,497 Elo+
Ganesha
Ganesha
BleuCheeser
Ganesha
Level 26
God Stats
4W - 4L
1,328 SR
Queue Stats
103W - 88L
1,537 Elo+
Party 3
Scylla
Scylla
DispelMe
Scylla
Level 23
God Stats
44W - 34L
1,507 SR
Queue Stats
211W - 198L
1,465 Elo+
Solo
Ao Kuang
Ao Kuang
WakeXXI
Ao Kuang
Level 28
God Stats
11W - 0L
1,981 SR
Queue Stats
126W - 103L
1,565 Elo+
Party 3
Cupid
Cupid
fastskiler12
Cupid
Level 29
God Stats
20W - 29L
1,432 SR
Queue Stats
145W - 165L
1,419 Elo+
Party 3
Bellona
Bellona
sheluvpajo
Bellona
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 12 / 0
6,382
336
930
13,679
4,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
12
2 / 8 / 2
7,749
408
6,518
12,376
5,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Oprrahwindfurry
Jormungandr
13
0 / 4 / 4
8,001
421
3,771
13,276
10,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
TinManDan
Tsukuyomi
14
6 / 9 / 1
8,913
469
12,924
17,772
6,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Chernobog
ZackaryC
Chernobog
9
0 / 8 / 0
5,956
313
889
8,997
2,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BleuCheeser
Ganesha
14
0 / 1 / 20
9,928
523
6,383
9,993
9,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
DispelMe
Scylla
18
17 / 2 / 4
11,758
619
14,746
5,933
1,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
WakeXXI
Ao Kuang
17
11 / 1 / 10
10,960
577
8,841
12,057
4,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
1 / 3 / 12
9,160
482
7,558
11,704
6,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bellona
sheluvpajo
Bellona
18
10 / 1 / 8
12,250
645
12,458
11,130
11,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
93
8
Kills
39
41
Deaths
8
7
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Ganesha
BleuCheeser
Ganesha
0
1
20
10
W
Scylla
DispelMe
Scylla
17
2
4
9.5
L
0
12
0
0
L
Tiamat
2
8
2
0.38
L
Jormungandr
Oprrahwindfurry
Jormungandr
0
4
4
0.5
L
Tsukuyomi
TinManDan
Tsukuyomi
6
9
1
0.72
W
Ao Kuang
WakeXXI
Ao Kuang
11
1
10
16
L
Chernobog
ZackaryC
Chernobog
0
8
0
0
W
1
3
12
2.33
W
Bellona
sheluvpajo
Bellona
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,032
Damage
49,986
66,100
Taken
50,817
29,106
Mitigated
33,720
6,598
Healing
17,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
BleuCheeser
Ganesha
6,383
440
0
2,559
9,993
9,367
767
1,988
7,785
34,568
0
W
Scylla
DispelMe
Scylla
14,746
654
0
733
5,933
1,986
1,944
805
5,092
69,961
0
L
930
500
0
614
13,679
4,208
0
3,259
10,353
0
17,475
L
Tiamat
6,518
1,221
0
2,164
12,376
5,740
134
6,027
6,019
32,445
0
L
Jormungandr
Oprrahwindfurry
Jormungandr
3,771
839
0
1,244
13,276
10,174
495
4,496
8,651
34,645
0
L
Tsukuyomi
TinManDan
Tsukuyomi
12,924
2,592
0
2,274
17,772
6,636
165
8,081
9,551
0
57,844
W
Ao Kuang
WakeXXI
Ao Kuang
8,841
3,232
0
6,875
12,057
4,631
2,272
1,306
10,633
58,542
0
L
Chernobog
ZackaryC
Chernobog
889
707
0
302
8,997
2,348
0
7,329
1,556
0
10,820
W
7,558
3,458
238
5,386
11,704
6,131
2,489
2,696
8,952
0
45,606
W
Bellona
sheluvpajo
Bellona
12,458
3,268
0
1,819
11,130
11,605
5,481
2,945
8,066
0
76,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,001
Gold Earned
54,056
259
Minions Killed
509
0
Camps Cleared
0
1,461,866
Distance Traveled
1,737,580
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,928
523
14
1
0
325,179
3
W
Scylla
11,758
619
130
7
0
371,332
10
L
Da Ji
6,382
336
33
2
0
255,488
0
L
Tiamat
7,749
408
57
3
0
309,782
1
L
Jormungandr
8,001
421
56
3
0
322,070
6
L
Tsukuyomi
8,913
469
94
5
0
350,938
2
W
Ao Kuang
10,960
577
107
6
0
400,737
5
L
Chernobog
5,956
313
19
1
0
223,588
3
W
Cupid
9,160
482
100
5
0
296,740
1
W
Bellona
12,250
645
158
8
0
343,592
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role