Player Matchup

Achilles
Achilles
ChadRattington
Achilles
Level 120
God Stats
7W - 9L
1,091 SR
Queue Stats
185W - 177L
1,492 Elo+
Party 3
Sol
Sol
ImUnBEARable
Sol
Level 121
God Stats
4W - 7L
1,419 SR
Queue Stats
145W - 120L
1,524 Elo+
Party 3
Fenrir
Fenrir
Sharkpuncher5000
Fenrir
Level 95
God Stats
2W - 0L
1,711 SR
Queue Stats
23W - 23L
1,535 Elo+
Party 2
Cthulhu
Cthulhu
SmegmaDaYummy
Cthulhu
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
219W - 192L
1,575 Elo+
Party 2
Janus
Janus
Zhaligkeer
Janus
Level 107
God Stats
14W - 15L
1,513 SR
Queue Stats
226W - 187L
1,565 Elo+
Party 2
Team Averages
Level 114
1,447 SR
1,538 Elo+

VS

Team Averages
Level 85
1,550 SR
1,505 Elo+
Fenrir
Fenrir
EhRuben
Fenrir
Level 124
God Stats
5W - 11L
1,632 SR
Queue Stats
133W - 150L
1,536 Elo+
Solo
Izanami
Izanami
Savarogue
Izanami
Level 67
God Stats
7W - 8L
1,441 SR
Queue Stats
569W - 559L
1,479 Elo+
Party 1
Vamana
Vamana
SobaMask812
Vamana
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 80L
1,493 Elo+
Solo
Janus
Janus
XR3aperX
Janus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
pLacentaPeed
Ymir
Level 88
God Stats
7W - 7L
1,676 SR
Queue Stats
436W - 415L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
3 / 3 / 6
8,975
472
7,311
14,144
13,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
6 / 1 / 4
10,088
531
12,712
11,764
3,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 3 / 3
8,937
470
7,867
11,535
5,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
17
0 / 1 / 3
9,781
515
14,846
23,412
22,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
17
3 / 0 / 3
9,872
520
6,215
4,660
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EhRuben
Fenrir
14
2 / 4 / 5
8,901
468
7,797
15,687
5,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Savarogue
Izanami
14
1 / 7 / 2
8,907
469
5,063
13,619
4,764
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
16
2 / 1 / 1
9,492
500
15,524
17,839
13,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Janus
XR3aperX
Janus
17
1 / 3 / 1
9,584
504
6,855
8,704
2,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 2 / 3
8,422
443
5,959
12,186
6,322
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
17
Kills
8
8
Deaths
17
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Achilles
3
3
6
2
L
Fenrir
EhRuben
Fenrir
2
4
5
1.13
W
6
1
4
8
L
Izanami
Savarogue
Izanami
1
7
2
0.29
W
5
3
3
2.17
W
Cthulhu
0
1
3
1.5
L
Vamana
2
1
1
2.5
L
Janus
XR3aperX
Janus
1
3
1
0.5
W
Janus
3
0
3
4.5
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,951
Damage
41,198
65,515
Taken
68,035
46,652
Mitigated
33,273
28,229
Healing
20,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
7,311
1,017
0
3,073
14,144
13,246
201
4,393
9,726
0
26,875
L
Fenrir
EhRuben
Fenrir
7,797
2,279
0
4,808
15,687
5,964
0
5,953
9,530
0
50,707
W
12,712
3,308
0
6,617
11,764
3,916
1,177
2,711
9,053
81,630
0
L
Izanami
Savarogue
Izanami
5,063
2,618
0
4,195
13,619
4,764
0
8,965
4,628
0
62,715
W
7,867
1,644
0
4,616
11,535
5,602
0
3,588
7,897
0
48,038
W
Cthulhu
14,846
1,847
177
13,246
23,412
22,241
0
1,172
21,429
77,122
0
L
Vamana
15,524
7,972
0
8,794
17,839
13,447
0
10,832
6,063
0
65,845
L
Janus
XR3aperX
Janus
6,855
114
132
1,316
8,704
2,776
0
2,354
6,240
76,479
0
W
Janus
6,215
168
0
500
4,660
1,647
59
950
3,710
72,140
0
L
5,959
320
0
1,576
12,186
6,322
0
4,284
7,801
33,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,653
Gold Earned
45,306
570
Minions Killed
525
0
Camps Cleared
0
1,868,902
Distance Traveled
1,806,386
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,975
472
25
1
0
388,911
0
L
Fenrir
8,901
468
85
4
0
378,857
5
W
Sol
10,088
531
147
8
0
332,030
1
L
Izanami
8,907
469
111
6
0
295,696
3
W
Fenrir
8,937
470
89
5
0
389,185
5
W
Cthulhu
9,781
515
155
8
0
347,894
2
L
Vamana
9,492
500
117
6
0
340,275
5
L
Janus
9,584
504
152
8
0
416,111
4
W
Janus
9,872
520
154
8
0
410,882
10
L
Ymir
8,422
443
60
3
0
375,447
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role