Player Matchup

Ares
Ares
Og_taymoney
Ares
Level 23
God Stats
6W - 6L
1,663 SR
Queue Stats
133W - 114L
1,607 Elo+
Solo
Poseidon
Poseidon
Thothianahs
Poseidon
Level 14
God Stats
9W - 4L
1,842 SR
Queue Stats
73W - 45L
1,680 Elo+
Solo
Heimdallr
Heimdallr
YRampageY
Heimdallr
Level 18
God Stats
5W - 3L
1,703 SR
Queue Stats
23W - 21L
1,677 Elo+
Solo
Anhur
Anhur
fatdemonboy
Anhur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,637 Elo+
Solo
Pele
Pele
lorova
Pele
Level 27
God Stats
7W - 6L
1,506 SR
Queue Stats
42W - 34L
1,606 Elo+
Solo
Team Averages
Level 17
1,643 SR
1,641 Elo+

VS

Team Averages
Level 20
1,585 SR
1,617 Elo+
Anhur
Anhur
Danum16
Anhur
Level 29
God Stats
25W - 20L
1,572 SR
Queue Stats
517W - 549L
1,548 Elo+
Solo
Tsukuyomi
Tsukuyomi
Lil Kevo2351
Tsukuyomi
Level 15
God Stats
1W - 1L
1,777 SR
Queue Stats
39W - 28L
1,723 Elo+
Solo
Sol
Sol
ManikMason
Sol
Level 7
God Stats
6W - 6L
1,576 SR
Queue Stats
19W - 20L
1,583 Elo+
Solo
Nu Wa
Nu Wa
dshoemake1
Nu Wa
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 101L
1,691 Elo+
Solo
Apollo
Apollo
orlando10597201
Apollo
Level 18
God Stats
3W - 2L
1,501 SR
Queue Stats
47W - 45L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 5
8,231
549
2,565
8,615
4,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
Thothianahs
Poseidon
15
5 / 3 / 2
9,424
628
7,220
6,914
2,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
YRampageY
Heimdallr
13
2 / 2 / 5
7,599
507
5,706
6,576
2,467
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 4 / 5
7,702
513
3,036
8,997
2,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Pele
lorova
Pele
16
8 / 3 / 0
9,278
619
9,880
9,670
3,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Danum16
Anhur
11
1 / 4 / 2
6,874
458
3,166
8,877
3,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
Lil Kevo2351
Tsukuyomi
11
2 / 3 / 4
6,913
461
4,515
7,866
2,435
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 3 / 3
8,398
560
4,532
10,078
2,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
15
4 / 5 / 2
9,015
601
7,490
7,666
1,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 3 / 3
8,231
549
5,200
8,716
2,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
28
18
Kills
14
14
Deaths
18
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anhur
Danum16
Anhur
1
4
2
0.5
L
Tsukuyomi
Lil Kevo2351
Tsukuyomi
2
3
4
1.33
L
2
3
3
1.17
W
3
2
5
2.75
W
Poseidon
Thothianahs
Poseidon
5
3
2
2
W
Heimdallr
YRampageY
Heimdallr
2
2
5
2.25
L
Nu Wa
4
5
2
1
W
0
4
5
0.63
W
Pele
lorova
Pele
8
3
0
2.67
L
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,407
Damage
24,903
40,772
Taken
43,203
15,913
Mitigated
12,739
9,349
Healing
13,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Danum16
Anhur
3,166
766
0
2,297
8,877
3,660
598
1,765
7,102
0
30,817
L
Tsukuyomi
Lil Kevo2351
Tsukuyomi
4,515
1,175
0
2,391
7,866
2,435
0
800
7,030
0
27,212
L
4,532
1,013
0
4,725
10,078
2,371
3,030
450
9,591
50,572
0
W
2,565
91
0
2,801
8,615
4,832
733
1,280
7,237
29,486
0
W
Poseidon
Thothianahs
Poseidon
7,220
1,438
0
250
6,914
2,302
0
2,740
4,016
62,771
0
W
Heimdallr
YRampageY
Heimdallr
5,706
2,008
0
0
6,576
2,467
1,372
1,131
5,365
0
41,918
L
Nu Wa
7,490
1,364
0
1,010
7,666
1,986
0
4,519
2,898
55,288
0
W
3,036
1,588
0
2,837
8,997
2,802
1,544
4,433
4,462
0
33,050
W
Pele
lorova
Pele
9,880
2,751
0
3,461
9,670
3,510
1,876
1,908
7,670
0
59,038
L
5,200
2,265
0
2,887
8,716
2,287
224
1,818
6,797
0
44,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,234
Gold Earned
39,431
454
Minions Killed
409
0
Camps Cleared
0
1,398,416
Distance Traveled
1,271,670
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,874
458
52
3
0
283,782
3
L
Tsukuyomi
6,913
461
64
4
0
230,980
1
L
Sol
8,398
560
106
7
0
254,865
0
W
Ares
8,231
549
47
3
0
294,945
3
W
Poseidon
9,424
628
138
9
0
265,769
7
W
Heimdallr
7,599
507
85
6
0
277,197
3
L
Nu Wa
9,015
601
106
7
0
244,116
2
W
Anhur
7,702
513
77
5
0
250,745
2
W
Pele
9,278
619
107
7
0
309,760
1
L
Apollo
8,231
549
81
5
0
257,927
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role