Player Matchup

Fenrir
Fenrir
Doshkaz_
Fenrir
Level 6
God Stats
4W - 3L
1,495 SR
Queue Stats
10W - 14L
1,274 Elo+
Party 1
Sun Wukong
Sun Wukong
GloryManUnited31
Sun Wukong
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 14L
1,276 Elo+
Party 1
Kukulkan
Kukulkan
ZZFrankenstein
Kukulkan
Level 4
God Stats
1W - 1L
1,677 SR
Queue Stats
4W - 3L
1,310 Elo+
Party 1
Neith
Neith
blackraiden2011
Neith
Level 3
God Stats
3W - 6L
1,500 SR
Queue Stats
29W - 42L
1,500 Elo+
Solo
Ymir
Ymir
carnicerodelidel
Ymir
Level 15
God Stats
6W - 4L
1,852 SR
Queue Stats
40W - 51L
1,525 Elo+
Solo
Team Averages
Level 7
1,605 SR
1,377 Elo+

VS

Team Averages
Level 27
1,583 SR
1,519 Elo+
Hercules
Hercules
Herocul
Hercules
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,395 Elo+
Solo
Neith
Neith
Simple_Optimus
Neith
Level 71
God Stats
2W - 3L
1,433 SR
Queue Stats
71W - 82L
1,390 Elo+
Party 2
Anubis
Anubis
SoullessBard383
Anubis
Level 25
God Stats
8W - 13L
1,786 SR
Queue Stats
15W - 20L
1,677 Elo+
Solo
Set
Set
TochtervomMouven
Set
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 39L
1,513 Elo+
Party 2
Baron Samedi
Baron Samedi
ZXC-Ghoul123
Baron Samedi
Level 29
God Stats
9W - 3L
1,695 SR
Queue Stats
100W - 69L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Doshkaz_
Fenrir
9
0 / 4 / 0
5,904
394
2,328
12,690
3,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
GloryManUnited31
Sun Wukong
11
1 / 3 / 0
6,253
417
5,071
10,190
5,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
11
2 / 7 / 1
6,896
460
7,649
8,280
2,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 8 / 2
5,475
365
5,120
9,366
2,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 6 / 1
5,588
373
1,428
9,872
3,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Herocul
Hercules
13
1 / 0 / 3
8,003
534
4,170
9,884
8,219
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
9 / 0 / 7
9,315
621
8,848
7,745
2,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
6 / 2 / 9
8,447
563
9,708
8,783
3,718
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
6 / 1 / 2
8,812
587
4,558
7,760
3,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
ZXC-Ghoul123
Baron Samedi
15
6 / 0 / 7
9,189
613
8,214
5,665
2,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
56
3
Kills
28
28
Deaths
3
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Doshkaz_
Fenrir
0
4
0
0
L
Sun Wukong
GloryManUnited31
Sun Wukong
1
3
0
0.33
W
Hercules
Herocul
Hercules
1
0
3
2.5
W
9
0
7
12.5
W
6
2
9
5.25
W
6
1
2
7
W
Baron Samedi
ZXC-Ghoul123
Baron Samedi
6
0
7
9.5
L
Kukulkan
2
7
1
0.36
L
0
8
2
0.13
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,596
Damage
35,498
50,398
Taken
39,837
18,062
Mitigated
21,020
9,296
Healing
17,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Doshkaz_
Fenrir
2,328
658
0
4,822
12,690
3,784
0
3,682
9,008
0
29,930
L
Sun Wukong
GloryManUnited31
Sun Wukong
5,071
866
0
919
10,190
5,511
0
3,059
7,131
0
21,985
W
Hercules
Herocul
Hercules
4,170
1,178
0
4,540
9,884
8,219
869
522
8,972
0
33,065
W
8,848
4,825
0
3,947
7,745
2,895
2,640
2,154
5,591
0
47,953
W
9,708
218
99
5,784
8,783
3,718
1,616
2,318
6,390
36,357
0
W
4,558
1,967
0
712
7,760
3,217
1,088
2,243
5,517
0
56,525
W
Baron Samedi
ZXC-Ghoul123
Baron Samedi
8,214
830
183
1,766
5,665
2,971
3,080
1,840
3,800
48,337
0
L
Kukulkan
7,649
593
0
250
8,280
2,511
491
2,599
5,681
35,231
0
L
5,120
2,322
0
1,285
9,366
2,415
0
4,311
5,055
0
15,344
L
1,428
461
0
2,020
9,872
3,841
0
4,271
5,601
15,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,116
Gold Earned
43,766
235
Minions Killed
415
0
Camps Cleared
0
1,188,530
Distance Traveled
1,334,454
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,904
394
62
4
0
239,010
0
L
Sun Wukong
6,253
417
50
3
0
272,219
1
W
Hercules
8,003
534
70
5
0
282,561
3
W
Neith
9,315
621
87
6
0
250,282
5
W
Anubis
8,447
563
63
4
0
219,181
4
W
Set
8,812
587
95
6
0
309,148
1
W
Baron Samedi
9,189
613
100
7
0
273,282
3
L
Kukulkan
6,896
460
74
5
0
242,193
1
L
Neith
5,475
365
18
1
0
219,262
0
L
Ymir
5,588
373
31
2
0
215,846
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role