Player Matchup

Zeus
Zeus
 
Zeus
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
ChillDocPhil
Apollo
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Mulan
Mulan
GardianBot
Mulan
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
242W - 286L
1,517 Elo+
Solo
Merlin
Merlin
KaZuuMaZ
Merlin
Level 8
God Stats
0W - 1L
1,952 SR
Queue Stats
10W - 2L
1,894 Elo+
Party 2
Cthulhu
Cthulhu
Krumpusiscummin
Cthulhu
Level 4
God Stats
4W - 2L
1,785 SR
Queue Stats
5W - 9L
1,520 Elo+
Solo
Team Averages
Level 9
1,647 SR
1,586 Elo+

VS

Team Averages
Level 24
1,675 SR
1,556 Elo+
Vamana
Vamana
ButchSteeL
Vamana
Level 16
God Stats
65W - 38L
1,405 SR
Queue Stats
250W - 215L
1,571 Elo+
Solo
Osiris
Osiris
EmeraldTheGuy
Osiris
Level 25
God Stats
2W - 1L
1,703 SR
Queue Stats
92W - 74L
1,528 Elo+
Solo
Hades
Hades
MWillyyy17
Hades
Level 26
God Stats
16W - 10L
1,577 SR
Queue Stats
72W - 76L
1,555 Elo+
Party 1
Fenrir
Fenrir
SyyyMan
Fenrir
Level 28
God Stats
7W - 0L
1,945 SR
Queue Stats
367W - 330L
1,564 Elo+
Party 1
Apollo
Apollo
XxGarvey55xX
Apollo
Level 27
God Stats
5W - 3L
1,747 SR
Queue Stats
118W - 110L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
8
1 / 3 / 2
4,595
574
2,992
4,391
902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apollo
10
5 / 1 / 0
5,858
732
5,226
5,283
1,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mulan
8
1 / 2 / 0
4,635
579
3,768
4,350
2,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
KaZuuMaZ
Merlin
2
0 / 1 / 0
3,343
418
149
533
89
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

6
0 / 3 / 3
3,889
486
972
4,335
2,524
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ButchSteeL
Vamana
10
2 / 1 / 0
5,919
740
2,184
5,770
2,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
4 / 1 / 4
6,216
777
3,981
4,791
3,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
8
0 / 2 / 0
4,599
575
359
4,191
1,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
SyyyMan
Fenrir
7
2 / 2 / 2
4,711
589
1,364
5,449
2,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
8
2 / 2 / 4
4,816
602
2,208
3,928
1,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
7
Kills
10
10
Deaths
8
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
3
2
0.67
W
Vamana
ButchSteeL
Vamana
2
1
0
2
L
Apollo
5
1
0
5
W
4
1
4
6
L
Mulan
1
2
0
0.5
L
Merlin
KaZuuMaZ
Merlin
0
1
0
0
L
0
3
3
0.5
W
Hades
0
2
0
0
W
Fenrir
SyyyMan
Fenrir
2
2
2
1.5
W
Apollo
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,107
Damage
10,096
18,892
Taken
24,129
7,502
Mitigated
10,186
2,700
Healing
7,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
2,992
338
0
422
4,391
902
0
0
4,391
24,718
0
W
Vamana
ButchSteeL
Vamana
2,184
1,395
0
2,031
5,770
2,120
1,076
0
5,495
0
31,108
L
Apollo
5,226
3,297
0
750
5,283
1,600
0
359
4,924
0
33,600
W
3,981
1,664
0
750
4,791
3,449
762
168
4,601
0
25,184
L
Mulan
3,768
877
0
748
4,350
2,387
0
0
4,350
0
21,578
L
Merlin
KaZuuMaZ
Merlin
149
0
0
0
533
89
52
0
533
3,456
0
L
972
0
0
780
4,335
2,524
0
0
4,335
5,427
0
W
Hades
359
315
0
852
4,191
1,189
0
149
4,042
19,457
0
W
Fenrir
SyyyMan
Fenrir
1,364
160
0
2,180
5,449
2,375
276
2,342
3,107
0
8,229
W
Apollo
2,208
1,112
246
1,728
3,928
1,053
390
1,454
2,474
0
12,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,320
Gold Earned
26,261
178
Minions Killed
210
0
Camps Cleared
0
664,913
Distance Traveled
719,457
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
4,595
574
53
7
0
125,026
0
W
Vamana
5,919
740
79
10
0
133,670
0
L
Apollo
5,858
732
69
9
0
161,594
0
W
Osiris
6,216
777
52
7
0
169,305
3
L
Mulan
4,635
579
46
6
0
158,045
0
L
Merlin
3,343
418
8
1
0
54,097
1
L
Cthulhu
3,889
486
2
0
0
166,151
0
W
Hades
4,599
575
41
5
0
136,775
0
W
Fenrir
4,711
589
11
1
0
157,088
0
W
Apollo
4,816
602
27
3
0
122,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role