Player Matchup

Cthulhu
Cthulhu
MajinAllMight
Cthulhu
Level 106
God Stats
8W - 6L
1,430 SR
Queue Stats
33W - 26L
1,508 Elo+
Party 1
Nu Wa
Nu Wa
MajinLaxus
Nu Wa
Level 106
God Stats
4W - 5L
1,492 SR
Queue Stats
24W - 25L
1,558 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PandaWithRamen
Tsukuyomi
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 110
1,474 SR
1,522 Elo+

VS

Team Averages
Level 90
1,483 SR
1,543 Elo+
Pele
Pele
Akuser
Pele
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 103L
1,505 Elo+
Solo
Scylla
Scylla
ChristianLeonard
Scylla
Level 64
God Stats
1W - 3L
1,506 SR
Queue Stats
116W - 115L
1,530 Elo+
Party 2
Ymir
Ymir
FlacidTaco
Ymir
Level 124
God Stats
26W - 14L
1,442 SR
Queue Stats
423W - 391L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
1 / 1 / 8
8,065
733
5,819
9,488
7,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
12
3 / 0 / 5
8,119
738
11,230
3,488
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
PandaWithRamen
Tsukuyomi
12
5 / 2 / 2
8,533
776
6,920
5,378
2,267
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Akuser
Pele
11
1 / 5 / 2
7,499
682
4,783
11,925
3,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 3 / 1
6,405
582
1,572
5,290
1,459
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 1 / 1
7,961
724
4,713
12,449
9,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
9
Kills
3
3
Deaths
9
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Pele
Akuser
Pele
1
5
2
0.4
L
0
3
1
0.17
L
2
1
1
2.5
W
Cthulhu
1
1
8
5
W
Nu Wa
3
0
5
5.5
W
Tsukuyomi
PandaWithRamen
Tsukuyomi
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,969
Damage
11,068
18,354
Taken
29,664
11,073
Mitigated
14,443
1,701
Healing
4,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Akuser
Pele
4,783
1,419
0
3,153
11,925
3,920
0
5,622
6,017
0
34,061
L
1,572
346
0
298
5,290
1,459
0
2,972
2,134
8,985
0
L
4,713
1,204
0
1,360
12,449
9,064
0
7,525
4,430
19,045
0
W
Cthulhu
5,819
204
0
832
9,488
7,593
210
2,646
6,627
15,338
0
W
Nu Wa
11,230
3,111
0
656
3,488
1,213
1,436
1,148
2,315
31,137
0
W
Tsukuyomi
PandaWithRamen
Tsukuyomi
6,920
1,458
0
213
5,378
2,267
267
2,200
3,103
0
42,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,717
Gold Earned
21,865
130
Minions Killed
107
0
Camps Cleared
0
661,065
Distance Traveled
519,224
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,499
682
60
5
0
185,287
2
L
Scylla
6,405
582
21
2
0
145,630
3
L
Ymir
7,961
724
26
2
0
188,307
0
W
Cthulhu
8,065
733
12
1
0
239,245
3
W
Nu Wa
8,119
738
63
6
0
206,764
4
W
Tsukuyomi
8,533
776
55
5
0
215,056
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role