Player Matchup

Apollo
Apollo
Hex_17_alv
Apollo
Level 106
God Stats
4W - 4L
1,787 SR
Queue Stats
451W - 447L
1,545 Elo+
Party 1
Nu Wa
Nu Wa
Hyuge Dawng
Nu Wa
Level 9
God Stats
1W - 1L
1,325 SR
Queue Stats
9W - 17L
1,236 Elo+
Party 1
Cthulhu
Cthulhu
Levvious
Cthulhu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,570 Elo+
Party 1
Izanami
Izanami
Zawg
Izanami
Level 122
God Stats
77W - 68L
1,645 SR
Queue Stats
217W - 242L
1,547 Elo+
Party 1
Geb
Geb
viperv
Geb
Level 29
God Stats
103W - 41L
1,768 SR
Queue Stats
148W - 64L
1,711 Elo+
Party 1
Team Averages
Level 54
1,605 SR
1,522 Elo+

VS

Team Averages
Level 25
1,512 SR
1,450 Elo+
Achilles
Achilles
CarlithosGSN
Achilles
Level 29
God Stats
8W - 9L
1,484 SR
Queue Stats
318W - 328L
1,477 Elo+
Solo
Hercules
Hercules
DLuxley
Hercules
Level 9
God Stats
1W - 4L
1,500 SR
Queue Stats
23W - 30L
1,443 Elo+
Party 2
Sol
Sol
Necroach
Sol
Level 14
God Stats
1W - 8L
1,429 SR
Queue Stats
25W - 32L
1,426 Elo+
Party 2
Cthulhu
Cthulhu
SUSHIBAE
Cthulhu
Level 46
God Stats
1W - 2L
1,684 SR
Queue Stats
30W - 42L
1,426 Elo+
Party 2
Izanami
Izanami
UPOOK
Izanami
Level 29
God Stats
15W - 24L
1,463 SR
Queue Stats
1,113W - 1,128L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Hex_17_alv
Apollo
16
5 / 1 / 9
9,728
608
4,664
10,958
4,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 0 / 10
8,044
503
8,155
5,604
1,768
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Levvious
Cthulhu
11
2 / 3 / 8
7,632
477
4,874
9,394
4,953
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
Zawg
Izanami
17
15 / 3 / 6
11,028
689
18,799
18,162
6,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Geb
viperv
Geb
13
3 / 1 / 15
8,439
527
10,482
11,591
9,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CarlithosGSN
Achilles
11
1 / 3 / 1
7,160
448
4,083
13,482
4,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
DLuxley
Hercules
13
1 / 3 / 1
7,438
465
5,130
8,858
8,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
2 / 5 / 1
7,094
443
9,440
8,053
2,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
SUSHIBAE
Cthulhu
10
4 / 8 / 2
7,795
487
7,496
17,339
11,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
UPOOK
Izanami
9
0 / 8 / 4
6,249
391
6,065
10,132
2,483
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
17
27
Kills
8
8
Deaths
27
48
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Achilles
CarlithosGSN
Achilles
1
3
1
0.5
L
Hercules
DLuxley
Hercules
1
3
1
0.5
W
Apollo
Hex_17_alv
Apollo
5
1
9
9.5
W
2
0
10
7
W
Cthulhu
Levvious
Cthulhu
2
3
8
2
L
2
5
1
0.5
L
Cthulhu
SUSHIBAE
Cthulhu
4
8
2
0.63
L
Izanami
UPOOK
Izanami
0
8
4
0.25
W
Izanami
Zawg
Izanami
15
3
6
6
W
Geb
viperv
Geb
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,974
Damage
32,214
55,709
Taken
57,864
27,973
Mitigated
29,467
14,412
Healing
9,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
CarlithosGSN
Achilles
4,083
877
0
3,932
13,482
4,689
0
4,966
8,276
0
39,969
L
Hercules
DLuxley
Hercules
5,130
1,530
0
2,164
8,858
8,040
378
2,987
5,664
0
32,984
W
Apollo
Hex_17_alv
Apollo
4,664
2,742
0
1,278
10,958
4,926
4,249
2,883
8,075
0
66,409
W
8,155
1,060
0
858
5,604
1,768
1,139
2,557
3,022
36,585
0
W
Cthulhu
Levvious
Cthulhu
4,874
399
532
750
9,394
4,953
120
3,404
5,815
17,078
0
L
9,440
1,914
0
935
8,053
2,326
106
4,088
3,678
44,076
0
L
Cthulhu
SUSHIBAE
Cthulhu
7,496
1,139
217
1,844
17,339
11,929
0
6,274
10,774
22,005
0
L
Izanami
UPOOK
Izanami
6,065
3,828
0
813
10,132
2,483
0
3,449
6,503
0
20,563
W
Izanami
Zawg
Izanami
18,799
15,061
0
9,125
18,162
6,824
5,869
3,520
14,592
0
83,205
W
Geb
viperv
Geb
10,482
2,359
393
1,476
11,591
9,502
74
4,572
7,019
37,765
3,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,871
Gold Earned
35,736
411
Minions Killed
276
0
Camps Cleared
0
1,470,189
Distance Traveled
1,390,549
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,160
448
91
6
0
305,207
2
L
Hercules
7,438
465
72
5
0
247,247
2
W
Apollo
9,728
608
132
8
0
309,541
5
W
Nu Wa
8,044
503
60
4
0
296,530
3
W
Cthulhu
7,632
477
34
2
0
288,783
1
L
Sol
7,094
443
59
4
0
266,604
0
L
Cthulhu
7,795
487
22
1
0
302,916
2
L
Izanami
6,249
391
32
2
0
268,575
1
W
Izanami
11,028
689
145
9
0
274,911
0
W
Geb
8,439
527
40
3
0
300,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role