Player Matchup

Fenrir
Fenrir
Hex_17_alv
Fenrir
Level 106
God Stats
8W - 16L
1,538 SR
Queue Stats
451W - 447L
1,537 Elo+
Party 1
Hades
Hades
Hyuge Dawng
Hades
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 17L
1,195 Elo+
Party 1
Ymir
Ymir
Levvious
Ymir
Level 4
God Stats
2W - 2L
1,510 SR
Queue Stats
4W - 2L
1,455 Elo+
Party 1
Izanami
Izanami
Zawg
Izanami
Level 122
God Stats
77W - 68L
1,639 SR
Queue Stats
217W - 242L
1,539 Elo+
Party 1
Scylla
Scylla
nocIoud
Scylla
Level 17
God Stats
14W - 8L
1,500 SR
Queue Stats
56W - 52L
1,325 Elo+
Party 1
Team Averages
Level 51
1,537 SR
1,410 Elo+

VS

Team Averages
Level 19
1,404 SR
1,482 Elo+
Athena
Athena
Ky-bo_34
Athena
Level 28
God Stats
2W - 6L
1,280 SR
Queue Stats
108W - 123L
1,436 Elo+
Solo
Sun Wukong
Sun Wukong
Psyco Suede
Sun Wukong
Level 7
God Stats
4W - 5L
1,500 SR
Queue Stats
205W - 217L
1,526 Elo+
Solo
Yemoja
Yemoja
S2Dark_SlayerS2
Yemoja
Level 15
God Stats
8W - 11L
1,253 SR
Queue Stats
817W - 864L
1,500 Elo+
Solo
Nu Wa
Nu Wa
pitillotriste
Nu Wa
Level 14
God Stats
9W - 12L
1,531 SR
Queue Stats
94W - 89L
1,464 Elo+
Solo
Danzaburou
Danzaburou
zebekonlira
Danzaburou
Level 29
God Stats
10W - 11L
1,456 SR
Queue Stats
74W - 88L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hex_17_alv
Fenrir
18
8 / 4 / 11
12,347
588
13,978
20,077
14,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
1 / 2 / 8
11,751
560
9,045
13,318
13,206
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
16
5 / 3 / 21
12,202
581
9,063
21,725
24,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Zawg
Izanami
20
26 / 6 / 3
16,011
762
35,262
28,346
12,628
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
nocIoud
Scylla
15
3 / 6 / 5
10,177
485
7,129
13,467
4,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Ky-bo_34
Athena
14
2 / 9 / 5
9,533
454
7,510
22,638
12,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Psyco Suede
Sun Wukong
14
5 / 7 / 6
9,584
456
11,154
22,084
18,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 9 / 11
9,833
468
6,809
18,165
15,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
7 / 6 / 4
11,686
556
18,334
12,611
5,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
zebekonlira
Danzaburou
16
5 / 12 / 4
10,793
514
17,492
21,848
7,841
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
51
43
Kills
21
21
Deaths
43
48
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Hex_17_alv
Fenrir
8
4
11
3.38
W
1
2
8
2.5
L
Athena
Ky-bo_34
Athena
2
9
5
0.5
W
Ymir
5
3
21
5.17
L
Sun Wukong
Psyco Suede
Sun Wukong
5
7
6
1.14
L
2
9
11
0.83
W
Izanami
Zawg
Izanami
26
6
3
4.58
W
Scylla
nocIoud
Scylla
3
6
5
0.92
L
7
6
4
1.5
L
Danzaburou
zebekonlira
Danzaburou
5
12
4
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,477
Damage
61,299
96,933
Taken
97,346
69,678
Mitigated
59,635
32,570
Healing
17,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Hex_17_alv
Fenrir
13,978
4,163
0
3,582
20,077
14,741
678
6,435
13,642
0
79,169
W
9,045
513
82
3,957
13,318
13,206
794
4,235
9,083
62,799
0
L
Athena
Ky-bo_34
Athena
7,510
1,440
0
2,998
22,638
12,893
50
5,295
17,343
45,799
0
W
Ymir
9,063
1,698
562
3,479
21,725
24,276
326
7,598
14,127
21,417
0
L
Sun Wukong
Psyco Suede
Sun Wukong
11,154
1,860
243
7,258
22,084
18,038
759
6,972
15,112
0
46,591
L
6,809
1,850
1,684
325
18,165
15,155
192
5,862
12,303
22,546
0
W
Izanami
Zawg
Izanami
35,262
29,308
0
18,516
28,346
12,628
10,145
8,050
20,296
0
153,206
W
Scylla
nocIoud
Scylla
7,129
912
0
2,392
13,467
4,827
301
6,335
7,132
38,152
0
L
18,334
2,480
0
520
12,611
5,708
1,288
2,837
9,774
78,707
0
L
Danzaburou
zebekonlira
Danzaburou
17,492
8,784
0
4,149
21,848
7,841
2,111
4,271
17,577
0
78,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,488
Gold Earned
51,429
498
Minions Killed
390
0
Camps Cleared
0
1,858,369
Distance Traveled
1,816,668
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,347
588
103
5
0
440,794
2
W
Hades
11,751
560
120
6
0
340,593
2
L
Athena
9,533
454
81
4
0
407,106
0
W
Ymir
12,202
581
22
1
0
389,031
1
L
Sun Wukong
9,584
456
62
3
0
358,760
1
L
Yemoja
9,833
468
31
1
0
389,451
3
W
Izanami
16,011
762
198
9
0
352,439
1
W
Scylla
10,177
485
55
3
0
335,512
0
L
Nu Wa
11,686
556
112
5
0
349,574
4
L
Danzaburou
10,793
514
104
5
0
311,777
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role