Player Matchup

Cerberus
Cerberus
Jorram
Cerberus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
NOPEHUE
Xbalanque
Level 23
God Stats
5W - 1L
1,599 SR
Queue Stats
12W - 3L
1,707 Elo+
Party 1
Susano
Susano
TNight13
Susano
Level 26
God Stats
2W - 0L
1,576 SR
Queue Stats
12W - 3L
1,707 Elo+
Party 1
Nox
Nox
Tsukumogamii
Nox
Level 14
God Stats
2W - 1L
1,835 SR
Queue Stats
11W - 3L
1,707 Elo+
Party 1
King Arthur
King Arthur
UrgGuerreiro332
King Arthur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,695 Elo+
Solo
Team Averages
Level 35
1,602 SR
1,663 Elo+

VS

Team Averages
Level 24
1,696 SR
1,564 Elo+
Yemoja
Yemoja
Effarée
Yemoja
Level 6
God Stats
2W - 1L
1,819 SR
Queue Stats
4W - 2L
1,687 Elo+
Party 3
Cernunnos
Cernunnos
Magota886
Cernunnos
Level 20
God Stats
29W - 43L
1,404 SR
Queue Stats
524W - 608L
1,368 Elo+
Solo
Nemesis
Nemesis
Senoraa
Nemesis
Level 8
God Stats
1W - 1L
1,844 SR
Queue Stats
7W - 10L
1,617 Elo+
Party 2
Eset
Eset
Sorvetihh
Eset
Level 28
God Stats
1W - 3L
1,686 SR
Queue Stats
44W - 31L
1,595 Elo+
Party 3
Odin
Odin
mamanavaca3
Odin
Level 60
God Stats
1W - 2L
1,725 SR
Queue Stats
13W - 11L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Jorram
Cerberus
17
3 / 1 / 18
11,598
527
12,731
16,290
14,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Xbalanque
NOPEHUE
Xbalanque
17
7 / 1 / 9
10,949
498
15,544
15,983
6,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Susano
TNight13
Susano
17
7 / 5 / 6
11,477
522
12,031
17,714
9,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 7 / 6
10,462
476
5,519
8,412
2,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
UrgGuerreiro332
King Arthur
17
2 / 3 / 1
10,262
466
5,809
16,536
13,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Effarée
Yemoja
12
1 / 2 / 2
8,877
404
6,753
11,991
8,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
Magota886
Cernunnos
17
0 / 5 / 5
10,224
465
8,743
18,168
7,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Nemesis
Senoraa
Nemesis
14
1 / 6 / 2
9,287
422
3,641
15,862
4,508
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Eset
16
8 / 7 / 1
11,132
506
18,009
15,037
4,832
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
5 / 3 / 4
10,550
480
6,854
15,007
9,873
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
29
22
Kills
15
17
Deaths
23
40
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Effarée
Yemoja
1
2
2
1
W
Cerberus
Jorram
Cerberus
3
1
18
12
L
Cernunnos
Magota886
Cernunnos
0
5
5
0.5
W
Xbalanque
NOPEHUE
Xbalanque
7
1
9
11.5
L
Nemesis
Senoraa
Nemesis
1
6
2
0.33
L
Eset
8
7
1
1.21
W
Susano
TNight13
Susano
7
5
6
2
W
3
7
6
0.86
W
King Arthur
UrgGuerreiro332
King Arthur
2
3
1
0.83
L
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,634
Damage
44,000
74,935
Taken
76,065
45,414
Mitigated
34,884
26,376
Healing
13,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Effarée
Yemoja
6,753
1,284
1,879
955
11,991
8,539
0
4,160
7,781
16,465
0
W
Cerberus
Jorram
Cerberus
12,731
724
0
4,371
16,290
14,193
190
7,950
7,972
40,688
0
L
Cernunnos
Magota886
Cernunnos
8,743
4,827
0
4,265
18,168
7,132
0
3,090
14,734
0
81,373
W
Xbalanque
NOPEHUE
Xbalanque
15,544
10,622
0
10,778
15,983
6,168
2,448
4,711
11,156
0
85,297
L
Nemesis
Senoraa
Nemesis
3,641
1,143
0
2,252
15,862
4,508
0
2,512
13,325
0
70,861
L
Eset
18,009
1,544
846
2,824
15,037
4,832
676
6,462
8,525
72,721
0
W
Susano
TNight13
Susano
12,031
3,752
0
5,703
17,714
9,061
0
5,276
12,318
0
78,774
W
5,519
420
0
516
8,412
2,906
298
4,082
4,030
38,787
0
W
King Arthur
UrgGuerreiro332
King Arthur
5,809
1,150
0
5,008
16,536
13,086
319
3,035
13,383
0
42,680
L
6,854
836
0
500
15,007
9,873
1,030
2,026
12,831
3,538
40,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,748
Gold Earned
50,070
438
Minions Killed
469
0
Camps Cleared
0
2,180,912
Distance Traveled
1,994,377
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,877
404
20
1
0
357,373
0
W
Cerberus
11,598
527
53
2
0
454,468
8
L
Cernunnos
10,224
465
129
6
0
403,671
1
W
Xbalanque
10,949
498
115
5
0
406,150
3
L
Nemesis
9,287
422
102
5
0
441,754
5
L
Eset
11,132
506
126
6
0
365,375
1
W
Susano
11,477
522
121
6
0
459,770
2
W
Nox
10,462
476
82
4
0
437,750
0
W
King Arthur
10,262
466
67
3
0
422,774
2
L
Odin
10,550
480
92
4
0
426,204
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role