Player Matchup

Jormungandr
Jormungandr
Silver II
Kingg baggyy
Jormungandr
Silver II
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 31L
1,085 MMR
Party 1
Ne Zha
Ne Zha
Bronze III
XGuppyBubblesX
Ne Zha
Bronze III
Level 95
God Stats
4W - 0L
1,397 SR
Queue Stats
21W - 23L
1,175 MMR
Party 1
Nu Wa
Nu Wa
Silver III
strikngoaft69
Nu Wa
Silver III
Level 73
God Stats
5W - 2L
1,609 SR
Queue Stats
30W - 32L
1,120 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 84
1,502 SR
1,127 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 76
1,583 SR
1,158 MMR
Chiron
Chiron
Silver IV
Captain Doo0
Chiron
Silver IV
Level 102
God Stats
6W - 12L
1,590 SR
Queue Stats
14W - 22L
1,227 MMR
Solo
Anubis
Anubis
Silver IV
TossMeSalad8566
Anubis
Silver IV
Level 56
God Stats
0W - 3L
1,437 SR
Queue Stats
5W - 16L
1,060 MMR
Solo
Bellona
Bellona
Silver II
chinothepotato
Bellona
Silver II
Level 69
God Stats
39W - 48L
1,722 SR
Queue Stats
197W - 253L
1,187 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Kingg baggyy
Jormungandr
16
5 / 3 / 10
12,107
673
11,955
15,823
12,371
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
4 / 3 / 8
11,895
661
10,257
14,131
5,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

17
8 / 1 / 8
13,042
725
13,692
6,946
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
KumbhakarnaPersephoneChaacBacchusZeus

VS

Bans
YmirAphroditeCu ChulainnHeraGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
15
4 / 5 / 3
11,597
644
9,523
14,443
4,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

12
1 / 6 / 4
10,462
581
7,334
10,335
4,173
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 6 / 3
10,767
598
8,185
17,289
8,489
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
17
Kills
7
7
Deaths
17
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chiron
4
5
3
1.1
W
Jormungandr
Kingg baggyy
Jormungandr
5
3
10
3.33
L
1
6
4
0.5
W
4
3
8
2.67
L
2
6
3
0.58
W
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,904
Damage
25,042
36,900
Taken
42,067
19,673
Mitigated
17,262
13,261
Healing
9,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
9,523
3,963
881
5,282
14,443
4,600
250
9,451
4,598
0
50,190
W
Jormungandr
Kingg baggyy
Jormungandr
11,955
1,652
0
1,964
15,823
12,371
569
3,275
12,548
47,722
0
L
7,334
338
0
2,770
10,335
4,173
141
6,149
3,924
41,593
0
W
10,257
2,486
0
5,888
14,131
5,091
1,359
2,395
11,736
0
71,254
L
8,185
1,444
0
108
17,289
8,489
0
9,168
7,821
0
52,918
W
13,692
3,666
1,718
3,691
6,946
2,211
1,579
2,051
4,895
62,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,044
Gold Earned
32,826
229
Minions Killed
218
0
Camps Cleared
0
966,375
Distance Traveled
838,929
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
11,597
644
68
4
0
291,357
0
W
Jormungandr
12,107
673
42
2
0
316,811
1
L
Anubis
10,462
581
66
4
0
188,846
1
W
Ne Zha
11,895
661
81
5
0
345,833
5
L
Bellona
10,767
598
84
5
0
358,726
5
W
Nu Wa
13,042
725
106
6
0
303,731
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role