Player Matchup

Discordia
Discordia
B0NG0maneater
Discordia
Level 124
God Stats
4W - 0L
1,771 SR
Queue Stats
113W - 82L
1,661 Elo+
Party 2
Izanami
Izanami
BakaSenseiii
Izanami
Level 80
God Stats
14W - 9L
1,744 SR
Queue Stats
70W - 42L
1,672 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Kev_Boy_
Cu Chulainn
Level 108
God Stats
18W - 12L
1,704 SR
Queue Stats
103W - 73L
1,674 Elo+
Party 2
Erlang Shen
Erlang Shen
PapaNelly
Erlang Shen
Level 49
God Stats
5W - 3L
1,818 SR
Queue Stats
103W - 75L
1,717 Elo+
Party 2
Cthulhu
Cthulhu
SirJuicy2112
Cthulhu
Level 89
God Stats
6W - 8L
2,029 SR
Queue Stats
58W - 36L
1,726 Elo+
Party 2
Team Averages
Level 90
1,813 SR
1,690 Elo+

VS

Team Averages
Level 92
1,726 SR
1,635 Elo+
Rama
Rama
Burgee3236
Rama
Level 86
God Stats
23W - 14L
1,653 SR
Queue Stats
461W - 425L
1,633 Elo+
Party 1
Achilles
Achilles
NUheadhunter15
Achilles
Level 125
God Stats
1W - 3L
1,414 SR
Queue Stats
114W - 96L
1,637 Elo+
Party 1
Thoth
Thoth
SmittyBoy42
Thoth
Level 108
God Stats
0W - 1L
1,748 SR
Queue Stats
175W - 153L
1,657 Elo+
Party 1
Anubis
Anubis
Vennie33
Anubis
Level 36
God Stats
18W - 14L
1,829 SR
Queue Stats
179W - 171L
1,624 Elo+
Party 1
Sylvanus
Sylvanus
Wilfff333
Sylvanus
Level 103
God Stats
9W - 15L
1,987 SR
Queue Stats
104W - 95L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
B0NG0maneater
Discordia
16
5 / 1 / 8
10,239
602
10,093
10,078
4,454
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
BakaSenseiii
Izanami
16
3 / 3 / 6
9,862
580
6,062
11,302
3,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
Kev_Boy_
Cu Chulainn
15
2 / 5 / 5
9,510
559
6,867
13,925
8,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
PapaNelly
Erlang Shen
19
17 / 2 / 6
12,591
741
19,378
17,570
9,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
SirJuicy2112
Cthulhu
15
3 / 3 / 8
9,889
582
11,436
15,302
7,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 5
8,477
499
8,428
12,305
4,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
15
5 / 5 / 4
9,279
546
10,223
14,875
10,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
1 / 9 / 5
7,940
467
4,335
11,381
3,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anubis
Vennie33
Anubis
14
3 / 6 / 2
8,632
508
9,162
14,337
6,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Wilfff333
Sylvanus
15
4 / 6 / 3
9,035
531
11,359
18,992
13,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
33
30
Kills
14
14
Deaths
30
33
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Discordia
B0NG0maneater
Discordia
5
1
8
9
W
Izanami
BakaSenseiii
Izanami
3
3
6
2
L
1
4
5
0.88
W
Cu Chulainn
Kev_Boy_
Cu Chulainn
2
5
5
0.9
L
Achilles
5
5
4
1.4
W
Erlang Shen
PapaNelly
Erlang Shen
17
2
6
10
W
Cthulhu
SirJuicy2112
Cthulhu
3
3
8
2.33
L
1
9
5
0.39
L
Anubis
Vennie33
Anubis
3
6
2
0.67
L
Sylvanus
Wilfff333
Sylvanus
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,836
Damage
43,507
68,177
Taken
71,890
33,468
Mitigated
38,549
22,193
Healing
21,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
B0NG0maneater
Discordia
10,093
1,981
81
4,705
10,078
4,454
523
4,485
5,371
49,855
0
W
Izanami
BakaSenseiii
Izanami
6,062
3,777
0
4,371
11,302
3,283
5,634
2,889
8,413
0
61,802
L
8,428
6,292
0
5,453
12,305
4,050
168
2,389
9,916
0
60,767
W
Cu Chulainn
Kev_Boy_
Cu Chulainn
6,867
1,381
0
2,629
13,925
8,228
980
5,993
7,923
0
44,971
L
Achilles
10,223
3,477
0
2,528
14,875
10,900
0
5,556
9,319
0
32,415
W
Erlang Shen
PapaNelly
Erlang Shen
19,378
11,516
933
5,032
17,570
9,579
4,871
7,226
10,172
0
87,415
W
Cthulhu
SirJuicy2112
Cthulhu
11,436
1,259
249
4,193
15,302
7,924
111
3,449
11,798
43,574
0
L
4,335
438
0
1,289
11,381
3,473
0
3,923
7,458
42,085
0
L
Anubis
Vennie33
Anubis
9,162
376
0
5,379
14,337
6,661
0
4,734
9,603
58,419
0
L
Sylvanus
Wilfff333
Sylvanus
11,359
3,556
730
5,747
18,992
13,465
377
4,927
14,065
45,485
6,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,091
Gold Earned
43,363
470
Minions Killed
435
0
Camps Cleared
0
1,652,771
Distance Traveled
1,453,447
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,239
602
75
4
0
309,462
6
W
Izanami
9,862
580
131
8
0
301,640
4
L
Rama
8,477
499
114
7
0
295,687
2
W
Cu Chulainn
9,510
559
95
6
0
309,734
0
L
Achilles
9,279
546
35
2
0
346,430
3
W
Erlang Shen
12,591
741
110
6
0
381,249
5
W
Cthulhu
9,889
582
59
3
0
350,686
4
L
Thoth
7,940
467
78
5
0
288,391
6
L
Anubis
8,632
508
118
7
0
272,791
4
L
Sylvanus
9,035
531
90
5
0
250,148
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role