Player Matchup

Danzaburou
Danzaburou
II Lou Bliss II
Danzaburou
Level 28
God Stats
32W - 24L
1,658 SR
Queue Stats
132W - 133L
1,577 Elo+
Party 2
Anubis
Anubis
ImNotSonma
Anubis
Level 27
God Stats
25W - 18L
1,646 SR
Queue Stats
119W - 106L
1,552 Elo+
Party 2
Thor
Thor
ImakeppSandvich
Thor
Level 26
God Stats
21W - 30L
1,451 SR
Queue Stats
92W - 83L
1,556 Elo+
Solo
Ares
Ares
Lazr Hipoh
Ares
Level 26
God Stats
18W - 21L
1,458 SR
Queue Stats
206W - 182L
1,460 Elo+
Solo
Tsukuyomi
Tsukuyomi
SinnCyycle
Tsukuyomi
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,502 Elo+
Solo
Team Averages
Level 27
1,543 SR
1,529 Elo+

VS

Team Averages
Level 19
1,627 SR
1,622 Elo+
Anhur
Anhur
CFNETHER
Anhur
Level 12
God Stats
0W - 1L
1,521 SR
Queue Stats
2W - 1L
1,763 Elo+
Party 1
Cthulhu
Cthulhu
FiredGorilla889
Cthulhu
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
225W - 193L
1,374 Elo+
Party 1
Bellona
Bellona
Gamer_Man02
Bellona
Level 6
God Stats
2W - 2L
1,759 SR
Queue Stats
168W - 199L
1,849 Elo+
Party 1
Neith
Neith
Lionhunterxxx
Neith
Level 3
God Stats
1W - 1L
1,865 SR
Queue Stats
1W - 1L
1,719 Elo+
Party 1
Awilix
Awilix
bigdicdady
Awilix
Level 16
God Stats
2W - 1L
1,492 SR
Queue Stats
7W - 10L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
II Lou Bliss II
Danzaburou
10
5 / 4 / 3
6,894
575
3,715
8,474
2,540
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
ImNotSonma
Anubis
14
7 / 1 / 3
8,351
696
10,351
8,574
4,900
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 2 / 3
6,509
542
1,991
5,445
1,668
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

9
1 / 2 / 7
6,531
544
4,485
6,683
4,155
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
SinnCyycle
Tsukuyomi
13
4 / 1 / 1
7,591
633
7,350
7,990
3,775
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CFNETHER
Anhur
8
2 / 5 / 0
5,036
420
4,852
6,776
1,567
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 5 / 3
6,314
526
6,794
10,570
5,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Gamer_Man02
Bellona
10
2 / 4 / 2
6,015
501
3,113
9,139
6,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 2 / 0
4,744
395
1,904
4,681
1,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
bigdicdady
Awilix
10
4 / 3 / 2
6,404
534
4,483
8,679
2,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
19
Kills
10
10
Deaths
19
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
CFNETHER
Anhur
2
5
0
0.4
L
2
5
3
0.7
L
Bellona
Gamer_Man02
Bellona
2
4
2
0.75
W
Danzaburou
II Lou Bliss II
Danzaburou
5
4
3
1.63
W
Anubis
ImNotSonma
Anubis
7
1
3
8.5
W
2
2
3
1.75
W
1
2
7
2.25
L
0
2
0
0
W
Tsukuyomi
SinnCyycle
Tsukuyomi
4
1
1
4.5
L
Awilix
bigdicdady
Awilix
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,892
Damage
21,146
37,166
Taken
39,845
17,038
Mitigated
17,215
16,326
Healing
5,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
CFNETHER
Anhur
4,852
1,787
0
0
6,776
1,567
29
3,292
3,484
0
13,298
L
6,794
179
0
743
10,570
5,655
175
6,495
4,075
28,625
0
L
Bellona
Gamer_Man02
Bellona
3,113
676
0
1,913
9,139
6,346
0
920
7,769
0
21,074
W
Danzaburou
II Lou Bliss II
Danzaburou
3,715
1,707
272
2,682
8,474
2,540
989
2,381
5,868
0
27,110
W
Anubis
ImNotSonma
Anubis
10,351
969
295
5,941
8,574
4,900
1,644
2,485
5,889
54,039
0
W
1,991
823
0
1,870
5,445
1,668
0
327
5,018
0
21,696
W
4,485
0
0
2,102
6,683
4,155
407
1,055
5,482
12,882
0
L
1,904
437
0
805
4,681
1,006
0
1,804
2,852
0
9,641
W
Tsukuyomi
SinnCyycle
Tsukuyomi
7,350
1,828
0
3,164
7,990
3,775
318
0
7,740
0
36,097
L
Awilix
bigdicdady
Awilix
4,483
2,021
0
1,852
8,679
2,641
0
2,325
6,279
0
25,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,876
Gold Earned
28,513
291
Minions Killed
179
0
Camps Cleared
0
1,155,315
Distance Traveled
1,212,112
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,036
420
20
2
0
239,640
0
L
Cthulhu
6,314
526
49
4
0
230,679
1
L
Bellona
6,015
501
45
4
0
239,553
1
W
Danzaburou
6,894
575
51
4
0
212,883
0
W
Anubis
8,351
696
102
9
0
175,126
0
W
Thor
6,509
542
48
4
0
238,590
1
W
Ares
6,531
544
14
1
0
269,350
2
L
Neith
4,744
395
15
1
0
215,698
2
W
Tsukuyomi
7,591
633
76
6
0
259,366
2
L
Awilix
6,404
534
50
4
0
286,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role