Player Matchup

Sun Wukong
Sun Wukong
MagnetKSA
Sun Wukong
Level 29
God Stats
18W - 15L
1,572 SR
Queue Stats
72W - 78L
1,384 Elo+
Party 1
Neith
Neith
Sanecraft
Neith
Level 8
God Stats
2W - 4L
1,499 SR
Queue Stats
22W - 17L
1,558 Elo+
Party 1
Ymir
Ymir
SmokeyAndTheGame
Ymir
Level 6
God Stats
4W - 3L
1,675 SR
Queue Stats
5W - 3L
1,613 Elo+
Party 1
Fenrir
Fenrir
etts92
Fenrir
Level 23
God Stats
15W - 10L
1,725 SR
Queue Stats
64W - 68L
1,424 Elo+
Party 1
Kukulkan
Kukulkan
lil_takawakatoo
Kukulkan
Level 11
God Stats
7W - 6L
1,428 SR
Queue Stats
7W - 7L
1,405 Elo+
Party 1
Team Averages
Level 15
1,580 SR
1,477 Elo+

VS

Team Averages
Level 24
1,429 SR
1,438 Elo+
Neith
Neith
AdamantKaizer
Neith
Level 25
God Stats
62W - 48L
1,592 SR
Queue Stats
268W - 263L
1,399 Elo+
Solo
Hades
Hades
PaoloSS8773
Hades
Level 14
God Stats
2W - 7L
1,369 SR
Queue Stats
65W - 71L
1,402 Elo+
Solo
Kali
Kali
Seranwrap0402033
Kali
Level 29
God Stats
1W - 6L
1,490 SR
Queue Stats
336W - 343L
1,488 Elo+
Solo
Ra
Ra
Titanium-Nutsac
Ra
Level 27
God Stats
9W - 16L
1,463 SR
Queue Stats
53W - 64L
1,509 Elo+
Solo
Jormungandr
Jormungandr
iiimpoxible
Jormungandr
Level 26
God Stats
0W - 2L
1,232 SR
Queue Stats
14W - 20L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MagnetKSA
Sun Wukong
13
1 / 0 / 2
8,262
590
5,316
12,299
5,223
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Sanecraft
Neith
13
9 / 2 / 2
8,667
619
10,983
6,564
2,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 4 / 8
6,812
487
2,329
7,878
4,885
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
etts92
Fenrir
13
5 / 1 / 3
8,240
589
3,686
10,439
3,936
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
13
4 / 3 / 2
8,334
595
4,126
5,537
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 4
7,755
554
7,560
9,173
3,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 3 / 0
6,404
457
6,843
8,603
3,576
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 3 / 1
6,661
476
3,220
11,892
3,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 3 / 1
6,454
461
4,657
6,109
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Jormungandr
iiimpoxible
Jormungandr
8
3 / 7 / 0
6,139
439
1,602
8,015
3,112
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
19
Kills
8
10
Deaths
19
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
3
4
1.67
W
Sun Wukong
MagnetKSA
Sun Wukong
1
0
2
2
L
0
3
0
0
W
Neith
Sanecraft
Neith
9
2
2
5
L
1
3
1
0.5
W
0
4
8
1
L
1
3
1
0.5
W
Fenrir
etts92
Fenrir
5
1
3
6.5
L
Jormungandr
iiimpoxible
Jormungandr
3
7
0
0.43
W
Kukulkan
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,440
Damage
23,882
42,717
Taken
43,792
17,942
Mitigated
15,628
10,622
Healing
15,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,560
2,867
111
3,827
9,173
3,238
0
874
8,299
0
40,124
W
Sun Wukong
MagnetKSA
Sun Wukong
5,316
1,783
0
4,148
12,299
5,223
970
6,248
6,051
0
47,061
L
6,843
909
257
2,639
8,603
3,576
536
753
7,850
33,575
0
W
Neith
Sanecraft
Neith
10,983
6,509
0
2,863
6,564
2,246
1,725
374
6,190
0
37,385
L
3,220
1,647
0
6,584
11,892
3,777
0
285
11,607
0
35,822
W
2,329
340
185
345
7,878
4,885
537
839
7,039
17,927
0
L
4,657
1,002
82
1,869
6,109
1,925
390
2,125
3,984
30,555
0
W
Fenrir
etts92
Fenrir
3,686
805
0
2,293
10,439
3,936
580
2,140
8,125
0
45,671
L
Jormungandr
iiimpoxible
Jormungandr
1,602
437
0
0
8,015
3,112
0
2,418
5,597
9,574
0
W
Kukulkan
4,126
331
0
788
5,537
1,652
2,450
3,111
2,210
39,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,315
Gold Earned
33,413
348
Minions Killed
293
0
Camps Cleared
0
1,238,416
Distance Traveled
1,085,229
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,755
554
75
5
0
215,926
3
W
Sun Wukong
8,262
590
108
8
0
259,554
1
L
Hades
6,404
457
65
5
0
259,502
3
W
Neith
8,667
619
70
5
0
228,058
0
L
Kali
6,661
476
67
5
0
288,117
0
W
Ymir
6,812
487
31
2
0
249,105
4
L
Ra
6,454
461
70
5
0
169,526
4
W
Fenrir
8,240
589
65
5
0
262,476
0
L
Jormungandr
6,139
439
16
1
0
152,158
0
W
Kukulkan
8,334
595
74
5
0
239,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role