Player Matchup

Awilix
Awilix
Greenvibez978
Awilix
Level 20
God Stats
273W - 203L
1,674 SR
Queue Stats
438W - 427L
1,577 Elo+
Solo
Agni
Agni
HAMATOYOSHI456
Agni
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
243W - 217L
1,522 Elo+
Solo
Medusa
Medusa
OrbyTheAutist
Medusa
Level 11
God Stats
1W - 1L
1,783 SR
Queue Stats
1W - 2L
1,453 Elo+
Solo
Yemoja
Yemoja
Zonquinst
Yemoja
Level 3
God Stats
0W - 2L
1,357 SR
Queue Stats
11W - 7L
1,503 Elo+
Solo
Hercules
Hercules
danielmj
Hercules
Level 15
God Stats
0W - 7L
1,416 SR
Queue Stats
60W - 78L
1,351 Elo+
Solo
Team Averages
Level 15
1,546 SR
1,481 Elo+

VS

Team Averages
Level 38
1,600 SR
1,612 Elo+
Kali
Kali
Caezar22
Kali
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
415W - 470L
1,825 Elo+
Solo
Izanami
Izanami
Charmio
Izanami
Level 105
God Stats
7W - 6L
1,766 SR
Queue Stats
242W - 218L
1,575 Elo+
Party 1
Janus
Janus
Millo987
Janus
Level 21
God Stats
24W - 20L
1,621 SR
Queue Stats
94W - 94L
1,491 Elo+
Solo
King Arthur
King Arthur
Proudsimp
King Arthur
Level 28
God Stats
48W - 42L
1,620 SR
Queue Stats
207W - 206L
1,487 Elo+
Party 1
Zhong Kui
Zhong Kui
TheLifestealGod
Zhong Kui
Level 7
God Stats
4W - 6L
1,492 SR
Queue Stats
148W - 141L
1,681 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 1
6,190
563
3,711
6,857
1,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 3 / 0
5,862
533
3,564
6,216
1,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
3 / 8 / 3
5,960
542
6,749
10,620
2,815
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
Zonquinst
Yemoja
8
0 / 0 / 5
5,471
497
1,343
3,417
1,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
danielmj
Hercules
9
3 / 1 / 0
5,777
525
4,452
4,987
3,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
10
2 / 1 / 3
6,120
556
1,615
4,549
1,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Charmio
Izanami
11
5 / 2 / 4
6,628
603
5,138
6,547
1,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
Millo987
Janus
8
0 / 5 / 3
5,227
475
684
5,819
1,330
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Proudsimp
King Arthur
10
1 / 2 / 1
5,871
534
2,830
9,028
3,641
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
TheLifestealGod
Zhong Kui
11
6 / 4 / 3
7,030
639
8,343
8,074
4,606
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
12
Kills
14
14
Deaths
14
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kali
2
1
3
3.5
W
Izanami
Charmio
Izanami
5
2
4
3.5
L
3
2
1
1.75
L
3
3
0
1
W
Janus
Millo987
Janus
0
5
3
0.3
L
3
8
3
0.56
W
King Arthur
Proudsimp
King Arthur
1
2
1
0.75
W
Zhong Kui
TheLifestealGod
Zhong Kui
6
4
3
1.88
L
Yemoja
Zonquinst
Yemoja
0
0
5
2.5
L
Hercules
danielmj
Hercules
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,819
Damage
18,610
32,097
Taken
34,017
11,222
Mitigated
12,938
10,436
Healing
8,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
1,615
1,188
0
542
4,549
1,473
1,687
297
4,252
0
23,946
W
Izanami
Charmio
Izanami
5,138
3,780
0
2,613
6,547
1,888
144
1,001
5,546
0
33,737
L
3,711
1,142
0
2,180
6,857
1,995
0
1,405
5,452
0
27,890
L
3,564
362
0
906
6,216
1,869
1,261
1,793
4,423
31,432
0
W
Janus
Millo987
Janus
684
44
0
735
5,819
1,330
282
1,186
4,633
24,700
0
L
6,749
3,580
0
1,472
10,620
2,815
0
4,255
6,365
0
24,015
W
King Arthur
Proudsimp
King Arthur
2,830
503
0
2,214
9,028
3,641
806
910
8,118
0
24,426
W
Zhong Kui
TheLifestealGod
Zhong Kui
8,343
1,987
0
2,104
8,074
4,606
668
1,513
6,561
27,360
0
L
Yemoja
Zonquinst
Yemoja
1,343
585
2,025
1,193
3,417
1,367
0
1,574
1,843
10,830
0
L
Hercules
danielmj
Hercules
4,452
1,238
0
2,660
4,987
3,176
36
0
4,987
0
20,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,260
Gold Earned
30,876
222
Minions Killed
254
0
Camps Cleared
0
935,924
Distance Traveled
1,009,148
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,120
556
56
5
0
207,180
0
W
Izanami
6,628
603
69
6
0
194,136
4
L
Awilix
6,190
563
60
5
0
208,083
2
L
Agni
5,862
533
59
5
0
208,470
2
W
Janus
5,227
475
43
4
0
164,611
1
L
Medusa
5,960
542
46
4
0
188,945
0
W
King Arthur
5,871
534
47
4
0
227,991
2
W
Zhong Kui
7,030
639
39
4
0
215,230
1
L
Yemoja
5,471
497
17
2
0
192,386
0
L
Hercules
5,777
525
40
4
0
138,040
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role