Player Matchup

Sobek
Sobek
Doctor Salander
Sobek
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 47L
1,491 Elo+
Party 1
Odin
Odin
L3FT1E
Odin
Level 57
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 6L
1,357 Elo+
Solo
Kukulkan
Kukulkan
TheBudCat
Kukulkan
Level 63
God Stats
3W - 2L
1,904 SR
Queue Stats
5W - 5L
1,580 Elo+
Party 1
Team Averages
Level 76
1,635 SR
1,476 Elo+

VS

Team Averages
Level 94
1,618 SR
1,455 Elo+
Baron Samedi
Baron Samedi
BubbleStuntDoubl
Baron Samedi
Level 45
God Stats
38W - 36L
1,503 SR
Queue Stats
59W - 71L
1,412 Elo+
Party 2
Cupid
Cupid
HarambeOTF
Cupid
Level 116
God Stats
5W - 3L
1,643 SR
Queue Stats
138W - 136L
1,436 Elo+
Party 2
Odin
Odin
W0nT1me
Odin
Level 121
God Stats
3W - 0L
1,707 SR
Queue Stats
27W - 29L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 6 / 11
15,641
711
13,090
27,648
44,780
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Odin
L3FT1E
Odin
18
5 / 6 / 8
14,857
675
12,847
19,390
20,088
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
TheBudCat
Kukulkan
18
6 / 7 / 6
14,636
665
18,919
12,838
6,879
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BubbleStuntDoubl
Baron Samedi
16
2 / 7 / 11
13,893
632
10,651
19,601
10,239
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cupid
20
11 / 5 / 7
16,644
757
28,723
16,891
9,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
W0nT1me
Odin
18
6 / 4 / 5
14,477
658
10,120
18,355
16,455
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
42
16
Kills
19
19
Deaths
16
25
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BubbleStuntDoubl
Baron Samedi
2
7
11
1.07
L
5
6
11
1.75
W
Cupid
11
5
7
2.9
L
Odin
L3FT1E
Odin
5
6
8
1.5
L
Kukulkan
TheBudCat
Kukulkan
6
7
6
1.29
W
Odin
W0nT1me
Odin
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,856
Damage
49,494
59,876
Taken
54,847
71,747
Mitigated
35,934
8,863
Healing
12,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BubbleStuntDoubl
Baron Samedi
10,651
679
2,184
3,765
19,601
10,239
0
14,913
4,688
24,479
0
L
13,090
342
0
4,823
27,648
44,780
402
5,297
22,351
38,438
0
W
Cupid
28,723
16,271
369
2,642
16,891
9,240
3,239
8,770
8,121
0
131,321
L
Odin
L3FT1E
Odin
12,847
3,909
0
2,710
19,390
20,088
457
4,727
14,663
0
55,338
L
Kukulkan
TheBudCat
Kukulkan
18,919
1,074
274
1,056
12,838
6,879
724
738
12,100
99,119
0
W
Odin
W0nT1me
Odin
10,120
2,834
884
2,814
18,355
16,455
0
8,354
10,001
0
62,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,134
Gold Earned
45,014
225
Minions Killed
261
0
Camps Cleared
0
1,101,293
Distance Traveled
1,058,922
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,893
632
16
1
0
330,816
1
L
Sobek
15,641
711
21
1
0
379,517
1
W
Cupid
16,644
757
156
7
0
356,612
1
L
Odin
14,857
675
42
2
0
384,703
4
L
Kukulkan
14,636
665
162
7
0
337,073
0
W
Odin
14,477
658
89
4
0
371,494
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role