Player Matchup

Cerberus
Cerberus
AD_Dr_potatoaim
Cerberus
Level 10
God Stats
5W - 7L
1,663 SR
Queue Stats
8W - 11L
1,630 Elo+
Solo
Set
Set
D9E2E1P2
Set
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 21L
1,574 Elo+
Party 2
Ra
Ra
Dub_SHEANER
Ra
Level 6
God Stats
1W - 1L
1,285 SR
Queue Stats
11W - 10L
1,397 Elo+
Party 2
Nemesis
Nemesis
I been Heem
Nemesis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,431 Elo+
Party 1
Chronos
Chronos
ridein4life
Chronos
Level 89
God Stats
2W - 1L
1,284 SR
Queue Stats
82W - 67L
1,489 Elo+
Party 1
Team Averages
Level 30
1,446 SR
1,504 Elo+

VS

Team Averages
Level 22
1,506 SR
1,377 Elo+
Ymir
Ymir
Aleex-avilaaleex
Ymir
Level 29
God Stats
4W - 7L
1,500 SR
Queue Stats
219W - 272L
1,467 Elo+
Solo
King Arthur
King Arthur
Frrr0st99
King Arthur
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 101L
1,499 Elo+
Solo
Pele
Pele
UnWorldReaper
Pele
Level 27
God Stats
44W - 40L
1,529 SR
Queue Stats
121W - 118L
1,437 Elo+
Solo
Neith
Neith
mf3m7w6
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,115 Elo+
Solo
The Morrigan
The Morrigan
thewachdeaht
The Morrigan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
1 / 2 / 8
8,531
474
4,908
10,280
7,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
6 / 5 / 1
9,683
538
6,823
13,509
5,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 5 / 5
8,819
490
3,086
8,911
3,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
I been Heem
Nemesis
15
2 / 0 / 2
9,041
502
11,575
13,103
7,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chronos
ridein4life
Chronos
18
13 / 2 / 4
11,244
625
26,410
18,402
7,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 2
8,276
460
7,019
22,110
10,057
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
Frrr0st99
King Arthur
12
0 / 1 / 0
7,161
398
6,515
17,576
11,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
6 / 3 / 1
8,990
499
9,244
8,807
4,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
mf3m7w6
Neith
15
3 / 6 / 4
9,555
531
8,506
12,814
4,877
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Morrigan
thewachdeaht
The Morrigan
11
0 / 7 / 5
6,955
386
7,468
12,309
4,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
24
Kills
12
14
Deaths
24
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cerberus
1
2
8
2.5
L
3
7
2
0.57
W
6
5
1
1.3
W
2
5
5
0.9
L
King Arthur
Frrr0st99
King Arthur
0
1
0
0
W
Nemesis
I been Heem
Nemesis
2
0
2
3
L
6
3
1
2.17
L
Neith
mf3m7w6
Neith
3
6
4
0.83
W
Chronos
ridein4life
Chronos
13
2
4
7.5
L
The Morrigan
thewachdeaht
The Morrigan
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,802
Damage
38,752
64,205
Taken
73,616
30,731
Mitigated
35,141
26,081
Healing
22,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
4,908
114
0
3,887
10,280
7,516
460
3,641
6,614
25,770
0
L
7,019
1,067
409
4,981
22,110
10,057
0
17,767
4,343
25,514
0
W
6,823
3,192
0
3,454
13,509
5,920
710
1,239
12,245
0
54,447
W
3,086
633
28
763
8,911
3,001
2,237
843
8,068
36,058
0
L
King Arthur
Frrr0st99
King Arthur
6,515
1,132
0
7,951
17,576
11,494
0
1,080
16,496
0
36,350
W
Nemesis
I been Heem
Nemesis
11,575
4,380
0
6,219
13,103
7,152
270
396
12,207
0
46,884
L
9,244
2,798
0
1,386
8,807
4,646
1,528
3,378
5,426
111
42,307
L
Neith
mf3m7w6
Neith
8,506
3,596
0
4,603
12,814
4,877
1,760
2,525
9,985
0
60,009
W
Chronos
ridein4life
Chronos
26,410
12,155
0
11,730
18,402
7,142
3,053
8,138
10,239
92,836
0
L
The Morrigan
thewachdeaht
The Morrigan
7,468
2,134
327
2,838
12,309
4,067
0
9,347
2,962
25,708
461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,318
Gold Earned
40,937
464
Minions Killed
323
0
Camps Cleared
0
1,614,691
Distance Traveled
1,592,039
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,531
474
78
4
0
347,286
0
L
Ymir
8,276
460
43
2
0
314,557
2
W
Set
9,683
538
109
6
0
334,804
0
W
Ra
8,819
490
64
4
0
249,557
1
L
King Arthur
7,161
398
71
4
0
363,714
1
W
Nemesis
9,041
502
73
4
0
373,189
5
L
Pele
8,990
499
71
4
0
360,770
10
L
Neith
9,555
531
104
6
0
257,548
1
W
Chronos
11,244
625
140
8
0
309,855
2
L
The Morrigan
6,955
386
34
2
0
295,450
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role