Player Matchup

Hercules
Hercules
KurumiLover1999
Hercules
Level 89
God Stats
4W - 6L
1,629 SR
Queue Stats
200W - 197L
1,499 Elo+
Party 1
Bakasura
Bakasura
ShadowBlizard
Bakasura
Level 106
God Stats
4W - 4L
1,500 SR
Queue Stats
263W - 244L
1,508 Elo+
Party 1
Janus
Janus
hbruno1945
Janus
Level 113
God Stats
5W - 1L
1,904 SR
Queue Stats
152W - 145L
1,537 Elo+
Party 1
Team Averages
Level 103
1,678 SR
1,515 Elo+

VS

Team Averages
Level 95
1,573 SR
1,512 Elo+
Hades
Hades
Blow4OldBay
Hades
Level 109
God Stats
9W - 5L
1,675 SR
Queue Stats
141W - 146L
1,558 Elo+
Party 2
Fenrir
Fenrir
Danny Devitoast
Fenrir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 60L
1,583 Elo+
Party 2
Cernunnos
Cernunnos
Th3L4stSentinel
Cernunnos
Level 69
God Stats
3W - 6L
1,544 SR
Queue Stats
65W - 79L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
4 / 0 / 14
11,508
719
12,658
10,631
11,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
ShadowBlizard
Bakasura
16
9 / 2 / 9
12,412
776
8,243
10,465
6,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Janus
16
7 / 4 / 5
11,604
725
11,056
10,228
3,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 2
11,112
695
8,787
13,697
7,498
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
1 / 9 / 4
9,698
606
6,989
14,748
7,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cernunnos
Th3L4stSentinel
Cernunnos
13
1 / 5 / 4
10,015
626
7,688
10,878
5,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
20
Kills
6
6
Deaths
20
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
4
6
2
0.83
L
1
9
4
0.33
W
Hercules
4
0
14
11
W
Bakasura
ShadowBlizard
Bakasura
9
2
9
6.75
L
Cernunnos
Th3L4stSentinel
Cernunnos
1
5
4
0.6
W
Janus
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,957
Damage
23,464
31,324
Taken
39,323
21,285
Mitigated
20,433
8,452
Healing
6,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,787
318
1,079
4,213
13,697
7,498
10
2,033
10,939
43,132
0
L
6,989
537
0
1,342
14,748
7,589
0
5,919
8,133
0
29,771
W
Hercules
12,658
3,959
0
4,393
10,631
11,282
233
3,416
7,215
0
34,151
W
Bakasura
ShadowBlizard
Bakasura
8,243
5,766
0
2,819
10,465
6,504
1,333
3,406
7,059
0
43,808
L
Cernunnos
Th3L4stSentinel
Cernunnos
7,688
4,016
0
36
10,878
5,346
1,464
2,624
7,544
0
35,806
W
Janus
11,056
257
131
1,109
10,228
3,499
500
2,090
8,138
60,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,524
Gold Earned
30,825
220
Minions Killed
173
0
Camps Cleared
0
947,598
Distance Traveled
839,920
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
11,112
695
83
5
0
289,623
0
L
Fenrir
9,698
606
38
2
0
288,813
4
W
Hercules
11,508
719
31
2
0
311,224
3
W
Bakasura
12,412
776
79
5
0
345,448
8
L
Cernunnos
10,015
626
52
3
0
261,484
1
W
Janus
11,604
725
110
7
0
290,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role