Player Matchup

Hel
Hel
 
Hel
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Arsenal_Threat
Susano
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 9L
1,500 Elo+
Solo
Cthulhu
Cthulhu
FurtivePygmy21
Cthulhu
Level 157
God Stats
3W - 1L
1,757 SR
Queue Stats
198W - 188L
1,544 Elo+
Solo
Janus
Janus
Sxefied
Janus
Level 148
God Stats
5W - 11L
1,326 SR
Queue Stats
184W - 170L
1,544 Elo+
Solo
Hercules
Hercules
Truetester
Hercules
Level 103
God Stats
5W - 4L
1,297 SR
Queue Stats
89W - 65L
1,677 Elo+
Solo
Team Averages
Level 120
1,476 SR
1,553 Elo+

VS

Team Averages
Level 109
1,563 SR
1,572 Elo+
Hercules
Hercules
 
Hercules
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
BL0-OD-HOUND
Pele
Level 91
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 101L
1,287 Elo+
Solo
Chronos
Chronos
Dawnny
Chronos
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 36L
1,672 Elo+
Solo
Rama
Rama
MJblitz
Rama
Level 68
God Stats
0W - 1L
1,572 SR
Queue Stats
4W - 4L
1,511 Elo+
Solo
Da Ji
Da Ji
Velutinous Hawk
Da Ji
Level 126
God Stats
0W - 1L
1,745 SR
Queue Stats
7W - 8L
1,889 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
3 / 4 / 13
9,327
777
5,075
10,508
4,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 0 / 9
9,727
811
11,479
8,386
3,809
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 1 / 7
9,556
796
9,105
11,334
10,303
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate

Breastplate

+20
Physical Protection

Janus
Sxefied
Janus
17
7 / 2 / 4
10,759
897
7,178
5,861
2,041
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Truetester
Hercules
15
1 / 2 / 11
8,653
721
7,197
10,812
10,450
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
0 / 1 / 4
7,710
643
3,735
10,553
5,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
2 / 7 / 2
8,064
672
9,331
11,614
5,898
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chronos
Dawnny
Chronos
15
0 / 3 / 2
7,635
636
7,413
8,158
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
MJblitz
Rama
14
2 / 4 / 3
8,139
678
9,590
8,893
3,427
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
5 / 5 / 1
9,139
762
5,236
8,792
4,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
21
20
Kills
9
9
Deaths
20
44
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
4
13
2.38
L
Hercules
 
Hercules
0
1
4
2
W
5
0
9
9.5
L
2
7
2
0.43
L
Chronos
Dawnny
Chronos
0
3
2
0.33
W
4
1
7
7.5
L
Rama
MJblitz
Rama
2
4
3
0.88
W
Janus
Sxefied
Janus
7
2
4
4.5
W
Hercules
Truetester
Hercules
1
2
11
3.25
L
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,034
Damage
35,305
46,901
Taken
48,010
31,372
Mitigated
22,369
17,660
Healing
7,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
5,075
178
8,246
4,710
10,508
4,769
129
980
9,420
17,114
0
L
Hercules
 
Hercules
3,735
800
0
2,408
10,553
5,565
0
3,706
6,805
0
24,628
W
11,479
1,023
0
316
8,386
3,809
678
1,180
7,136
0
34,773
L
9,331
3,005
0
2,406
11,614
5,898
0
3,809
7,675
0
29,132
L
Chronos
Dawnny
Chronos
7,413
1,529
0
998
8,158
3,010
0
4,746
3,324
35,307
0
W
9,105
426
668
832
11,334
10,303
166
2,084
9,138
35,893
0
L
Rama
MJblitz
Rama
9,590
7,655
0
943
8,893
3,427
0
4,710
3,959
0
22,039
W
Janus
Sxefied
Janus
7,178
671
0
0
5,861
2,041
1,376
1,029
4,798
36,912
0
W
Hercules
Truetester
Hercules
7,197
896
0
2,888
10,812
10,450
316
1,871
8,741
0
20,082
L
5,236
1,589
0
250
8,792
4,469
0
4,300
4,455
0
12,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,022
Gold Earned
40,687
289
Minions Killed
241
10
Camps Cleared
7
1,122,964
Distance Traveled
981,169
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,327
777
46
4
2
219,250
3
L
Hercules
7,710
643
51
4
3
242,269
0
W
Susano
9,727
811
41
3
3
240,317
1
L
Pele
8,064
672
55
5
0
171,537
2
L
Chronos
7,635
636
78
7
3
206,107
2
W
Cthulhu
9,556
796
75
6
2
211,524
3
L
Rama
8,139
678
38
3
1
177,538
3
W
Janus
10,759
897
91
8
1
235,016
0
W
Hercules
8,653
721
36
3
2
216,857
1
L
Da Ji
9,139
762
19
2
0
183,718
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role