Player Matchup

Bacchus
Bacchus
Beauty Thief
Bacchus
Level 29
God Stats
25W - 15L
1,581 SR
Queue Stats
59W - 52L
1,455 Elo+
Party 2
Janus
Janus
Chadmonkulus115
Janus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
MrDoif
Nemesis
Level 61
God Stats
5W - 3L
1,716 SR
Queue Stats
229W - 239L
1,406 Elo+
Party 2
Heimdallr
Heimdallr
Sol Yago
Heimdallr
Level 139
God Stats
18W - 26L
1,532 SR
Queue Stats
839W - 794L
1,550 Elo+
Party 2
Achilles
Achilles
Soy Sad Boy
Achilles
Level 138
God Stats
8W - 9L
1,527 SR
Queue Stats
534W - 509L
1,464 Elo+
Party 2
Team Averages
Level 95
1,571 SR
1,475 Elo+

VS

Team Averages
Level 63
1,556 SR
1,450 Elo+
Tiamat
Tiamat
BlueBigDaddy635
Tiamat
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 94L
1,136 Elo+
Party 1
Ra
Ra
CarmeloTheKid
Ra
Level 43
God Stats
68W - 46L
1,708 SR
Queue Stats
218W - 211L
1,507 Elo+
Party 3
Aphrodite
Aphrodite
DatBroadusClan
Aphrodite
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,584 Elo+
Solo
Janus
Janus
ThirdDayOut
Janus
Level 69
God Stats
32W - 36L
1,486 SR
Queue Stats
319W - 320L
1,494 Elo+
Party 3
Hades
Hades
big hand adam
Hades
Level 29
God Stats
14W - 15L
1,586 SR
Queue Stats
14W - 15L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Beauty Thief
Bacchus
15
3 / 1 / 11
10,023
501
5,803
15,385
15,678
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
6 / 2 / 8
11,532
577
12,957
8,272
3,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
MrDoif
Nemesis
18
7 / 3 / 10
11,229
561
8,694
13,768
6,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heimdallr
Sol Yago
Heimdallr
19
9 / 2 / 6
11,914
596
19,688
13,553
5,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Soy Sad Boy
Achilles
17
2 / 3 / 3
10,469
523
7,117
16,374
15,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 2
10,930
547
16,506
13,402
13,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
2 / 9 / 2
9,529
476
6,289
14,329
5,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
DatBroadusClan
Aphrodite
16
4 / 2 / 3
10,643
532
7,977
16,921
16,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 3 / 2
8,686
434
4,312
8,099
2,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
1 / 9 / 2
8,641
432
6,830
17,121
8,755
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
22
27
Kills
11
11
Deaths
27
38
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Beauty Thief
Bacchus
3
1
11
8.5
L
3
4
2
1
L
2
9
2
0.33
W
6
2
8
5
L
Aphrodite
DatBroadusClan
Aphrodite
4
2
3
2.75
W
Nemesis
MrDoif
Nemesis
7
3
10
4
W
Heimdallr
Sol Yago
Heimdallr
9
2
6
6
W
Achilles
Soy Sad Boy
Achilles
2
3
3
1.17
L
1
3
2
0.67
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,259
Damage
41,914
67,352
Taken
69,872
45,984
Mitigated
47,601
18,160
Healing
23,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Beauty Thief
Bacchus
5,803
862
0
2,468
15,385
15,678
260
7,049
8,027
27,413
0
L
16,506
2,494
0
5,100
13,402
13,655
144
1,342
11,573
67,049
0
L
6,289
113
394
1,970
14,329
5,694
455
3,900
10,362
50,787
0
W
12,957
1,245
0
2,362
8,272
3,348
153
5,830
2,398
89,521
0
L
Aphrodite
DatBroadusClan
Aphrodite
7,977
1,371
2,893
9,367
16,921
16,853
393
4,724
11,989
53,633
0
W
Nemesis
MrDoif
Nemesis
8,694
5,017
0
1,426
13,768
6,358
956
7,501
6,167
0
69,674
W
Heimdallr
Sol Yago
Heimdallr
19,688
9,058
0
6,230
13,553
5,600
1,730
8,571
4,596
0
102,536
W
Achilles
Soy Sad Boy
Achilles
7,117
1,873
0
5,674
16,374
15,000
677
11,203
4,250
0
56,170
L
4,312
74
0
360
8,099
2,644
0
1,464
6,598
57,844
0
L
6,830
277
0
3,732
17,121
8,755
1,303
6,710
10,016
48,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,167
Gold Earned
48,429
544
Minions Killed
540
0
Camps Cleared
0
1,909,140
Distance Traveled
1,871,535
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,023
501
36
2
0
380,206
4
L
Tiamat
10,930
547
132
7
0
354,919
2
L
Ra
9,529
476
105
5
0
398,914
1
W
Janus
11,532
577
152
8
0
393,284
5
L
Aphrodite
10,643
532
98
5
0
393,707
2
W
Nemesis
11,229
561
99
5
0
423,432
0
W
Heimdallr
11,914
596
147
7
0
352,490
7
W
Achilles
10,469
523
110
6
0
359,728
2
L
Janus
8,686
434
110
6
0
423,948
0
L
Hades
8,641
432
95
5
0
300,047
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role