Player Matchup

Achilles
Achilles
Silver I
Clayton23
Achilles
Silver I
Level 85
God Stats
4W - 3L
1,465 SR
Queue Stats
36W - 30L
1,422 MMR
Party 3
Neith
Neith
Silver I
DefiantJester
Neith
Silver I
Level 108
God Stats
2W - 7L
1,271 SR
Queue Stats
39W - 41L
1,403 MMR
Party 2
Scylla
Scylla
Gold IV
LordDollaz
Scylla
Gold IV
Level 105
God Stats
4W - 1L
1,553 SR
Queue Stats
64W - 71L
1,374 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
Marval7
Kumbhakarna
Bronze III
Level 148
God Stats
1W - 0L
1,067 SR
Queue Stats
12W - 14L
1,323 MMR
Party 2
Arachne
Arachne
Gold V
gormsh
Arachne
Gold V
Level 70
God Stats
5W - 0L
1,587 SR
Queue Stats
34W - 35L
1,381 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 103
1,389 SR
1,381 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 81
1,619 SR
1,382 MMR
Izanami
Izanami
Silver I
BadHen24
Izanami
Silver I
Level 142
God Stats
1W - 2L
1,704 SR
Queue Stats
27W - 28L
1,366 MMR
Solo
Camazotz
Camazotz
Bronze III
CRHCA
Camazotz
Bronze III
Level 108
God Stats
1W - 1L
1,882 SR
Queue Stats
37W - 27L
1,371 MMR
Solo
Nox
Nox
Silver II
Moozu
Nox
Silver II
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,439 MMR
Party 1
Fenrir
Fenrir
Silver II
Steelan
Fenrir
Silver II
Level 61
God Stats
0W - 1L
1,508 SR
Queue Stats
8W - 12L
1,379 MMR
Party 1
Khepri
Khepri
Bronze III
calebita
Khepri
Bronze III
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 30L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Clayton23
Achilles
20
9 / 1 / 9
13,715
571
16,444
17,500
18,844
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
5 / 2 / 11
13,445
560
12,269
10,215
4,075
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
LordDollaz
Scylla
19
4 / 3 / 6
13,053
544
12,505
10,773
4,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Marval7
Kumbhakarna
17
2 / 4 / 7
11,847
494
4,854
18,612
16,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
gormsh
Arachne
20
8 / 3 / 11
14,111
588
21,258
24,495
12,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
DanzaburouSetJanusTsukuyomiApollo

VS

Bans
NemesisErlang ShenAphroditeKing ArthurAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BadHen24
Izanami
19
1 / 4 / 2
11,589
483
11,609
19,018
8,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Camazotz
CRHCA
Camazotz
19
2 / 8 / 2
11,827
493
10,026
25,440
18,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nox
Moozu
Nox
16
3 / 6 / 3
10,326
430
9,569
12,651
5,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Steelan
Fenrir
17
6 / 6 / 3
11,429
476
7,890
21,566
12,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
calebita
Khepri
13
1 / 4 / 4
9,328
389
6,760
15,232
15,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
27
28
Kills
13
13
Deaths
28
44
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
BadHen24
Izanami
1
4
2
0.5
L
Camazotz
CRHCA
Camazotz
2
8
2
0.38
W
Achilles
Clayton23
Achilles
9
1
9
13.5
W
5
2
11
5.25
W
Scylla
LordDollaz
Scylla
4
3
6
2.33
W
Kumbhakarna
Marval7
Kumbhakarna
2
4
7
1.38
L
Nox
Moozu
Nox
3
6
3
0.75
L
Fenrir
Steelan
Fenrir
6
6
3
1.25
L
Khepri
calebita
Khepri
1
4
4
0.75
W
Arachne
gormsh
Arachne
8
3
11
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,330
Damage
45,854
81,595
Taken
93,907
56,155
Mitigated
60,003
26,799
Healing
27,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BadHen24
Izanami
11,609
9,769
0
9,712
19,018
8,404
1,104
3,459
15,418
0
134,266
L
Camazotz
CRHCA
Camazotz
10,026
2,145
0
11,182
25,440
18,219
0
4,423
20,558
0
83,791
W
Achilles
Clayton23
Achilles
16,444
6,557
0
7,346
17,500
18,844
892
2,390
14,728
0
86,709
W
12,269
6,338
0
4,464
10,215
4,075
2,912
2,573
7,578
0
84,925
W
Scylla
LordDollaz
Scylla
12,505
1,612
0
1,791
10,773
4,137
1,783
1,587
8,980
86,805
0
W
Kumbhakarna
Marval7
Kumbhakarna
4,854
391
0
4,084
18,612
16,723
218
5,949
12,368
34,772
0
L
Nox
Moozu
Nox
9,569
688
0
785
12,651
5,423
0
2,914
9,583
62,659
0
L
Fenrir
Steelan
Fenrir
7,890
2,398
0
3,694
21,566
12,454
0
2,449
18,914
0
78,670
L
Khepri
calebita
Khepri
6,760
975
0
1,668
15,232
15,503
0
3,542
11,579
26,611
0
W
Arachne
gormsh
Arachne
21,258
14,135
0
9,114
24,495
12,376
1,348
5,576
18,600
0
121,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,171
Gold Earned
54,499
603
Minions Killed
636
0
Camps Cleared
0
2,363,981
Distance Traveled
2,144,273
35
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,589
483
218
9
0
386,300
8
L
Camazotz
11,827
493
160
7
0
456,310
4
W
Achilles
13,715
571
119
5
0
440,785
9
W
Neith
13,445
560
157
7
0
443,178
8
W
Scylla
13,053
544
156
7
0
443,951
7
W
Kumbhakarna
11,847
494
34
1
0
470,533
9
L
Nox
10,326
430
113
5
0
420,447
9
L
Fenrir
11,429
476
102
4
0
457,211
0
L
Khepri
9,328
389
43
2
0
424,005
13
W
Arachne
14,111
588
137
6
0
565,534
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role