Player Matchup

Cthulhu
Cthulhu
Aang n Appa
Cthulhu
Level 125
God Stats
1W - 1L
1,285 SR
Queue Stats
94W - 82L
1,507 Elo+
Party 2
Ymir
Ymir
Coggeth
Ymir
Level 119
God Stats
2W - 3L
1,541 SR
Queue Stats
108W - 94L
1,526 Elo+
Party 2
Hachiman
Hachiman
OG BongRips
Hachiman
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 69L
1,505 Elo+
Party 2
Sol
Sol
ajr_warrior
Sol
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
60W - 76L
1,411 Elo+
Solo
Cupid
Cupid
anthraxBRUCE
Cupid
Level 139
God Stats
1W - 2L
1,500 SR
Queue Stats
101W - 82L
1,428 Elo+
Solo
Team Averages
Level 119
1,465 SR
1,475 Elo+

VS

Team Averages
Level 117
1,588 SR
1,475 Elo+
Eset
Eset
MintChip Xx
Eset
Level 104
God Stats
3W - 2L
1,864 SR
Queue Stats
161W - 157L
1,508 Elo+
Solo
Cerberus
Cerberus
Mouse40
Cerberus
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 139L
1,455 Elo+
Party 1
Khepri
Khepri
WolfmanZz4540
Khepri
Level 48
God Stats
3W - 6L
1,715 SR
Queue Stats
378W - 443L
1,445 Elo+
Solo
Tiamat
Tiamat
darkpanther032
Tiamat
Level 159
God Stats
0W - 7L
1,359 SR
Queue Stats
112W - 120L
1,443 Elo+
Party 1
Hachiman
Hachiman
starfox859
Hachiman
Level 124
God Stats
2W - 4L
1,500 SR
Queue Stats
149W - 124L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aang n Appa
Cthulhu
18
3 / 6 / 11
11,316
754
9,724
17,770
19,477
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
Coggeth
Ymir
18
0 / 4 / 15
10,573
705
9,070
20,556
22,103
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
OG BongRips
Hachiman
20
3 / 4 / 11
12,013
801
16,885
18,311
8,585
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 4 / 7
11,268
751
18,635
16,324
7,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

19
9 / 5 / 6
12,149
810
18,834
15,591
7,391
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 4 / 8
12,036
802
20,478
14,336
8,027
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Mouse40
Cerberus
18
5 / 6 / 14
11,712
781
14,653
28,901
33,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
2 / 4 / 19
11,719
781
10,994
20,142
25,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
2 / 4 / 13
9,970
665
12,098
14,384
14,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
starfox859
Hachiman
18
3 / 2 / 17
10,750
717
12,942
12,681
7,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
94
19
Kills
23
23
Deaths
20
50
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aang n Appa
Cthulhu
3
6
11
1.42
W
Ymir
Coggeth
Ymir
0
4
15
1.88
L
11
4
8
3.75
L
Cerberus
Mouse40
Cerberus
5
6
14
2
W
Hachiman
OG BongRips
Hachiman
3
4
11
2.13
L
2
4
19
2.88
W
4
4
7
1.88
W
9
5
6
2.4
L
2
4
13
2.13
L
Hachiman
starfox859
Hachiman
3
2
17
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,148
Damage
71,165
88,552
Taken
90,444
64,829
Mitigated
88,458
35,946
Healing
28,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aang n Appa
Cthulhu
9,724
1,070
1,829
1,250
17,770
19,477
445
9,962
7,808
20,916
0
W
Ymir
Coggeth
Ymir
9,070
1,585
3,790
5,476
20,556
22,103
131
14,431
6,125
18,348
0
L
20,478
1,405
4,930
2,885
14,336
8,027
1,882
7,609
6,727
37,775
0
L
Cerberus
Mouse40
Cerberus
14,653
761
541
8,128
28,901
33,068
1,348
11,680
17,221
30,307
0
W
Hachiman
OG BongRips
Hachiman
16,885
9,385
488
5,326
18,311
8,585
1,080
12,834
5,477
0
34,534
L
10,994
429
2,617
2,708
20,142
25,754
746
8,847
11,295
24,566
0
W
18,635
4,131
2,070
5,409
16,324
7,273
1,548
11,539
4,785
40,240
0
W
18,834
11,390
6,306
4,002
15,591
7,391
2,402
9,457
6,134
0
41,497
L
12,098
1,134
447
2,060
14,384
14,543
793
3,910
10,474
27,594
0
L
Hachiman
starfox859
Hachiman
12,942
5,772
2,154
1,911
12,681
7,066
1,655
5,383
7,298
0
24,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,319
Gold Earned
56,187
163
Minions Killed
188
0
Camps Cleared
0
1,315,192
Distance Traveled
1,290,657
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,316
754
11
1
0
262,949
1
W
Ymir
10,573
705
21
1
0
268,107
0
L
Eset
12,036
802
50
3
0
246,155
0
L
Cerberus
11,712
781
52
3
0
266,142
0
W
Hachiman
12,013
801
34
2
0
245,041
0
L
Khepri
11,719
781
20
1
0
261,786
0
W
Sol
11,268
751
44
3
0
265,955
0
W
Cupid
12,149
810
53
4
0
273,140
2
L
Tiamat
9,970
665
33
2
0
253,017
0
L
Hachiman
10,750
717
33
2
0
263,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role