Player Matchup

Danzaburou
Danzaburou
Bigrikdog
Danzaburou
Level 27
God Stats
5W - 1L
1,982 SR
Queue Stats
133W - 102L
1,699 Elo+
Solo
Neith
Neith
Eupt
Neith
Level 4
God Stats
0W - 2L
1,310 SR
Queue Stats
26W - 14L
1,639 Elo+
Party 2
Horus
Horus
Fiqu
Horus
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 5L
1,959 Elo+
Party 2
Hel
Hel
FoxyGrandp0ps
Hel
Level 45
God Stats
1W - 1L
1,764 SR
Queue Stats
170W - 108L
1,661 Elo+
Party 3
Yemoja
Yemoja
HonestlyWhoElse
Yemoja
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
194W - 94L
1,751 Elo+
Party 3
Team Averages
Level 19
1,611 SR
1,742 Elo+

VS

Team Averages
Level 25
1,544 SR
1,648 Elo+
Skadi
Skadi
CafeDeath
Skadi
Level 16
God Stats
4W - 0L
1,500 SR
Queue Stats
152W - 106L
1,805 Elo+
Solo
Tiamat
Tiamat
HolyWitch3
Tiamat
Level 27
God Stats
89W - 38L
1,718 SR
Queue Stats
205W - 120L
1,729 Elo+
Party 1
Susano
Susano
gonzebas123
Susano
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,325 Elo+
Solo
Vulcan
Vulcan
queenguard
Vulcan
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
209W - 122L
1,726 Elo+
Party 1
Ne Zha
Ne Zha
xTheKingB0tx
Ne Zha
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 90L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bigrikdog
Danzaburou
14
2 / 6 / 3
8,634
480
10,941
15,844
5,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
Eupt
Neith
14
1 / 3 / 2
7,881
438
5,746
15,546
5,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Fiqu
Horus
14
0 / 2 / 5
9,349
519
5,141
28,087
19,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 5 / 0
8,307
462
7,608
14,391
5,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 0 / 5
8,882
493
9,599
15,351
11,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
CafeDeath
Skadi
16
8 / 4 / 4
9,966
554
14,881
10,613
3,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Tiamat
HolyWitch3
Tiamat
17
0 / 1 / 11
9,940
552
21,656
10,420
13,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
17
4 / 0 / 6
9,746
541
7,525
12,873
5,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Vulcan
queenguard
Vulcan
15
2 / 2 / 9
9,606
534
15,710
9,142
3,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
14
2 / 2 / 11
9,227
513
8,209
18,370
14,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
57
9
Kills
16
16
Deaths
9
15
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Bigrikdog
Danzaburou
2
6
3
0.58
W
Skadi
CafeDeath
Skadi
8
4
4
2.5
L
Neith
Eupt
Neith
1
3
2
0.67
L
Horus
Fiqu
Horus
0
2
5
1.25
L
3
5
0
0.6
W
Tiamat
HolyWitch3
Tiamat
0
1
11
5.5
L
3
0
5
5.5
W
Susano
4
0
6
7
W
Vulcan
queenguard
Vulcan
2
2
9
3.25
W
Ne Zha
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,035
Damage
67,981
89,219
Taken
61,418
47,972
Mitigated
40,848
44,453
Healing
25,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Bigrikdog
Danzaburou
10,941
6,073
0
2,041
15,844
5,569
1,426
3,282
12,445
0
60,477
W
Skadi
CafeDeath
Skadi
14,881
7,968
0
2,643
10,613
3,381
854
2,744
7,869
0
57,782
L
Neith
Eupt
Neith
5,746
1,487
0
5,795
15,546
5,216
0
5,678
9,553
0
52,124
L
Horus
Fiqu
Horus
5,141
2,002
1,813
14,125
28,087
19,536
206
14,567
12,727
0
36,068
L
7,608
109
7,568
5,855
14,391
5,918
258
6,841
7,174
52,083
0
W
Tiamat
HolyWitch3
Tiamat
21,656
2,960
0
4,900
10,420
13,858
1,858
2,520
7,900
73,924
0
L
9,599
2,369
4,120
3,136
15,351
11,733
432
5,167
9,954
32,615
0
W
Susano
7,525
1,700
0
5,920
12,873
5,474
422
2,190
10,683
0
68,885
W
Vulcan
queenguard
Vulcan
15,710
4,019
0
3,356
9,142
3,809
638
4,280
4,862
76,799
0
W
Ne Zha
8,209
1,534
819
7,636
18,370
14,326
210
5,473
12,897
0
38,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,053
Gold Earned
48,485
434
Minions Killed
504
0
Camps Cleared
0
1,677,917
Distance Traveled
1,774,320
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,634
480
115
6
0
289,084
2
W
Skadi
9,966
554
79
4
0
335,487
7
L
Neith
7,881
438
98
5
0
378,299
3
L
Horus
9,349
519
78
4
0
317,043
2
L
Hel
8,307
462
103
6
0
351,291
6
W
Tiamat
9,940
552
120
7
0
312,679
0
L
Yemoja
8,882
493
40
2
0
342,200
7
W
Susano
9,746
541
124
7
0
391,848
1
W
Vulcan
9,606
534
138
8
0
368,109
6
W
Ne Zha
9,227
513
43
2
0
366,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role