Player Matchup

Danzaburou
Danzaburou
ArtilleryBound
Danzaburou
Level 29
God Stats
1W - 6L
1,260 SR
Queue Stats
54W - 60L
1,540 Elo+
Solo
Olorun
Olorun
EmilioGamer02
Olorun
Level 3
God Stats
1W - 2L
1,351 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Chaac
Chaac
MwDuel29
Chaac
Level 29
God Stats
6W - 5L
1,678 SR
Queue Stats
68W - 66L
1,695 Elo+
Party 1
Jormungandr
Jormungandr
TheUltimatedOne
Jormungandr
Level 26
God Stats
22W - 22L
1,519 SR
Queue Stats
59W - 58L
1,595 Elo+
Party 1
Set
Set
ll Tu Prima ll
Set
Level 18
God Stats
3W - 1L
1,899 SR
Queue Stats
38W - 38L
1,615 Elo+
Solo
Team Averages
Level 21
1,541 SR
1,589 Elo+

VS

Team Averages
Level 14
1,675 SR
1,707 Elo+
Ah Puch
Ah Puch
CarryingMyTeam
Ah Puch
Level 22
God Stats
2W - 2L
1,479 SR
Queue Stats
51W - 31L
1,689 Elo+
Solo
Sobek
Sobek
ErronStone
Sobek
Level 10
God Stats
5W - 1L
1,843 SR
Queue Stats
8W - 4L
1,779 Elo+
Solo
Neith
Neith
FreeFrasier
Neith
Level 15
God Stats
2W - 4L
1,405 SR
Queue Stats
111W - 88L
1,607 Elo+
Solo
King Arthur
King Arthur
Lilfish6257
King Arthur
Level 11
God Stats
4W - 1L
1,896 SR
Queue Stats
23W - 10L
1,726 Elo+
Solo
Cu Chulainn
Cu Chulainn
Stxrmely
Cu Chulainn
Level 13
God Stats
15W - 7L
1,749 SR
Queue Stats
92W - 88L
1,736 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ArtilleryBound
Danzaburou
14
2 / 2 / 1
8,732
514
7,255
11,031
3,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 9 / 0
6,075
357
3,496
10,964
3,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
MwDuel29
Chaac
14
6 / 4 / 2
9,111
536
13,062
12,992
8,365
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
TheUltimatedOne
Jormungandr
11
0 / 5 / 5
7,660
451
4,330
14,790
7,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 5 / 4
8,616
507
9,661
15,201
6,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 8
9,658
568
14,980
10,462
5,322
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
13
7 / 1 / 9
9,732
572
6,657
11,707
11,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
2 / 1 / 6
9,801
577
7,990
8,919
3,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Lilfish6257
King Arthur
14
1 / 5 / 4
8,687
511
6,155
13,799
8,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cu Chulainn
Stxrmely
Cu Chulainn
16
7 / 2 / 10
9,899
582
11,419
13,364
6,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
62
10
Kills
25
25
Deaths
10
12
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ArtilleryBound
Danzaburou
2
2
1
1.25
W
8
1
8
12
L
0
9
0
0
W
Sobek
7
1
9
11.5
W
2
1
6
5
W
King Arthur
Lilfish6257
King Arthur
1
5
4
0.6
L
Chaac
MwDuel29
Chaac
6
4
2
1.75
W
Cu Chulainn
Stxrmely
Cu Chulainn
7
2
10
6
L
Jormungandr
TheUltimatedOne
Jormungandr
0
5
5
0.5
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,804
Damage
47,201
64,978
Taken
58,251
29,443
Mitigated
35,417
17,517
Healing
23,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ArtilleryBound
Danzaburou
7,255
2,918
0
4,313
11,031
3,719
39
3,165
7,866
0
54,170
W
14,980
1,330
0
6,871
10,462
5,322
270
2,586
7,876
64,002
0
L
3,496
1,697
0
996
10,964
3,722
0
5,834
5,130
14,716
0
W
Sobek
6,657
874
0
2,735
11,707
11,686
536
1,767
9,940
20,362
0
W
7,990
1,737
0
4,683
8,919
3,029
1,964
1,743
7,176
0
80,646
W
King Arthur
Lilfish6257
King Arthur
6,155
1,348
0
4,146
13,799
8,593
0
461
13,338
0
46,740
L
Chaac
MwDuel29
Chaac
13,062
3,357
0
4,845
12,992
8,365
0
2,773
9,794
0
50,479
W
Cu Chulainn
Stxrmely
Cu Chulainn
11,419
3,558
0
5,263
13,364
6,787
718
1,269
12,095
0
68,962
L
Jormungandr
TheUltimatedOne
Jormungandr
4,330
831
0
3,669
14,790
7,137
18
4,288
10,502
26,588
0
L
9,661
3,623
0
3,694
15,201
6,500
0
5,577
9,599
0
54,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,194
Gold Earned
47,777
391
Minions Killed
446
0
Camps Cleared
0
1,523,023
Distance Traveled
1,691,532
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,732
514
109
6
0
348,311
4
W
Ah Puch
9,658
568
87
5
0
328,062
6
L
Olorun
6,075
357
33
2
0
242,988
0
W
Sobek
9,732
572
26
2
0
362,961
0
W
Neith
9,801
577
146
9
0
295,096
2
W
King Arthur
8,687
511
80
5
0
324,748
6
L
Chaac
9,111
536
100
6
0
243,006
0
W
Cu Chulainn
9,899
582
107
6
0
380,665
4
L
Jormungandr
7,660
451
48
3
0
330,870
0
L
Set
8,616
507
101
6
0
357,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role