Player Matchup

Izanami
Izanami
Agoniize
Izanami
Level 62
God Stats
29W - 30L
1,563 SR
Queue Stats
74W - 66L
1,503 Elo+
Party 2
Kukulkan
Kukulkan
MasterfulBlock
Kukulkan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,210 Elo+
Party 4
Susano
Susano
Metabolick
Susano
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Terra
Terra
Voeniix
Terra
Level 46
God Stats
4W - 5L
1,533 SR
Queue Stats
149W - 148L
1,499 Elo+
Party 2
Zhong Kui
Zhong Kui
dryd3nn
Zhong Kui
Level 126
God Stats
14W - 10L
1,565 SR
Queue Stats
358W - 379L
1,544 Elo+
Party 2
Team Averages
Level 80
1,532 SR
1,451 Elo+

VS

Team Averages
Level 101
1,523 SR
1,503 Elo+
Cthulhu
Cthulhu
Danieltrollson
Cthulhu
Level 139
God Stats
5W - 2L
1,576 SR
Queue Stats
143W - 140L
1,388 Elo+
Party 3
Ra
Ra
Erazah
Ra
Level 43
God Stats
1W - 1L
1,294 SR
Queue Stats
18W - 15L
1,535 Elo+
Party 1
Fenrir
Fenrir
Meesiex
Fenrir
Level 144
God Stats
31W - 26L
1,483 SR
Queue Stats
198W - 210L
1,403 Elo+
Party 3
Cernunnos
Cernunnos
Nighthawker
Cernunnos
Level 68
God Stats
17W - 5L
1,760 SR
Queue Stats
74W - 55L
1,582 Elo+
Party 1
Hercules
Hercules
Stevis
Hercules
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
155W - 109L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Agoniize
Izanami
11
0 / 5 / 1
6,563
438
4,006
11,056
2,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
13
0 / 4 / 2
7,119
475
4,857
6,634
2,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
Metabolick
Susano
12
3 / 2 / 1
7,172
478
4,917
9,449
3,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
Voeniix
Terra
11
1 / 2 / 2
6,651
443
2,835
9,580
4,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Zhong Kui
dryd3nn
Zhong Kui
14
3 / 3 / 1
8,028
535
9,436
13,974
11,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 2
8,044
536
8,447
12,000
6,355
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ra
14
2 / 1 / 2
8,570
571
5,139
6,458
2,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Meesiex
Fenrir
13
4 / 1 / 1
8,024
535
3,273
8,508
3,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Nighthawker
Cernunnos
14
6 / 0 / 1
9,161
611
9,977
8,582
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
Stevis
Hercules
12
2 / 2 / 4
7,744
516
6,302
12,041
6,134
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
7
Kills
16
16
Deaths
7
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
Agoniize
Izanami
0
5
1
0.1
W
2
3
2
1
W
Ra
2
1
2
3
L
Kukulkan
0
4
2
0.25
W
Fenrir
Meesiex
Fenrir
4
1
1
4.5
L
Susano
Metabolick
Susano
3
2
1
1.75
W
Cernunnos
Nighthawker
Cernunnos
6
0
1
6.5
W
Hercules
Stevis
Hercules
2
2
4
2
L
Terra
Voeniix
Terra
1
2
2
1
L
Zhong Kui
dryd3nn
Zhong Kui
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,051
Damage
33,138
50,693
Taken
47,589
24,027
Mitigated
20,482
17,676
Healing
19,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Agoniize
Izanami
4,006
2,412
0
1,808
11,056
2,787
0
890
10,166
0
42,344
W
8,447
500
44
4,326
12,000
6,355
212
7,943
3,632
44,247
0
W
Ra
5,139
176
177
2,773
6,458
2,271
168
1,954
4,504
58,425
0
L
Kukulkan
4,857
342
0
646
6,634
2,297
436
2,167
4,467
46,579
0
W
Fenrir
Meesiex
Fenrir
3,273
481
0
4,062
8,508
3,060
0
1,732
6,726
0
40,434
L
Susano
Metabolick
Susano
4,917
810
0
3,973
9,449
3,377
0
1,845
7,604
0
40,172
W
Cernunnos
Nighthawker
Cernunnos
9,977
4,802
0
5,337
8,582
2,662
1,785
1,366
7,216
0
65,728
W
Hercules
Stevis
Hercules
6,302
2,553
0
2,357
12,041
6,134
376
3,558
8,383
0
26,314
L
Terra
Voeniix
Terra
2,835
494
912
2,600
9,580
4,276
0
1,613
7,967
15,476
0
L
Zhong Kui
dryd3nn
Zhong Kui
9,436
1,083
0
7,737
13,974
11,290
156
7,071
6,903
49,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,533
Gold Earned
41,543
363
Minions Killed
451
0
Camps Cleared
0
1,400,171
Distance Traveled
1,495,567
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,563
438
78
5
0
264,201
2
W
Cthulhu
8,044
536
91
6
0
293,389
4
W
Ra
8,570
571
120
8
0
307,921
2
L
Kukulkan
7,119
475
103
7
0
281,350
5
W
Fenrir
8,024
535
73
5
0
323,708
3
L
Susano
7,172
478
66
4
0
320,966
5
W
Cernunnos
9,161
611
121
8
0
268,672
5
W
Hercules
7,744
516
46
3
0
301,877
6
L
Terra
6,651
443
23
2
0
288,761
4
L
Zhong Kui
8,028
535
93
6
0
244,893
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role