Player Matchup

Geb
Geb
Juicemonster3000
Geb
Level 88
God Stats
4W - 4L
1,519 SR
Queue Stats
113W - 116L
1,445 Elo+
Party 3
Arachne
Arachne
KingJersey__
Arachne
Level 106
God Stats
3W - 3L
1,500 SR
Queue Stats
139W - 139L
1,500 Elo+
Party 3
Artemis
Artemis
TopTierDeer
Artemis
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,579 Elo+
Party 1
Nike
Nike
jrichxx420
Nike
Level 49
God Stats
4W - 6L
1,419 SR
Queue Stats
13W - 13L
1,421 Elo+
Party 3
Ullr
Ullr
zombiekiller05x
Ullr
Level 81
God Stats
43W - 29L
1,499 SR
Queue Stats
453W - 420L
1,515 Elo+
Party 1
Team Averages
Level 67
1,487 SR
1,492 Elo+

VS

Team Averages
Level 49
1,344 SR
1,381 Elo+
King Arthur
King Arthur
AlexCordero13
King Arthur
Level 19
God Stats
0W - 4L
1,145 SR
Queue Stats
17W - 24L
1,323 Elo+
Party 4
Danzaburou
Danzaburou
ButterMyKnife
Danzaburou
Level 17
God Stats
19W - 10L
1,397 SR
Queue Stats
49W - 34L
1,424 Elo+
Party 2
Cthulhu
Cthulhu
Lt Egizio
Cthulhu
Level 33
God Stats
20W - 25L
1,314 SR
Queue Stats
100W - 99L
1,418 Elo+
Party 2
Awilix
Awilix
The_Lord_of_SUS
Awilix
Level 101
God Stats
3W - 7L
1,362 SR
Queue Stats
34W - 41L
1,376 Elo+
Party 4
Tiamat
Tiamat
fs MaZe
Tiamat
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
202W - 194L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 14
10,906
545
7,066
13,753
11,440
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
KingJersey__
Arachne
20
10 / 1 / 5
13,019
651
10,183
14,457
6,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Artemis
TopTierDeer
Artemis
13
2 / 5 / 9
9,255
463
11,094
14,996
4,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 0 / 5
10,937
547
6,469
10,336
7,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
13 / 0 / 7
12,775
639
17,880
14,339
6,087
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AlexCordero13
King Arthur
11
0 / 4 / 0
7,166
358
3,279
8,873
5,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
ButterMyKnife
Danzaburou
13
5 / 8 / 2
8,476
424
12,601
13,998
6,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Lt Egizio
Cthulhu
13
3 / 7 / 4
8,954
448
9,903
17,920
16,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

15
1 / 6 / 0
9,027
451
5,285
17,998
7,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
fs MaZe
Tiamat
14
0 / 8 / 0
8,474
424
7,970
14,338
8,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
15
33
Kills
9
9
Deaths
33
40
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AlexCordero13
King Arthur
0
4
0
0
L
Danzaburou
ButterMyKnife
Danzaburou
5
8
2
0.75
W
6
3
14
4.33
W
Arachne
KingJersey__
Arachne
10
1
5
12.5
L
Cthulhu
Lt Egizio
Cthulhu
3
7
4
0.71
L
1
6
0
0.17
W
Artemis
TopTierDeer
Artemis
2
5
9
1.3
L
Tiamat
fs MaZe
Tiamat
0
8
0
0
W
2
0
5
4.5
W
13
0
7
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,692
Damage
39,038
67,881
Taken
73,127
35,262
Mitigated
44,044
26,107
Healing
15,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AlexCordero13
King Arthur
3,279
131
0
1,755
8,873
5,302
0
0
8,505
0
20,050
L
Danzaburou
ButterMyKnife
Danzaburou
12,601
6,061
0
2,893
13,998
6,058
523
2,676
11,322
0
43,496
W
7,066
1,140
0
4,833
13,753
11,440
0
5,046
8,707
25,096
0
W
Arachne
KingJersey__
Arachne
10,183
7,191
0
10,230
14,457
6,164
4,454
2,308
12,149
0
97,461
L
Cthulhu
Lt Egizio
Cthulhu
9,903
728
457
2,890
17,920
16,962
168
2,692
15,228
44,361
0
L
5,285
2,642
0
3,944
17,998
7,473
0
604
17,244
0
71,942
W
Artemis
TopTierDeer
Artemis
11,094
5,446
0
4,549
14,996
4,411
310
5,226
9,770
0
39,273
L
Tiamat
fs MaZe
Tiamat
7,970
985
0
3,782
14,338
8,249
602
1,094
13,244
51,066
0
W
6,469
941
0
3,275
10,336
7,160
2,557
0
10,336
0
51,958
W
17,880
8,903
0
3,220
14,339
6,087
34
5,293
9,046
0
99,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,892
Gold Earned
42,097
516
Minions Killed
374
0
Camps Cleared
0
1,949,006
Distance Traveled
1,606,463
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,166
358
47
2
0
288,823
1
L
Danzaburou
8,476
424
46
2
0
314,825
2
W
Geb
10,906
545
26
1
0
412,212
1
W
Arachne
13,019
651
178
9
0
442,901
6
L
Cthulhu
8,954
448
66
3
0
364,288
4
L
Awilix
9,027
451
119
6
0
369,004
1
W
Artemis
9,255
463
51
3
0
323,168
1
L
Tiamat
8,474
424
96
5
0
269,523
6
W
Nike
10,937
547
103
5
0
376,264
11
W
Ullr
12,775
639
158
8
0
394,461
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role