Player Matchup

Mercury
Mercury
DaddyT-Money
Mercury
Level 102
God Stats
7W - 3L
1,702 SR
Queue Stats
66W - 70L
1,390 Elo+
Party 1
Chiron
Chiron
SirStride
Chiron
Level 29
God Stats
2W - 4L
1,312 SR
Queue Stats
204W - 268L
1,420 Elo+
Party 1
Kukulkan
Kukulkan
nitro thurstman
Kukulkan
Level 43
God Stats
13W - 17L
1,550 SR
Queue Stats
97W - 154L
1,353 Elo+
Party 1
Team Averages
Level 58
1,522 SR
1,388 Elo+

VS

Team Averages
Level 13
1,574 SR
1,392 Elo+
Pele
Pele
Strickerz_Dion
Pele
Level 8
God Stats
0W - 1L
1,752 SR
Queue Stats
0W - 3L
1,138 Elo+
Solo
Neith
Neith
YETTIE5546
Neith
Level 18
God Stats
4W - 12L
1,500 SR
Queue Stats
9W - 31L
1,500 Elo+
Solo
Hera
Hera
amazingwheel467
Hera
Level 12
God Stats
1W - 3L
1,472 SR
Queue Stats
4W - 6L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DaddyT-Money
Mercury
12
7 / 2 / 8
9,154
832
5,565
7,273
3,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chiron
SirStride
Chiron
13
10 / 0 / 8
9,559
869
10,602
8,467
2,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Kukulkan
11
3 / 4 / 11
8,194
745
7,396
7,722
2,650
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 7 / 2
6,882
626
5,313
9,091
2,814
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
10
3 / 6 / 2
8,171
743
5,348
9,346
2,856
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 7 / 2
6,629
603
3,911
8,308
3,888
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
20
Kills
6
6
Deaths
20
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
DaddyT-Money
Mercury
7
2
8
5.5
W
Chiron
SirStride
Chiron
10
0
8
14
L
2
7
2
0.43
L
Neith
3
6
2
0.67
L
1
7
2
0.29
W
Kukulkan
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,563
Damage
14,572
23,462
Taken
26,745
9,350
Mitigated
9,558
7,225
Healing
1,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
DaddyT-Money
Mercury
5,565
2,671
0
387
7,273
3,973
358
1,393
5,880
0
37,358
W
Chiron
SirStride
Chiron
10,602
4,899
883
4,191
8,467
2,727
2,012
1,282
7,185
0
33,062
L
5,313
1,270
0
355
9,091
2,814
0
3,097
5,994
0
17,676
L
Neith
5,348
2,546
0
1,308
9,346
2,856
0
2,175
7,171
0
16,161
L
3,911
1,221
0
332
8,308
3,888
80
2,124
6,184
15,890
0
W
Kukulkan
7,396
766
612
1,152
7,722
2,650
750
1,266
6,456
30,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,907
Gold Earned
21,682
151
Minions Killed
66
0
Camps Cleared
0
674,383
Distance Traveled
452,804
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,154
832
66
6
0
255,655
3
W
Chiron
9,559
869
45
4
0
222,789
0
L
Pele
6,882
626
21
2
0
171,539
0
L
Neith
8,171
743
19
2
0
142,803
0
L
Hera
6,629
603
26
2
0
138,462
2
W
Kukulkan
8,194
745
40
4
0
195,939
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role