Player Matchup

Yemoja
Yemoja
Blahix I
Yemoja
Level 24
God Stats
1W - 1L
1,857 SR
Queue Stats
282W - 267L
1,652 Elo+
Solo
Hercules
Hercules
Gato_fachero1
Hercules
Level 23
God Stats
23W - 32L
1,500 SR
Queue Stats
487W - 457L
1,609 Elo+
Solo
Fenrir
Fenrir
ShArGon0417
Fenrir
Level 13
God Stats
0W - 2L
1,194 SR
Queue Stats
9W - 8L
1,696 Elo+
Solo
Hachiman
Hachiman
XThe_Bear_ClawX
Hachiman
Level 7
God Stats
0W - 1L
1,322 SR
Queue Stats
1W - 1L
1,684 Elo+
Solo
Tiamat
Tiamat
turt1e-neck-hood
Tiamat
Level 20
God Stats
41W - 26L
1,735 SR
Queue Stats
563W - 462L
1,610 Elo+
Solo
Team Averages
Level 17
1,522 SR
1,650 Elo+

VS

Team Averages
Level 28
1,660 SR
1,685 Elo+
Nu Wa
Nu Wa
CoralQuill96955
Nu Wa
Level 37
God Stats
10W - 1L
1,705 SR
Queue Stats
1,225W - 1,187L
1,598 Elo+
Party 1
Xing Tian
Xing Tian
DocMonday
Xing Tian
Level 29
God Stats
2W - 2L
1,630 SR
Queue Stats
45W - 40L
1,567 Elo+
Solo
Set
Set
Hegeİ
Set
Level 29
God Stats
3W - 4L
1,500 SR
Queue Stats
203W - 162L
1,697 Elo+
Party 1
Loki
Loki
Wanderbread4525
Loki
Level 20
God Stats
4W - 1L
1,765 SR
Queue Stats
44W - 15L
1,870 Elo+
Solo
Neith
Neith
logotdajuice1
Neith
Level 27
God Stats
45W - 57L
1,703 SR
Queue Stats
517W - 466L
1,694 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Blahix I
Yemoja
9
1 / 5 / 2
5,815
485
1,973
10,088
5,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hercules
Gato_fachero1
Hercules
12
1 / 0 / 0
6,685
557
2,806
7,692
6,317
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
7
1 / 5 / 1
5,070
423
2,098
8,457
2,469
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
9
2 / 3 / 0
5,416
451
4,734
6,648
1,612
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
0 / 0 / 0
7,117
593
3,275
4,047
2,172
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 3
6,019
502
2,000
4,666
1,183
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
DocMonday
Xing Tian
11
4 / 1 / 5
6,972
581
5,451
10,267
5,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Set
Hegeİ
Set
11
0 / 1 / 0
6,214
518
2,834
5,154
2,045
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
3 / 0 / 0
6,571
548
3,705
6,580
1,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
6 / 3 / 3
6,751
563
7,958
7,268
2,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
5
Kills
13
13
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Blahix I
Yemoja
1
5
2
0.4
W
0
0
3
1.5
W
Xing Tian
DocMonday
Xing Tian
4
1
5
6.5
L
Hercules
Gato_fachero1
Hercules
1
0
0
1
W
Set
Hegeİ
Set
0
1
0
0
L
Fenrir
1
5
1
0.3
W
3
0
0
3
L
Hachiman
2
3
0
0.67
W
6
3
3
2.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,886
Damage
21,948
36,932
Taken
33,935
17,810
Mitigated
12,827
13,947
Healing
14,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Blahix I
Yemoja
1,973
607
639
3,087
10,088
5,240
0
2,674
7,414
16,917
0
W
2,000
413
0
957
4,666
1,183
7
1,767
2,899
28,200
0
W
Xing Tian
DocMonday
Xing Tian
5,451
678
0
3,246
10,267
5,478
169
722
9,545
19,558
0
L
Hercules
Gato_fachero1
Hercules
2,806
1,090
0
4,740
7,692
6,317
204
222
7,470
0
34,965
W
Set
Hegeİ
Set
2,834
982
0
1,283
5,154
2,045
0
0
5,154
0
31,511
L
Fenrir
2,098
362
233
1,313
8,457
2,469
0
850
7,607
0
19,092
W
3,705
1,352
0
4,712
6,580
1,917
0
1,508
5,072
0
47,228
L
Hachiman
4,734
3,036
0
1,721
6,648
1,612
0
2,450
4,198
0
18,088
W
7,958
4,245
244
3,670
7,268
2,204
713
1,251
6,017
0
38,874
L
3,275
255
0
2,214
4,047
2,172
0
1,255
2,792
54,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,103
Gold Earned
32,527
298
Minions Killed
318
0
Camps Cleared
0
1,078,122
Distance Traveled
1,118,345
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,815
485
39
3
0
207,844
0
W
Nu Wa
6,019
502
60
5
0
220,481
0
W
Xing Tian
6,972
581
27
2
0
234,507
5
L
Hercules
6,685
557
81
7
0
215,607
1
W
Set
6,214
518
68
6
0
216,312
0
L
Fenrir
5,070
423
36
3
0
232,781
0
W
Loki
6,571
548
97
8
0
258,583
4
L
Hachiman
5,416
451
28
2
0
192,185
0
W
Neith
6,751
563
66
6
0
188,462
0
L
Tiamat
7,117
593
114
10
0
229,705
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role